Player Matchup

Chiron
Chiron
AbyssalShadowz
Chiron
Level 109
God Stats
0W - 2L
1,191 SR
Queue Stats
15W - 7L
1,634 Elo+
Party 1
Amaterasu
Amaterasu
DeathsRemise
Amaterasu
Level 132
God Stats
2W - 1L
1,735 SR
Queue Stats
136W - 111L
1,611 Elo+
Party 1
Ganesha
Ganesha
EYEGAH
Ganesha
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
142W - 149L
1,506 Elo+
Solo
Ymir
Ymir
NdlessNightshade
Ymir
Level 145
God Stats
2W - 2L
1,381 SR
Queue Stats
132W - 95L
1,634 Elo+
Party 1
Sylvanus
Sylvanus
v4ni114gori114
Sylvanus
Level 159
God Stats
2W - 2L
1,374 SR
Queue Stats
113W - 86L
1,605 Elo+
Party 1
Team Averages
Level 138
1,436 SR
1,598 Elo+

VS

Team Averages
Level 134
1,606 SR
1,669 Elo+
Jormungandr
Jormungandr
BigPapaMunky
Jormungandr
Level 129
God Stats
13W - 15L
1,453 SR
Queue Stats
673W - 673L
1,558 Elo+
Solo
Chang'e
Chang'e
Mythos
Chang'e
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 12L
1,850 Elo+
Party 2
Ares
Ares
RabidKay
Ares
Level 127
God Stats
3W - 1L
1,784 SR
Queue Stats
281W - 211L
1,635 Elo+
Party 2
Cerberus
Cerberus
Zuniza
Cerberus
Level 159
God Stats
1W - 3L
1,692 SR
Queue Stats
85W - 95L
1,570 Elo+
Solo
Sun Wukong
Sun Wukong
dawkie
Sun Wukong
Level 113
God Stats
4W - 1L
1,601 SR
Queue Stats
91W - 48L
1,734 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 8 / 11
11,237
661
31,822
22,646
12,452
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Amaterasu
DeathsRemise
Amaterasu
19
8 / 7 / 12
12,455
733
28,179
34,549
31,762
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ganesha
EYEGAH
Ganesha
18
0 / 6 / 19
11,199
659
12,052
27,682
39,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

19
4 / 4 / 19
12,054
709
15,014
25,399
33,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
17
4 / 6 / 14
10,762
633
20,724
26,278
17,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BigPapaMunky
Jormungandr
20
8 / 3 / 19
12,496
735
21,386
22,053
29,507
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chang'e
Mythos
Chang'e
20
8 / 6 / 13
12,953
762
21,967
27,204
13,186
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ares
19
2 / 5 / 23
12,480
734
13,038
29,997
40,576
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cerberus
Zuniza
Cerberus
18
2 / 5 / 24
12,053
709
14,445
28,130
29,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
dawkie
Sun Wukong
20
11 / 5 / 14
13,731
808
44,432
32,809
36,771
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
124
23
Kills
31
31
Deaths
24
75
Assists
93
Player
Kills
Deaths
Assists
KDA
L
7
8
11
1.56
W
Jormungandr
BigPapaMunky
Jormungandr
8
3
19
5.83
L
Amaterasu
DeathsRemise
Amaterasu
8
7
12
2
L
Ganesha
EYEGAH
Ganesha
0
6
19
1.58
W
Chang'e
Mythos
Chang'e
8
6
13
2.42
L
4
4
19
3.38
W
Ares
2
5
23
2.7
W
Cerberus
Zuniza
Cerberus
2
5
24
2.8
W
Sun Wukong
dawkie
Sun Wukong
11
5
14
3.6
L
Sylvanus
4
6
14
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,791
Damage
115,268
136,554
Taken
140,193
133,789
Mitigated
149,204
56,428
Healing
58,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
31,822
13,704
1,034
3,301
22,646
12,452
846
11,953
10,685
0
53,847
W
Jormungandr
BigPapaMunky
Jormungandr
21,386
2,984
1,942
2,613
22,053
29,507
1,604
6,338
15,715
46,936
0
L
Amaterasu
DeathsRemise
Amaterasu
28,179
10,267
3,379
9,007
34,549
31,762
0
17,980
16,569
3,335
44,039
L
Ganesha
EYEGAH
Ganesha
12,052
1,236
1,396
4,949
27,682
39,450
16
12,435
15,247
25,642
0
W
Chang'e
Mythos
Chang'e
21,967
1,864
12,355
9,768
27,204
13,186
1,330
9,943
17,261
37,730
0
L
15,014
2,230
4,085
4,382
25,399
33,119
172
12,392
13,007
30,444
0
W
Ares
13,038
821
2,322
2,155
29,997
40,576
459
10,291
19,706
18,411
0
W
Cerberus
Zuniza
Cerberus
14,445
397
4,602
8,555
28,130
29,164
914
10,044
18,086
23,613
0
W
Sun Wukong
dawkie
Sun Wukong
44,432
10,584
1,373
12,529
32,809
36,771
2,351
13,536
19,273
0
67,397
L
Sylvanus
20,724
5,375
15,665
9,230
26,278
17,006
787
16,075
10,203
29,680
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,707
Gold Earned
63,713
144
Minions Killed
185
0
Camps Cleared
0
1,343,717
Distance Traveled
1,537,713
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
11,237
661
45
3
0
244,934
4
W
Jormungandr
12,496
735
45
3
0
305,571
4
L
Amaterasu
12,455
733
42
2
0
287,138
0
L
Ganesha
11,199
659
10
1
0
257,253
1
W
Chang'e
12,953
762
32
2
0
314,682
0
L
Ymir
12,054
709
35
2
0
312,444
1
W
Ares
12,480
734
12
1
0
303,835
2
W
Cerberus
12,053
709
29
2
0
303,887
1
W
Sun Wukong
13,731
808
67
4
0
309,738
3
L
Sylvanus
10,762
633
12
1
0
241,948
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role