Player Matchup

Chaac
Chaac
Duzytheking
Chaac
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Cupid
Cupid
Thanatossus
Cupid
Level 22
God Stats
18W - 29L
1,735 SR
Queue Stats
467W - 433L
1,564 Elo+
Party 2
Nox
Nox
conaro
Nox
Level 158
God Stats
275W - 219L
1,582 SR
Queue Stats
586W - 523L
1,539 Elo+
Party 2
Team Averages
Level 73
1,606 SR
1,534 Elo+

VS

Team Averages
Level 62
1,425 SR
1,335 Elo+
Loki
Loki
 
Loki
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
PrImEGaming2000
Yu Huang
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 46L
1,240 Elo+
Party 1
Chaac
Chaac
abzzerr
Chaac
Level 29
God Stats
1W - 6L
1,274 SR
Queue Stats
12W - 36L
1,266 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 13
7,818
782
5,979
8,239
7,058
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
8 / 3 / 9
8,885
889
13,348
9,396
4,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nox
conaro
Nox
14
10 / 2 / 10
9,371
937
7,016
5,617
2,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
5 / 7 / 1
7,339
734
7,307
10,734
4,769
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yu Huang
10
1 / 7 / 5
6,484
648
6,415
10,064
4,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
abzzerr
Chaac
8
0 / 7 / 2
5,780
578
1,980
10,398
5,828
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
14
21
Kills
6
6
Deaths
21
32
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
5
7
1
0.79
W
3
1
13
9.5
L
Yu Huang
1
7
5
0.5
W
8
3
9
4.17
L
Chaac
abzzerr
Chaac
0
7
2
0.14
W
Nox
conaro
Nox
10
2
10
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,343
Damage
15,702
23,252
Taken
31,196
14,008
Mitigated
14,898
8,546
Healing
2,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
7,307
1,907
0
780
10,734
4,769
0
3,296
7,438
0
21,952
W
5,979
1,133
0
2,816
8,239
7,058
220
2,418
5,821
0
18,359
L
Yu Huang
6,415
1,267
0
480
10,064
4,301
0
2,034
8,030
17,660
0
W
13,348
8,677
280
4,484
9,396
4,436
780
3,397
5,999
0
33,005
L
Chaac
abzzerr
Chaac
1,980
264
0
880
10,398
5,828
0
2,378
8,020
0
9,955
W
Nox
conaro
Nox
7,016
377
0
966
5,617
2,514
73
1,479
4,138
25,761
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,074
Gold Earned
19,603
113
Minions Killed
80
5
Camps Cleared
4
596,957
Distance Traveled
415,637
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,339
734
36
4
4
154,461
1
W
Chaac
7,818
782
21
2
2
217,176
0
L
Yu Huang
6,484
648
26
3
0
136,038
2
W
Cupid
8,885
889
48
5
2
181,907
1
L
Chaac
5,780
578
18
2
0
125,138
0
W
Nox
9,371
937
44
4
1
197,874
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role