Player Matchup

Izanami
Izanami
Jacktisami
Izanami
Level 17
God Stats
4W - 3L
1,420 SR
Queue Stats
5W - 9L
1,345 Elo+
Party 3
Skadi
Skadi
Kaee OW
Skadi
Level 19
God Stats
2W - 1L
1,732 SR
Queue Stats
4W - 11L
1,319 Elo+
Party 2
Scylla
Scylla
Kinkeymikey
Scylla
Level 122
God Stats
1W - 1L
1,230 SR
Queue Stats
4W - 11L
1,319 Elo+
Party 2
Bellona
Bellona
WarriorRiu
Bellona
Level 108
God Stats
2W - 3L
1,387 SR
Queue Stats
14W - 15L
1,501 Elo+
Party 3
Chang'e
Chang'e
xIHunterlx
Chang'e
Level 22
God Stats
1W - 2L
1,170 SR
Queue Stats
3W - 6L
1,281 Elo+
Party 2
Team Averages
Level 58
1,388 SR
1,353 Elo+

VS

Team Averages
Level 42
1,566 SR
1,372 Elo+
Yemoja
Yemoja
ImUrMom69
Yemoja
Level 17
God Stats
12W - 17L
1,477 SR
Queue Stats
18W - 33L
1,396 Elo+
Party 1
Mulan
Mulan
PuppyButt69
Mulan
Level 14
God Stats
4W - 7L
1,490 SR
Queue Stats
6W - 13L
1,365 Elo+
Party 1
Ra
Ra
Urazi
Ra
Level 13
God Stats
6W - 5L
1,747 SR
Queue Stats
13W - 13L
1,500 Elo+
Party 1
Medusa
Medusa
XxxBALLCUZZIxxX
Medusa
Level 97
God Stats
4W - 5L
1,617 SR
Queue Stats
29W - 36L
1,439 Elo+
Party 1
Camazotz
Camazotz
peegang
Camazotz
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 4L
1,162 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Jacktisami
Izanami
18
5 / 1 / 10
11,724
1,066
17,064
10,881
5,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Skadi
Kaee OW
Skadi
18
3 / 3 / 14
11,489
1,044
18,380
16,106
7,240
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
18
6 / 1 / 15
12,343
1,122
30,842
10,231
4,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
WarriorRiu
Bellona
20
9 / 3 / 17
13,936
1,267
21,980
21,982
25,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
xIHunterlx
Chang'e
18
4 / 6 / 12
11,883
1,080
10,525
19,084
8,767
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Team 1 Tickets

205

VS

Team 2 Tickets

109

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
ImUrMom69
Yemoja
17
0 / 3 / 9
11,606
1,055
9,301
12,265
10,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
1 / 5 / 7
10,595
963
10,850
25,674
23,734
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ra
17
3 / 6 / 6
11,467
1,042
19,995
17,548
8,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
7 / 5 / 5
12,739
1,158
21,502
20,501
9,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Camazotz
peegang
Camazotz
17
3 / 8 / 7
11,220
1,020
11,955
27,409
11,473
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
48
27
Kills
14
14
Deaths
27
68
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Yemoja
ImUrMom69
Yemoja
0
3
9
1.5
W
Izanami
Jacktisami
Izanami
5
1
10
10
W
Skadi
Kaee OW
Skadi
3
3
14
3.33
W
Scylla
6
1
15
13.5
L
1
5
7
0.9
L
Ra
3
6
6
1
W
Bellona
WarriorRiu
Bellona
9
3
17
5.83
L
7
5
5
1.9
L
Camazotz
peegang
Camazotz
3
8
7
0.81
W
Chang'e
xIHunterlx
Chang'e
4
6
12
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,791
Damage
73,603
78,284
Taken
103,397
50,786
Mitigated
63,049
16,941
Healing
20,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
ImUrMom69
Yemoja
9,301
873
1,610
2,032
12,265
10,243
0
4,468
7,797
22,483
0
W
Izanami
Jacktisami
Izanami
17,064
12,639
0
916
10,881
5,088
0
5,378
5,503
0
42,357
W
Skadi
Kaee OW
Skadi
18,380
10,506
0
2,482
16,106
7,240
0
7,393
8,713
0
38,690
W
Scylla
30,842
959
0
908
10,231
4,442
0
3,643
6,588
48,762
0
L
10,850
531
0
1,210
25,674
23,734
0
9,799
15,875
0
22,844
L
Ra
19,995
1,139
3,571
2,435
17,548
8,106
0
8,192
9,356
56,249
0
W
Bellona
WarriorRiu
Bellona
21,980
7,077
0
2,499
21,982
25,249
0
6,882
15,100
0
34,205
L
21,502
11,166
0
3,840
20,501
9,493
0
8,446
12,055
0
49,853
L
Camazotz
peegang
Camazotz
11,955
2,760
0
5,486
27,409
11,473
0
10,462
16,947
0
22,690
W
Chang'e
xIHunterlx
Chang'e
10,525
1,716
4,463
5,673
19,084
8,767
0
6,000
13,084
30,094
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,375
Gold Earned
57,627
216
Minions Killed
216
8
Camps Cleared
10
1,048,300
Distance Traveled
1,010,694
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
11,606
1,055
21
2
0
165,765
1
W
Izanami
11,724
1,066
69
6
1
208,805
0
W
Skadi
11,489
1,044
38
3
0
191,947
0
W
Scylla
12,343
1,122
35
3
0
227,199
0
L
Mulan
10,595
963
25
2
1
215,437
0
L
Ra
11,467
1,042
109
10
2
208,164
0
W
Bellona
13,936
1,267
25
2
4
235,290
0
L
Medusa
12,739
1,158
40
4
7
206,576
1
L
Camazotz
11,220
1,020
21
2
0
214,752
0
W
Chang'e
11,883
1,080
49
4
3
185,059
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role