Player Matchup

Eset
Eset
Miikyl
Eset
Level 160
God Stats
17W - 0L
2,138 SR
Queue Stats
467W - 79L
1,884 Elo+
Party 2
Terra
Terra
PaddleShmackle
Terra
Level 136
God Stats
48W - 8L
1,925 SR
Queue Stats
435W - 57L
1,914 Elo+
Party 2
Da Ji
Da Ji
mycar
Da Ji
Level 160
God Stats
5W - 0L
1,952 SR
Queue Stats
466W - 72L
1,917 Elo+
Party 2
Team Averages
Level 152
2,005 SR
1,905 Elo+

VS

Team Averages
Level 80
1,500 SR
1,246 Elo+
Kukulkan
Kukulkan
Beasa
Kukulkan
Level 89
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 7L
1,246 Elo+
Party 1
Hou Yi
Hou Yi
Yvireq
Hou Yi
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,246 Elo+
Party 1
Athena
Athena
kleannnnnnnn
Athena
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,246 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
Miikyl
Eset
14
4 / 0 / 17
9,460
788
17,568
11,028
4,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
9 / 0 / 15
11,043
920
11,774
16,086
17,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Da Ji
mycar
Da Ji
16
15 / 1 / 7
11,102
925
14,387
9,469
5,557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Beasa
Kukulkan
12
0 / 11 / 1
7,639
637
6,174
14,870
6,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hou Yi
Yvireq
Hou Yi
10
1 / 10 / 0
7,450
621
8,000
15,220
5,830
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
10
0 / 7 / 1
7,316
610
2,623
16,771
15,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
3
28
Kills
1
1
Deaths
28
39
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Beasa
Kukulkan
0
11
1
0.05
W
Eset
Miikyl
Eset
4
0
17
12.5
W
9
0
15
16.5
L
Hou Yi
Yvireq
Hou Yi
1
10
0
0.1
L
Athena
0
7
1
0.07
W
Da Ji
mycar
Da Ji
15
1
7
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,729
Damage
16,797
36,583
Taken
46,861
28,293
Mitigated
27,326
13,970
Healing
1,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Beasa
Kukulkan
6,174
541
0
270
14,870
6,238
0
8,194
6,437
30,869
0
W
Eset
Miikyl
Eset
17,568
1,681
1,105
2,699
11,028
4,852
386
2,904
8,124
46,584
0
W
11,774
1,353
2,758
6,711
16,086
17,884
160
1,848
14,238
27,124
0
L
Hou Yi
Yvireq
Hou Yi
8,000
3,760
0
500
15,220
5,830
0
10,087
4,823
0
20,481
L
Athena
2,623
1,004
0
964
16,771
15,258
0
10,492
5,875
7,961
0
W
Da Ji
mycar
Da Ji
14,387
5,446
0
697
9,469
5,557
1,775
4,567
4,902
0
39,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,605
Gold Earned
22,405
150
Minions Killed
101
10
Camps Cleared
1
744,444
Distance Traveled
524,946
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,639
637
69
6
0
149,488
3
W
Eset
9,460
788
60
5
3
223,158
3
W
Terra
11,043
920
28
2
0
284,696
4
L
Hou Yi
7,450
621
24
2
0
168,803
0
L
Athena
7,316
610
8
1
1
206,655
1
W
Da Ji
11,102
925
62
5
7
236,590
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role