Player Matchup

Tyr
Tyr
OneGraph
Tyr
Level 100
God Stats
4W - 5L
1,431 SR
Queue Stats
258W - 240L
1,468 Elo+
Solo
Nemesis
Nemesis
Ray_sempaii27
Nemesis
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 44L
1,536 Elo+
Party 1
Merlin
Merlin
derrick1012
Merlin
Level 153
God Stats
6W - 7L
1,316 SR
Queue Stats
34W - 44L
1,489 Elo+
Party 1
Team Averages
Level 126
1,416 SR
1,498 Elo+

VS

Team Averages
Level 81
1,544 SR
1,531 Elo+
Mulan
Mulan
Hisabi Mura
Mulan
Level 83
God Stats
25W - 12L
1,613 SR
Queue Stats
68W - 51L
1,602 Elo+
Party 2
Hun Batz
Hun Batz
Sleepy Gura
Hun Batz
Level 93
God Stats
8W - 10L
1,442 SR
Queue Stats
391W - 310L
1,544 Elo+
Party 2
Ah Puch
Ah Puch
treebranch1
Ah Puch
Level 67
God Stats
41W - 37L
1,578 SR
Queue Stats
605W - 673L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 8 / 0
8,708
512
5,067
24,768
21,413
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
13
1 / 5 / 0
9,462
557
8,610
19,332
9,905
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
15
0 / 2 / 1
9,919
583
16,987
9,809
4,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 0 / 6
11,971
704
20,254
19,759
17,577
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hun Batz
Sleepy Gura
Hun Batz
17
5 / 0 / 10
11,306
665
15,102
11,525
4,978
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
treebranch1
Ah Puch
16
1 / 1 / 12
10,374
610
13,554
9,432
3,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
43
1
Kills
15
15
Deaths
1
1
Assists
28
Player
Kills
Deaths
Assists
KDA
W
9
0
6
12
L
0
8
0
0
L
Nemesis
1
5
0
0.2
W
Hun Batz
Sleepy Gura
Hun Batz
5
0
10
10
L
Merlin
0
2
1
0.25
W
Ah Puch
treebranch1
Ah Puch
1
1
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,664
Damage
48,910
53,909
Taken
40,716
35,569
Mitigated
26,522
9,789
Healing
16,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,254
3,083
0
10,764
19,759
17,577
0
7,635
11,258
337
56,590
L
5,067
935
0
1,149
24,768
21,413
0
5,339
19,429
0
14,259
L
Nemesis
8,610
2,188
78
5,346
19,332
9,905
0
5,356
13,976
0
20,983
W
Hun Batz
Sleepy Gura
Hun Batz
15,102
1,701
0
1,901
11,525
4,978
0
3,857
7,245
0
42,884
L
Merlin
16,987
616
0
3,216
9,809
4,251
0
3,306
6,503
55,402
0
W
Ah Puch
treebranch1
Ah Puch
13,554
396
0
3,964
9,432
3,967
583
4,374
4,627
43,813
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,089
Gold Earned
33,651
176
Minions Killed
213
3
Camps Cleared
13
932,153
Distance Traveled
965,282
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
11,971
704
83
5
4
311,436
4
L
Tyr
8,708
512
36
2
2
286,996
5
L
Nemesis
9,462
557
29
2
1
335,032
2
W
Hun Batz
11,306
665
73
4
2
330,506
8
L
Merlin
9,919
583
111
7
0
310,125
5
W
Ah Puch
10,374
610
57
3
7
323,340
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role