Player Matchup

Baron Samedi
Baron Samedi
CELERYGANG
Baron Samedi
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
243W - 299L
1,405 Elo+
Party 2
Serqet
Serqet
DidUForget
Serqet
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
307W - 396L
1,426 Elo+
Party 2
Nu Wa
Nu Wa
cahayazon
Nu Wa
Level 75
God Stats
12W - 11L
1,492 SR
Queue Stats
177W - 236L
1,375 Elo+
Party 2
Achilles
Achilles
death4567
Achilles
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 106L
1,339 Elo+
Party 1
Jing Wei
Jing Wei
gurley2
Jing Wei
Level 66
God Stats
1W - 4L
1,523 SR
Queue Stats
93W - 103L
1,413 Elo+
Party 1
Team Averages
Level 64
1,503 SR
1,392 Elo+

VS

Team Averages
Level 57
1,602 SR
1,396 Elo+
Fenrir
Fenrir
Estentric
Fenrir
Level 33
God Stats
2W - 1L
1,458 SR
Queue Stats
11W - 15L
1,312 Elo+
Party 4
Kumbhakarna
Kumbhakarna
FalconPunch21
Kumbhakarna
Level 99
God Stats
2W - 1L
1,500 SR
Queue Stats
19W - 15L
1,500 Elo+
Party 3
Chang'e
Chang'e
PartyBruda0815
Chang'e
Level 7
God Stats
1W - 1L
1,677 SR
Queue Stats
2W - 5L
1,253 Elo+
Party 4
Danzaburou
Danzaburou
Pootiburi
Danzaburou
Level 108
God Stats
12W - 6L
1,875 SR
Queue Stats
21W - 16L
1,500 Elo+
Party 3
Osiris
Osiris
TaterJam
Osiris
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CELERYGANG
Baron Samedi
7
0 / 4 / 0
4,719
472
2,328
7,424
6,133
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Serqet
DidUForget
Serqet
8
0 / 3 / 0
4,786
479
822
7,610
3,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nu Wa
cahayazon
Nu Wa
10
0 / 2 / 0
5,545
555
3,000
3,483
1,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Achilles
death4567
Achilles
10
0 / 0 / 0
5,122
512
3,538
5,774
6,149
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Jing Wei
gurley2
Jing Wei
8
0 / 3 / 0
4,669
467
4,149
8,930
2,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Estentric
Fenrir
11
3 / 0 / 5
6,247
625
3,018
6,448
2,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kumbhakarna
FalconPunch21
Kumbhakarna
9
0 / 0 / 6
5,930
593
3,166
6,725
4,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

10
3 / 0 / 0
6,157
616
3,003
4,047
1,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Danzaburou
Pootiburi
Danzaburou
10
5 / 0 / 2
6,442
644
6,018
5,710
1,706
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Osiris
TaterJam
Osiris
10
1 / 0 / 0
5,798
580
3,698
6,672
3,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
25
0
Kills
12
12
Deaths
0
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
CELERYGANG
Baron Samedi
0
4
0
0
L
Serqet
DidUForget
Serqet
0
3
0
0
W
Fenrir
Estentric
Fenrir
3
0
5
5.5
W
Kumbhakarna
FalconPunch21
Kumbhakarna
0
0
6
3
W
3
0
0
3
W
Danzaburou
Pootiburi
Danzaburou
5
0
2
6
W
Osiris
TaterJam
Osiris
1
0
0
1
L
Nu Wa
cahayazon
Nu Wa
0
2
0
0
L
Achilles
death4567
Achilles
0
0
0
0
L
Jing Wei
gurley2
Jing Wei
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,837
Damage
18,903
33,221
Taken
29,602
19,783
Mitigated
13,349
8,070
Healing
13,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
CELERYGANG
Baron Samedi
2,328
746
227
1,391
7,424
6,133
0
1,495
5,929
14,278
0
L
Serqet
DidUForget
Serqet
822
180
0
2,188
7,610
3,388
0
855
6,755
0
30,474
W
Fenrir
Estentric
Fenrir
3,018
595
0
3,182
6,448
2,548
451
456
5,814
0
33,578
W
Kumbhakarna
FalconPunch21
Kumbhakarna
3,166
620
0
1,803
6,725
4,060
0
1,469
5,242
12,604
0
W
3,003
294
133
1,994
4,047
1,297
0
2,208
1,711
35,856
0
W
Danzaburou
Pootiburi
Danzaburou
6,018
3,600
0
2,625
5,710
1,706
176
906
4,790
0
38,590
W
Osiris
TaterJam
Osiris
3,698
1,646
0
3,500
6,672
3,738
455
85
6,459
0
35,771
L
Nu Wa
cahayazon
Nu Wa
3,000
915
0
814
3,483
1,319
0
2,148
1,335
30,739
0
L
Achilles
death4567
Achilles
3,538
1,003
0
987
5,774
6,149
0
0
5,774
0
24,050
L
Jing Wei
gurley2
Jing Wei
4,149
2,993
0
2,463
8,930
2,794
19
1,671
7,259
0
27,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,841
Gold Earned
30,574
245
Minions Killed
301
0
Camps Cleared
0
927,567
Distance Traveled
1,030,416
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
4,719
472
23
2
0
157,716
0
L
Serqet
4,786
479
60
6
0
201,260
0
W
Fenrir
6,247
625
72
7
0
231,973
4
W
Kumbhakarna
5,930
593
17
2
0
216,803
4
W
Chang'e
6,157
616
75
8
0
190,769
3
W
Danzaburou
6,442
644
71
7
0
179,545
2
W
Osiris
5,798
580
66
7
0
211,326
2
L
Nu Wa
5,545
555
72
7
0
160,934
1
L
Achilles
5,122
512
42
4
0
211,533
2
L
Jing Wei
4,669
467
48
5
0
196,124
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role