Player Matchup

Erlang Shen
Erlang Shen
Evaiiid
Erlang Shen
Level 136
God Stats
14W - 7L
1,541 SR
Queue Stats
543W - 373L
1,700 Elo+
Party 1
Persephone
Persephone
JayL52
Persephone
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 5L
1,827 Elo+
Party 1
Tyr
Tyr
pringles1002
Tyr
Level 26
God Stats
30W - 14L
1,582 SR
Queue Stats
127W - 62L
1,576 Elo+
Party 1
Team Averages
Level 96
1,541 SR
1,701 Elo+

VS

Team Averages
Level 75
1,702 SR
1,419 Elo+
Skadi
Skadi
LadySin78336
Skadi
Level 13
God Stats
19W - 13L
1,738 SR
Queue Stats
49W - 50L
1,440 Elo+
Party 2
Arachne
Arachne
Lil_St0ner0420
Arachne
Level 143
God Stats
5W - 1L
1,727 SR
Queue Stats
148W - 188L
1,306 Elo+
Party 2
Ah Puch
Ah Puch
LoadingKarma373
Ah Puch
Level 68
God Stats
10W - 15L
1,640 SR
Queue Stats
255W - 281L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Evaiiid
Erlang Shen
11
3 / 2 / 6
7,148
715
7,447
11,255
6,474
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Persephone
JayL52
Persephone
12
3 / 1 / 6
7,793
779
11,124
6,466
2,489
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
3 / 1 / 6
7,086
709
5,725
9,128
9,277
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 1
6,688
669
4,570
12,722
6,995
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
0 / 5 / 3
6,109
611
3,314
10,812
5,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
2 / 1 / 2
7,412
741
12,991
7,837
3,486
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
9
Kills
4
4
Deaths
10
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
Evaiiid
Erlang Shen
3
2
6
3
W
Persephone
JayL52
Persephone
3
1
6
6
L
2
4
1
0.63
L
0
5
3
0.3
L
2
1
2
3
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,296
Damage
20,875
26,849
Taken
31,371
18,240
Mitigated
16,455
7,774
Healing
9,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
Evaiiid
Erlang Shen
7,447
4,254
0
3,361
11,255
6,474
144
6,058
5,119
0
17,815
W
Persephone
JayL52
Persephone
11,124
713
0
909
6,466
2,489
37
3,490
2,975
38,138
0
L
4,570
1,568
148
3,438
12,722
6,995
97
4,297
8,425
0
16,634
L
3,314
1,939
190
2,997
10,812
5,974
0
3,216
7,596
0
17,964
L
12,991
873
0
2,982
7,837
3,486
0
3,923
3,914
32,493
0
W
5,725
945
488
3,016
9,128
9,277
0
3,614
5,514
0
12,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,027
Gold Earned
20,209
135
Minions Killed
93
4
Camps Cleared
4
606,206
Distance Traveled
524,913
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
7,148
715
29
3
1
202,685
4
W
Persephone
7,793
779
89
9
1
191,486
1
L
Skadi
6,688
669
18
2
0
157,157
3
L
Arachne
6,109
611
18
2
3
191,941
3
L
Ah Puch
7,412
741
57
6
1
175,815
1
W
Tyr
7,086
709
17
2
2
212,035
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role