Player Matchup

Horus
Horus
Fawby68
Horus
Level 145
God Stats
2W - 3L
1,404 SR
Queue Stats
168W - 159L
1,531 Elo+
Party 1
Achilles
Achilles
KingofCool0328
Achilles
Level 120
God Stats
1W - 5L
1,393 SR
Queue Stats
52W - 40L
1,599 Elo+
Party 1
Hercules
Hercules
UrukKal
Hercules
Level 113
God Stats
0W - 1L
1,402 SR
Queue Stats
41W - 39L
1,573 Elo+
Party 1
Anhur
Anhur
cvballa617
Anhur
Level 149
God Stats
5W - 5L
1,463 SR
Queue Stats
291W - 295L
1,521 Elo+
Solo
Raijin
Raijin
sgc28
Raijin
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 35L
1,474 Elo+
Party 1
Team Averages
Level 134
1,432 SR
1,539 Elo+

VS

Team Averages
Level 121
1,425 SR
1,543 Elo+
Horus
Horus
 
Horus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Eset
Eset
 
Eset
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
HeavenlyAsian
Medusa
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Zeus
Zeus
HeavenlyVape
Zeus
Level 145
God Stats
1W - 0L
1,386 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
fatalcondor
Ah Muzen Cab
Level 78
God Stats
1W - 0L
1,239 SR
Queue Stats
7W - 8L
1,714 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Fawby68
Horus
19
10 / 3 / 10
12,068
862
12,262
29,353
46,346
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Achilles
16
3 / 5 / 12
9,646
689
12,173
21,398
25,849
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hercules
UrukKal
Hercules
19
3 / 3 / 12
10,404
743
10,706
29,704
38,972
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Anhur
15
0 / 9 / 10
9,340
667
10,238
21,201
11,647
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Raijin
sgc28
Raijin
17
4 / 8 / 7
10,039
717
15,650
23,631
13,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
19
2 / 3 / 23
11,716
837
8,733
27,483
41,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Eset
 
Eset
17
3 / 5 / 17
11,053
790
19,167
13,038
6,529
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 6 / 13
9,521
680
14,760
15,385
8,070
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
11 / 4 / 15
12,545
896
42,507
14,741
8,263
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
fatalcondor
Ah Muzen Cab
20
11 / 2 / 12
12,167
869
28,978
16,448
10,472
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
108
20
Kills
28
28
Deaths
20
51
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
3
23
4.5
W
Eset
 
Eset
3
5
17
2.3
L
Horus
Fawby68
Horus
10
3
10
5
W
1
6
13
1.25
W
11
4
15
4.63
L
Achilles
3
5
12
1.8
L
Hercules
UrukKal
Hercules
3
3
12
3
L
Anhur
0
9
10
0.56
W
Ah Muzen Cab
fatalcondor
Ah Muzen Cab
11
2
12
8.5
L
Raijin
sgc28
Raijin
4
8
7
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,029
Damage
114,145
125,287
Taken
87,095
136,471
Mitigated
75,295
48,492
Healing
31,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
8,733
4,246
5,378
9,707
27,483
41,961
289
4,829
22,654
0
13,626
W
Eset
 
Eset
19,167
1,449
3,668
2,136
13,038
6,529
548
2,726
10,312
35,977
0
L
Horus
Fawby68
Horus
12,262
3,668
7,617
11,827
29,353
46,346
58
13,775
15,578
0
18,409
W
14,760
6,697
741
1,357
15,385
8,070
1,746
3,232
12,153
0
22,001
W
42,507
5,593
1,511
620
14,741
8,263
1,814
2,738
12,003
65,004
0
L
Achilles
12,173
1,755
2,143
4,323
21,398
25,849
225
9,257
12,141
0
19,973
L
Hercules
UrukKal
Hercules
10,706
2,313
2,152
10,454
29,704
38,972
484
15,957
13,747
0
16,745
L
Anhur
10,238
3,109
2,268
1,554
21,201
11,647
0
12,355
8,846
0
29,632
W
Ah Muzen Cab
fatalcondor
Ah Muzen Cab
28,978
12,315
405
5,525
16,448
10,472
2,820
2,125
14,323
0
57,685
L
Raijin
sgc28
Raijin
15,650
2,222
1,732
4,422
23,631
13,657
660
10,330
13,301
33,670
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,497
Gold Earned
57,002
139
Minions Killed
169
0
Camps Cleared
0
1,209,229
Distance Traveled
1,254,863
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
11,716
837
13
1
0
271,919
0
W
Eset
11,053
790
37
3
0
241,064
0
L
Horus
12,068
862
17
1
0
262,752
3
W
Medusa
9,521
680
17
1
0
229,675
0
W
Zeus
12,545
896
56
4
0
255,338
0
L
Achilles
9,646
689
19
1
0
266,968
0
L
Hercules
10,404
743
15
1
0
262,010
2
L
Anhur
9,340
667
50
4
0
209,931
0
W
Ah Muzen Cab
12,167
869
46
3
0
256,867
1
L
Raijin
10,039
717
38
3
0
207,568
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role