Player Matchup

Thor
Thor
 
Thor
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
monkeydellie
King Arthur
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
swat3
Baron Samedi
Level 147
God Stats
8W - 6L
1,568 SR
Queue Stats
210W - 239L
1,440 Elo+
Solo
Team Averages
Level 135
1,523 SR
1,480 Elo+

VS

Team Averages
Level 122
1,606 SR
1,515 Elo+
Ymir
Ymir
ImGottofHellFIRE
Ymir
Level 158
God Stats
11W - 4L
1,828 SR
Queue Stats
591W - 544L
1,613 Elo+
Party 1
Charybdis
Charybdis
TheSonofHellFIRE
Charybdis
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
591W - 551L
1,612 Elo+
Party 1
Anubis
Anubis
sbez93
Anubis
Level 49
God Stats
25W - 28L
1,490 SR
Queue Stats
208W - 338L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
17
8 / 1 / 7
10,872
777
12,596
9,011
3,969
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
monkeydellie
King Arthur
14
3 / 2 / 9
9,680
691
7,897
14,277
11,366
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
swat3
Baron Samedi
16
4 / 0 / 11
10,416
744
12,609
6,215
3,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 1
8,543
610
6,452
12,183
12,895
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charybdis
13
1 / 4 / 0
8,202
586
4,584
12,372
5,152
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
sbez93
Anubis
12
0 / 7 / 1
7,979
570
5,181
12,008
5,190
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
5
15
Kills
3
3
Deaths
15
27
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
8
1
7
11.5
L
2
4
1
0.63
L
Charybdis
1
4
0
0.25
W
King Arthur
monkeydellie
King Arthur
3
2
9
3.75
L
Anubis
sbez93
Anubis
0
7
1
0.07
W
Baron Samedi
swat3
Baron Samedi
4
0
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,102
Damage
16,217
29,503
Taken
36,563
19,089
Mitigated
23,237
7,054
Healing
4,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
12,596
1,885
0
2,390
9,011
3,969
1,704
2,721
6,290
0
29,226
L
6,452
228
0
699
12,183
12,895
0
4,951
7,232
13,455
0
L
Charybdis
4,584
2,022
0
1,310
12,372
5,152
0
5,182
7,190
0
28,098
W
King Arthur
monkeydellie
King Arthur
7,897
1,359
0
1,589
14,277
11,366
104
6,471
7,806
0
24,985
L
Anubis
sbez93
Anubis
5,181
162
0
2,067
12,008
5,190
0
2,974
9,034
34,056
0
W
Baron Samedi
swat3
Baron Samedi
12,609
441
1,430
1,645
6,215
3,754
412
2,800
3,415
48,018
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,968
Gold Earned
24,724
169
Minions Killed
134
8
Camps Cleared
4
765,158
Distance Traveled
612,400
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
10,872
777
64
5
2
270,364
1
L
Ymir
8,543
610
14
1
0
207,240
4
L
Charybdis
8,202
586
60
4
2
216,554
0
W
King Arthur
9,680
691
32
2
2
242,243
3
L
Anubis
7,979
570
60
4
2
188,606
0
W
Baron Samedi
10,416
744
73
5
4
252,551
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role