Player Matchup

King Arthur
King Arthur
BoxcutterHulign
King Arthur
Level 85
God Stats
2W - 3L
1,467 SR
Queue Stats
213W - 164L
1,549 Elo+
Party 1
Baron Samedi
Baron Samedi
XArsenicShadowX
Baron Samedi
Level 157
God Stats
4W - 3L
1,492 SR
Queue Stats
384W - 311L
1,539 Elo+
Party 1
Xbalanque
Xbalanque
XSnipersShadowX
Xbalanque
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
113W - 84L
1,538 Elo+
Party 1
Team Averages
Level 103
1,486 SR
1,542 Elo+

VS

Team Averages
Level 112
1,609 SR
1,503 Elo+
Da Ji
Da Ji
 
Da Ji
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
LowkeySkllz
Cthulhu
Level 89
God Stats
2W - 3L
1,826 SR
Queue Stats
38W - 29L
1,509 Elo+
Party 2
Nox
Nox
xxTemptedx
Nox
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 30L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BoxcutterHulign
King Arthur
17
2 / 8 / 12
12,580
662
12,424
26,104
28,750
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
XArsenicShadowX
Baron Samedi
19
9 / 4 / 8
14,246
750
28,134
20,439
10,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xbalanque
XSnipersShadowX
Xbalanque
19
7 / 2 / 8
14,280
752
15,917
14,530
5,993
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
17
4 / 8 / 6
12,147
639
9,142
18,207
9,551
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
LowkeySkllz
Cthulhu
17
3 / 5 / 8
13,401
705
12,035
27,921
42,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
6 / 5 / 4
12,545
660
17,525
17,698
9,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
31
18
Kills
13
14
Deaths
18
28
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
4
8
6
0.88
W
King Arthur
BoxcutterHulign
King Arthur
2
8
12
1
L
Cthulhu
LowkeySkllz
Cthulhu
3
5
8
1.4
W
Baron Samedi
XArsenicShadowX
Baron Samedi
9
4
8
3.25
W
Xbalanque
XSnipersShadowX
Xbalanque
7
2
8
5.5
L
6
5
4
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,475
Damage
38,702
61,073
Taken
63,826
45,685
Mitigated
60,731
19,771
Healing
4,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
9,142
3,437
0
0
18,207
9,551
0
7,799
10,408
0
20,230
W
King Arthur
BoxcutterHulign
King Arthur
12,424
2,157
0
2,224
26,104
28,750
93
10,268
15,678
0
36,390
L
Cthulhu
LowkeySkllz
Cthulhu
12,035
1,385
743
2,184
27,921
42,048
0
13,109
14,812
31,591
0
W
Baron Samedi
XArsenicShadowX
Baron Samedi
28,134
1,524
5,829
8,953
20,439
10,942
356
12,391
8,048
69,564
0
W
Xbalanque
XSnipersShadowX
Xbalanque
15,917
6,928
0
2,765
14,530
5,993
2,611
8,173
6,357
0
53,575
L
17,525
902
0
1,611
17,698
9,132
0
7,934
9,764
61,227
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,106
Gold Earned
38,093
191
Minions Killed
165
8
Camps Cleared
7
980,582
Distance Traveled
918,224
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
12,147
639
23
1
3
284,305
0
W
King Arthur
12,580
662
47
2
1
315,994
2
L
Cthulhu
13,401
705
33
2
1
329,953
1
W
Baron Samedi
14,246
750
73
4
3
316,812
2
W
Xbalanque
14,280
752
71
4
4
347,776
2
L
Nox
12,545
660
109
6
3
303,966
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role