Player Matchup

Cthulhu
Cthulhu
NrocinuAi
Cthulhu
Level 63
God Stats
15W - 21L
1,389 SR
Queue Stats
119W - 157L
1,396 Elo+
Party 2
Kukulkan
Kukulkan
Rantuan
Kukulkan
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
965 Elo+
Solo
Chaac
Chaac
WOOD Eternal
Chaac
Level 85
God Stats
0W - 7L
1,129 SR
Queue Stats
176W - 199L
1,414 Elo+
Party 2
Team Averages
Level 62
1,339 SR
1,258 Elo+

VS

Team Averages
Level 111
1,692 SR
1,436 Elo+
Chang'e
Chang'e
Cedusa
Chang'e
Level 84
God Stats
5W - 2L
1,467 SR
Queue Stats
37W - 32L
1,493 Elo+
Solo
Achilles
Achilles
Moist Noodle798
Achilles
Level 102
God Stats
12W - 5L
1,709 SR
Queue Stats
116W - 124L
1,398 Elo+
Party 1
Cupid
Cupid
night phantom16
Cupid
Level 148
God Stats
6W - 2L
1,901 SR
Queue Stats
639W - 611L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
NrocinuAi
Cthulhu
17
2 / 6 / 4
11,555
608
16,837
27,130
45,785
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kukulkan
Rantuan
Kukulkan
2
0 / 1 / 0
7,065
372
0
685
156
19
5 / 4 / 2
12,815
674
26,199
28,180
28,972
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Cedusa
Chang'e
17
2 / 2 / 8
12,038
634
12,405
15,947
7,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Achilles
16
5 / 5 / 4
12,385
652
11,105
23,859
17,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

20
4 / 0 / 7
13,648
718
24,733
19,102
10,731
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
7
Kills
11
11
Deaths
7
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Cedusa
Chang'e
2
2
8
3
W
Achilles
5
5
4
1.4
L
Cthulhu
NrocinuAi
Cthulhu
2
6
4
0.67
L
Kukulkan
Rantuan
Kukulkan
0
1
0
0
L
5
4
2
1.5
W
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,036
Damage
48,243
55,995
Taken
58,908
74,913
Mitigated
35,644
11,574
Healing
32,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Cedusa
Chang'e
12,405
1,804
7,603
8,249
15,947
7,225
414
4,659
11,288
39,084
0
W
Achilles
11,105
4,300
0
3,126
23,859
17,688
501
7,125
16,434
0
32,807
L
Cthulhu
NrocinuAi
Cthulhu
16,837
967
1,641
3,466
27,130
45,785
135
4,302
22,494
43,065
0
L
Kukulkan
Rantuan
Kukulkan
0
0
0
0
685
156
0
96
589
0
0
L
26,199
7,415
0
6,467
28,180
28,972
183
7,405
20,245
0
85,156
W
24,733
14,163
4,086
9,303
19,102
10,731
1,924
5,951
13,151
0
80,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,435
Gold Earned
38,071
164
Minions Killed
208
5
Camps Cleared
11
728,998
Distance Traveled
1,044,746
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
12,038
634
53
3
2
353,566
2
W
Achilles
12,385
652
37
2
0
341,164
0
L
Cthulhu
11,555
608
55
3
2
351,440
0
L
Kukulkan
7,065
372
0
0
0
0
0
L
Chaac
12,815
674
109
6
3
377,558
3
W
Cupid
13,648
718
118
6
9
350,016
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role