Player Matchup

Sol
Sol
Carstairs44
Sol
Level 18
God Stats
0W - 2L
1,101 SR
Queue Stats
1W - 11L
1,118 Elo+
Party 1
Fafnir
Fafnir
Morniain
Fafnir
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 14L
1,107 Elo+
Party 1
Odin
Odin
Nogepa
Odin
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 16L
1,096 Elo+
Party 1
Team Averages
Level 35
1,367 SR
1,107 Elo+

VS

Team Averages
Level 132
1,517 SR
1,479 Elo+
Nu Wa
Nu Wa
IzBaby
Nu Wa
Level 134
God Stats
5W - 9L
1,517 SR
Queue Stats
59W - 84L
1,378 Elo+
Party 2
Danzaburou
Danzaburou
TAEZEYA
Danzaburou
Level 141
God Stats
156W - 195L
1,391 SR
Queue Stats
213W - 260L
1,420 Elo+
Party 2
Ares
Ares
UnmaskedKilla999
Ares
Level 122
God Stats
7W - 3L
1,643 SR
Queue Stats
15W - 16L
1,637 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 1
7,234
556
5,011
8,393
2,701
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fafnir
Morniain
Fafnir
12
0 / 4 / 2
7,831
602
3,884
11,097
10,204
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Odin
Nogepa
Odin
12
2 / 5 / 0
8,911
685
7,813
13,719
11,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
IzBaby
Nu Wa
14
3 / 1 / 10
9,234
710
9,257
6,689
3,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
TAEZEYA
Danzaburou
15
7 / 0 / 5
10,060
774
13,058
6,521
3,603
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

13
3 / 1 / 10
9,746
750
5,865
14,765
18,671
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
38
2
Kills
13
13
Deaths
2
3
Assists
25
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
Nu Wa
IzBaby
Nu Wa
3
1
10
8
L
Fafnir
Morniain
Fafnir
0
4
2
0.25
L
Odin
Nogepa
Odin
2
5
0
0.4
W
Danzaburou
TAEZEYA
Danzaburou
7
0
5
9.5
W
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,708
Damage
28,180
33,209
Taken
27,975
24,751
Mitigated
25,846
4,055
Healing
6,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,011
1,372
101
1,433
8,393
2,701
256
3,872
4,521
27,703
0
W
Nu Wa
IzBaby
Nu Wa
9,257
4,362
0
1,156
6,689
3,572
348
1,796
4,893
34,310
0
L
Fafnir
Morniain
Fafnir
3,884
949
0
1,289
11,097
10,204
408
5,077
6,020
11,288
0
L
Odin
Nogepa
Odin
7,813
1,387
0
1,232
13,719
11,846
406
6,367
7,352
0
25,540
W
Danzaburou
TAEZEYA
Danzaburou
13,058
6,616
0
3,026
6,521
3,603
963
1,981
4,540
0
43,495
W
5,865
211
0
2,171
14,765
18,671
69
5,813
8,952
12,261
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,976
Gold Earned
29,040
98
Minions Killed
124
1
Camps Cleared
8
669,772
Distance Traveled
701,532
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,234
556
49
4
1
215,517
0
W
Nu Wa
9,234
710
43
3
3
232,852
0
L
Fafnir
7,831
602
17
1
0
225,199
3
L
Odin
8,911
685
32
2
0
229,056
5
W
Danzaburou
10,060
774
65
5
4
232,748
6
W
Ares
9,746
750
16
1
1
235,932
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role