Player Matchup

Ah Puch
Ah Puch
Amped-117
Ah Puch
Level 113
God Stats
0W - 4L
1,184 SR
Queue Stats
212W - 265L
1,409 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
LagmannCL
Morgan Le Fay
Level 108
God Stats
1W - 2L
1,491 SR
Queue Stats
44W - 41L
1,475 Elo+
Party 2
Sol
Sol
Sebapala98
Sol
Level 119
God Stats
1W - 3L
1,635 SR
Queue Stats
72W - 68L
1,495 Elo+
Party 2
Khepri
Khepri
TacoPacco
Khepri
Level 87
God Stats
2W - 1L
1,915 SR
Queue Stats
154W - 199L
1,405 Elo+
Party 1
Tiamat
Tiamat
petroleons
Tiamat
Level 82
God Stats
0W - 4L
1,168 SR
Queue Stats
53W - 51L
1,485 Elo+
Party 2
Team Averages
Level 102
1,479 SR
1,454 Elo+

VS

Team Averages
Level 87
1,436 SR
1,422 Elo+
Cthulhu
Cthulhu
IRS DemonicBoar
Cthulhu
Level 68
God Stats
3W - 3L
1,413 SR
Queue Stats
207W - 233L
1,439 Elo+
Party 3
Agni
Agni
NewHarpy
Agni
Level 75
God Stats
2W - 0L
1,500 SR
Queue Stats
159W - 157L
1,368 Elo+
Solo
Persephone
Persephone
Noxxic
Persephone
Level 127
God Stats
8W - 13L
1,460 SR
Queue Stats
281W - 299L
1,467 Elo+
Party 3
Sun Wukong
Sun Wukong
SizorMittens
Sun Wukong
Level 41
God Stats
2W - 1L
1,424 SR
Queue Stats
12W - 18L
1,416 Elo+
Solo
Camazotz
Camazotz
TBP_CheesePuff
Camazotz
Level 122
God Stats
10W - 9L
1,383 SR
Queue Stats
340W - 368L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Amped-117
Ah Puch
13
1 / 3 / 5
8,584
613
10,680
8,085
4,224
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
LagmannCL
Morgan Le Fay
18
7 / 7 / 4
10,794
771
11,332
13,720
7,742
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
2 / 5 / 3
9,691
692
12,114
14,924
7,752
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Khepri
TacoPacco
Khepri
13
0 / 3 / 4
7,932
567
3,079
11,087
12,045
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tiamat
petroleons
Tiamat
17
2 / 6 / 2
10,005
715
8,704
15,587
10,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 4 / 12
10,984
785
7,662
21,922
23,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Agni
19
9 / 2 / 11
11,750
839
13,142
12,746
6,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Persephone
Noxxic
Persephone
18
6 / 3 / 11
11,281
806
14,434
10,361
5,472
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
SizorMittens
Sun Wukong
17
3 / 4 / 16
10,574
755
11,559
19,237
23,919
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Camazotz
19
5 / 3 / 10
11,496
821
10,666
17,418
9,611
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
84
12
Kills
24
24
Deaths
16
18
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
Amped-117
Ah Puch
1
3
5
1.17
W
1
4
12
1.75
L
Morgan Le Fay
LagmannCL
Morgan Le Fay
7
7
4
1.29
W
Agni
9
2
11
7.25
W
Persephone
Noxxic
Persephone
6
3
11
3.83
L
2
5
3
0.7
W
Sun Wukong
SizorMittens
Sun Wukong
3
4
16
2.75
W
Camazotz
5
3
10
3.33
L
Khepri
TacoPacco
Khepri
0
3
4
0.67
L
Tiamat
petroleons
Tiamat
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,909
Damage
57,463
63,403
Taken
81,684
42,665
Mitigated
69,049
15,725
Healing
35,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
Amped-117
Ah Puch
10,680
210
231
1,403
8,085
4,224
0
4,736
3,349
19,995
0
W
7,662
343
593
4,281
21,922
23,425
178
9,599
10,339
23,581
0
L
Morgan Le Fay
LagmannCL
Morgan Le Fay
11,332
2,141
510
1,442
13,720
7,742
265
7,537
6,183
26,189
0
W
Agni
13,142
1,424
2,817
2,980
12,746
6,622
3,660
7,362
5,384
32,187
0
W
Persephone
Noxxic
Persephone
14,434
59
2,729
1,769
10,361
5,472
263
7,550
2,808
28,446
0
L
12,114
3,973
2,191
5,007
14,924
7,752
1,567
8,139
6,785
28,597
0
W
Sun Wukong
SizorMittens
Sun Wukong
11,559
1,096
4,712
3,504
19,237
23,919
971
10,621
8,616
0
24,183
W
Camazotz
10,666
1,798
4,216
8,222
17,418
9,611
2,370
10,774
6,644
0
26,798
L
Khepri
TacoPacco
Khepri
3,079
146
644
393
11,087
12,045
0
4,896
6,191
4,341
0
L
Tiamat
petroleons
Tiamat
8,704
476
735
3,169
15,587
10,902
100
9,930
5,657
27,815
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,006
Gold Earned
56,085
121
Minions Killed
180
0
Camps Cleared
0
1,053,700
Distance Traveled
1,433,194
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
8,584
613
14
1
0
179,671
0
W
Cthulhu
10,984
785
27
2
0
273,247
0
L
Morgan Le Fay
10,794
771
13
1
0
225,599
0
W
Agni
11,750
839
56
4
0
274,255
0
W
Persephone
11,281
806
31
2
0
294,516
1
L
Sol
9,691
692
33
2
0
239,371
1
W
Sun Wukong
10,574
755
20
1
0
302,977
2
W
Camazotz
11,496
821
46
3
0
288,199
0
L
Khepri
7,932
567
5
0
0
170,660
0
L
Tiamat
10,005
715
56
4
0
238,399
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role