Player Matchup

Terra
Terra
CaptainKingDog25
Terra
Level 107
God Stats
1W - 3L
1,318 SR
Queue Stats
14W - 24L
1,363 Elo+
Solo
Ra
Ra
HunnyBuntee
Ra
Level 67
God Stats
0W - 1L
1,252 SR
Queue Stats
4W - 7L
1,075 Elo+
Solo
Vamana
Vamana
RareHindu
Vamana
Level 40
God Stats
0W - 3L
1,282 SR
Queue Stats
60W - 56L
1,531 Elo+
Solo
Neith
Neith
boúchard
Neith
Level 9
God Stats
1W - 6L
1,096 SR
Queue Stats
1W - 6L
1,106 Elo+
Solo
Bakasura
Bakasura
goten_885
Bakasura
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,424 Elo+
Solo
Team Averages
Level 53
1,290 SR
1,300 Elo+

VS

Team Averages
Level 53
1,447 SR
1,405 Elo+
Sol
Sol
MrDiva94
Sol
Level 64
God Stats
11W - 12L
1,522 SR
Queue Stats
185W - 216L
1,461 Elo+
Solo
Bastet
Bastet
X-Spider_Lilly-X
Bastet
Level 102
God Stats
8W - 17L
1,482 SR
Queue Stats
201W - 212L
1,429 Elo+
Party 1
Hachiman
Hachiman
skinnydad
Hachiman
Level 29
God Stats
74W - 71L
1,496 SR
Queue Stats
185W - 206L
1,372 Elo+
Solo
Kukulkan
Kukulkan
victory_dance91
Kukulkan
Level 47
God Stats
18W - 27L
1,413 SR
Queue Stats
87W - 110L
1,385 Elo+
Solo
Tyr
Tyr
x7MoOnLiGhT7x
Tyr
Level 25
God Stats
5W - 3L
1,321 SR
Queue Stats
24W - 33L
1,379 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 7 / 3
10,339
646
7,669
23,856
29,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

19
1 / 5 / 0
11,401
713
15,565
15,669
8,343
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Vamana
RareHindu
Vamana
19
7 / 7 / 1
12,612
788
18,686
29,570
28,174
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Neith
boúchard
Neith
17
0 / 8 / 0
10,339
646
7,618
15,988
8,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bakasura
goten_885
Bakasura
17
0 / 8 / 4
10,834
677
10,451
25,170
15,102
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 4 / 15
11,887
743
15,777
21,035
9,296
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
9 / 0 / 11
12,958
810
19,682
15,365
7,881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hachiman
skinnydad
Hachiman
20
15 / 1 / 10
13,537
846
26,263
16,103
7,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
20
4 / 3 / 18
12,674
792
20,309
11,341
6,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
4 / 0 / 16
11,504
719
9,930
13,672
14,606
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
105
8
Kills
35
35
Deaths
8
8
Assists
70
Player
Kills
Deaths
Assists
KDA
L
0
7
3
0.21
L
1
5
0
0.2
W
3
4
15
2.63
L
Vamana
RareHindu
Vamana
7
7
1
1.07
W
9
0
11
14.5
L
Neith
boúchard
Neith
0
8
0
0
L
Bakasura
goten_885
Bakasura
0
8
4
0.25
W
Hachiman
skinnydad
Hachiman
15
1
10
20
W
Kukulkan
4
3
18
4.33
W
4
0
16
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,989
Damage
91,961
110,253
Taken
77,516
89,510
Mitigated
45,907
17,624
Healing
24,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,669
1,082
996
2,791
23,856
29,684
0
11,004
12,852
19,056
0
L
15,565
535
1,163
1,638
15,669
8,343
1,130
2,224
13,445
59,191
0
W
15,777
4,931
689
7,368
21,035
9,296
2,990
4,573
16,070
52,999
0
L
Vamana
RareHindu
Vamana
18,686
8,340
593
6,303
29,570
28,174
795
8,946
20,624
0
43,638
W
19,682
4,296
0
3,610
15,365
7,881
652
3,029
12,336
0
53,713
L
Neith
boúchard
Neith
7,618
3,496
0
733
15,988
8,207
2,517
4,501
11,487
0
31,283
L
Bakasura
goten_885
Bakasura
10,451
6,814
0
3,407
25,170
15,102
126
9,411
15,759
0
36,886
W
Hachiman
skinnydad
Hachiman
26,263
20,116
0
7,506
16,103
7,691
1,791
5,864
9,478
0
59,382
W
Kukulkan
20,309
2,314
1,374
1,669
11,341
6,433
1,214
3,587
7,604
46,308
0
W
9,930
736
0
2,673
13,672
14,606
332
6,181
7,373
0
24,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,525
Gold Earned
62,560
305
Minions Killed
316
0
Camps Cleared
0
1,507,669
Distance Traveled
1,723,035
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
10,339
646
19
1
0
278,050
0
L
Ra
11,401
713
112
7
0
299,552
0
W
Sol
11,887
743
69
4
0
285,058
3
L
Vamana
12,612
788
50
3
0
319,282
0
W
Bastet
12,958
810
66
4
0
411,087
0
L
Neith
10,339
646
53
3
0
271,236
0
L
Bakasura
10,834
677
71
4
0
339,549
3
W
Hachiman
13,537
846
67
4
0
307,208
3
W
Kukulkan
12,674
792
90
6
0
326,992
1
W
Tyr
11,504
719
24
2
0
392,690
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role