Player Matchup

Sol
Sol
 
Sol
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
TermijnBedrag
Yemoja
Level 87
God Stats
3W - 2L
1,792 SR
Queue Stats
132W - 128L
1,528 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ll4aKHoPPuCll
Ah Muzen Cab
Level 107
God Stats
4W - 5L
1,514 SR
Queue Stats
283W - 264L
1,508 Elo+
Solo
Bastet
Bastet
messybeaver27
Bastet
Level 143
God Stats
1W - 1L
1,692 SR
Queue Stats
231W - 258L
1,431 Elo+
Solo
Fenrir
Fenrir
oddmean
Fenrir
Level 28
God Stats
4W - 1L
1,500 SR
Queue Stats
89W - 95L
1,447 Elo+
Solo
Team Averages
Level 99
1,600 SR
1,483 Elo+

VS

Team Averages
Level 57
1,481 SR
1,622 Elo+
Neith
Neith
Asperin100
Neith
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
169W - 60L
1,744 Elo+
Party 1
Yemoja
Yemoja
LynX_WolFkiD18
Yemoja
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,603 Elo+
Solo
Athena
Athena
Onyrae
Athena
Level 127
God Stats
1W - 0L
1,321 SR
Queue Stats
135W - 106L
1,544 Elo+
Party 2
Scylla
Scylla
P00606208400T
Scylla
Level 28
God Stats
2W - 1L
1,582 SR
Queue Stats
130W - 37L
1,694 Elo+
Party 1
Nike
Nike
Splasher420
Nike
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 27L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
5 / 5 / 7
12,609
664
29,629
26,173
14,232
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

20
3 / 3 / 8
12,483
657
15,178
28,624
35,075
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Muzen Cab
ll4aKHoPPuCll
Ah Muzen Cab
20
5 / 2 / 12
12,156
640
32,618
21,122
12,700
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

20
3 / 3 / 11
11,860
624
19,917
25,354
13,667
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
oddmean
Fenrir
14
1 / 11 / 8
9,793
515
6,780
21,796
18,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
20
2 / 1 / 18
11,775
620
28,063
19,113
11,641
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
1 / 2 / 14
12,617
664
10,932
23,832
17,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Athena
Onyrae
Athena
19
3 / 5 / 16
11,942
629
18,271
37,655
49,249
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
13 / 2 / 9
13,946
734
37,612
15,339
8,667
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

20
5 / 7 / 18
13,506
711
18,416
35,695
40,850
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
99
17
Kills
24
24
Deaths
17
46
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
5
5
7
1.7
W
Neith
2
1
18
11
W
1
2
14
4
W
Athena
Onyrae
Athena
3
5
16
2.2
W
13
2
9
8.75
W
5
7
18
2
L
3
3
8
2.33
L
Ah Muzen Cab
ll4aKHoPPuCll
Ah Muzen Cab
5
2
12
5.5
L
3
3
11
2.83
L
Fenrir
oddmean
Fenrir
1
11
8
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,122
Damage
113,294
123,069
Taken
131,634
94,165
Mitigated
128,258
52,802
Healing
55,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
29,629
11,724
2,406
9,464
26,173
14,232
195
12,374
13,799
60,425
0
W
Neith
28,063
10,317
3,153
6,024
19,113
11,641
2,433
8,909
10,135
0
51,436
W
10,932
1,993
13,719
7,024
23,832
17,851
2,362
11,527
12,270
27,243
0
W
Athena
Onyrae
Athena
18,271
3,799
2,114
4,922
37,655
49,249
559
8,766
28,683
30,332
0
W
37,612
3,412
5,451
2,765
15,339
8,667
2,941
5,037
10,148
62,676
0
W
18,416
4,164
3,323
6,845
35,695
40,850
1,460
10,788
24,852
0
33,353
L
15,178
3,080
7,244
6,686
28,624
35,075
165
14,882
13,742
28,961
0
L
Ah Muzen Cab
ll4aKHoPPuCll
Ah Muzen Cab
32,618
8,943
1,085
5,902
21,122
12,700
1,010
13,629
7,493
0
62,157
L
19,917
5,561
6,644
9,262
25,354
13,667
283
14,605
10,749
0
28,108
L
Fenrir
oddmean
Fenrir
6,780
651
1,318
2,791
21,796
18,491
0
11,325
10,471
220
8,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,901
Gold Earned
63,786
184
Minions Killed
267
0
Camps Cleared
0
1,767,348
Distance Traveled
1,677,719
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
12,609
664
73
4
0
323,265
0
W
Neith
11,775
620
74
4
0
341,454
0
W
Yemoja
12,617
664
47
2
0
309,810
0
W
Athena
11,942
629
32
2
0
354,467
0
W
Scylla
13,946
734
80
4
0
342,657
6
W
Nike
13,506
711
34
2
0
329,331
0
L
Yemoja
12,483
657
31
2
0
296,535
0
L
Ah Muzen Cab
12,156
640
51
3
0
386,241
0
L
Bastet
11,860
624
22
1
0
419,865
0
L
Fenrir
9,793
515
7
0
0
341,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role