Player Matchup

Baron Samedi
Baron Samedi
ElPincheToro
Baron Samedi
Level 149
God Stats
3W - 3L
1,572 SR
Queue Stats
31W - 45L
1,464 Elo+
Party 1
King Arthur
King Arthur
Jubesisbad
King Arthur
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,658 Elo+
Party 1
Gilgamesh
Gilgamesh
xXTHA_SMAW_GODXx
Gilgamesh
Level 151
God Stats
3W - 0L
1,881 SR
Queue Stats
50W - 53L
1,566 Elo+
Party 1
Team Averages
Level 105
1,651 SR
1,563 Elo+

VS

Team Averages
Level 91
1,448 SR
1,268 Elo+
Sol
Sol
LadySin78336
Sol
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 50L
1,388 Elo+
Party 2
Cliodhna
Cliodhna
Lil_St0ner0420
Cliodhna
Level 143
God Stats
0W - 2L
1,500 SR
Queue Stats
148W - 188L
1,301 Elo+
Party 2
King Arthur
King Arthur
llvmvr
King Arthur
Level 117
God Stats
0W - 4L
1,343 SR
Queue Stats
16W - 31L
1,114 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ElPincheToro
Baron Samedi
18
5 / 1 / 12
12,823
754
24,805
18,049
10,468
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

King Arthur
Jubesisbad
King Arthur
15
3 / 6 / 11
11,405
671
15,053
24,123
20,922
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gilgamesh
19
10 / 2 / 5
13,160
774
14,099
21,022
18,583
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 6
10,425
613
19,357
17,801
8,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cliodhna
15
7 / 6 / 2
11,844
697
20,969
22,998
11,135
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
llvmvr
King Arthur
14
1 / 6 / 5
10,493
617
9,419
20,005
19,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
22
18
Kills
9
9
Deaths
18
28
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
ElPincheToro
Baron Samedi
5
1
12
11
W
King Arthur
Jubesisbad
King Arthur
3
6
11
1.42
L
1
6
6
0.67
L
Cliodhna
7
6
2
1.33
L
King Arthur
llvmvr
King Arthur
1
6
5
0.58
W
Gilgamesh
10
2
5
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,957
Damage
49,745
63,194
Taken
60,804
49,973
Mitigated
38,611
28,762
Healing
10,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
ElPincheToro
Baron Samedi
24,805
2,429
5,127
10,579
18,049
10,468
830
5,455
12,437
74,399
0
W
King Arthur
Jubesisbad
King Arthur
15,053
1,487
1,020
6,983
24,123
20,922
515
7,574
16,316
0
27,123
L
19,357
7,313
194
3,477
17,801
8,214
58
6,836
10,724
45,752
4,214
L
Cliodhna
20,969
1,743
255
3,413
22,998
11,135
0
9,328
13,414
0
45,771
L
King Arthur
llvmvr
King Arthur
9,419
731
0
2,824
20,005
19,262
0
9,085
10,643
0
23,658
W
Gilgamesh
14,099
2,617
1,257
3,796
21,022
18,583
1,199
4,696
15,998
0
38,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,388
Gold Earned
32,762
167
Minions Killed
153
8
Camps Cleared
7
1,022,846
Distance Traveled
857,885
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
12,823
754
84
5
2
315,065
4
W
King Arthur
11,405
671
32
2
1
332,080
1
L
Sol
10,425
613
63
4
3
273,197
2
L
Cliodhna
11,844
697
54
3
4
319,894
4
L
King Arthur
10,493
617
36
2
0
264,794
4
W
Gilgamesh
13,160
774
51
3
5
375,701
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role