Player Matchup

Cthulhu
Cthulhu
KamikazeBear156
Cthulhu
Level 48
God Stats
11W - 21L
1,530 SR
Queue Stats
11W - 22L
1,434 Elo+
Solo
Kumbhakarna
Kumbhakarna
RAMBOMACHO
Kumbhakarna
Level 46
God Stats
2W - 3L
1,278 SR
Queue Stats
70W - 105L
1,351 Elo+
Solo
Hun Batz
Hun Batz
TheFireDragon10
Hun Batz
Level 49
God Stats
0W - 3L
1,328 SR
Queue Stats
52W - 64L
1,401 Elo+
Solo
Anhur
Anhur
VarakNazul_ttv
Anhur
Level 47
God Stats
2W - 11L
1,101 SR
Queue Stats
209W - 216L
1,431 Elo+
Solo
Janus
Janus
Wolf_ExtremeE
Janus
Level 36
God Stats
5W - 6L
1,576 SR
Queue Stats
14W - 18L
1,479 Elo+
Solo
Team Averages
Level 45
1,363 SR
1,419 Elo+

VS

Team Averages
Level 50
1,529 SR
1,409 Elo+
Cthulhu
Cthulhu
CASTIGATORY
Cthulhu
Level 48
God Stats
5W - 6L
1,500 SR
Queue Stats
174W - 183L
1,452 Elo+
Party 1
Arachne
Arachne
Meraxeez
Arachne
Level 57
God Stats
13W - 11L
1,726 SR
Queue Stats
158W - 165L
1,455 Elo+
Party 1
Set
Set
OccupiedClaw557
Set
Level 58
God Stats
1W - 4L
1,372 SR
Queue Stats
82W - 113L
1,374 Elo+
Party 2
Eset
Eset
ShadyMango26959
Eset
Level 48
God Stats
4W - 4L
1,547 SR
Queue Stats
60W - 77L
1,379 Elo+
Party 2
Skadi
Skadi
cebot
Skadi
Level 39
God Stats
2W - 0L
1,500 SR
Queue Stats
72W - 76L
1,383 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 2
7,960
468
9,243
14,588
17,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kumbhakarna
RAMBOMACHO
Kumbhakarna
9
0 / 4 / 3
6,617
389
3,745
19,935
14,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
12
3 / 8 / 2
7,914
466
8,920
16,423
7,089
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 2 / 0
8,064
474
4,396
9,881
3,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 7 / 2
7,144
420
3,441
12,198
4,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CASTIGATORY
Cthulhu
14
4 / 0 / 9
9,747
573
5,739
9,627
9,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
Meraxeez
Arachne
17
9 / 1 / 5
10,720
631
12,941
20,712
9,562
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
2 / 5 / 3
9,051
532
7,351
14,293
9,564
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
9 / 1 / 7
10,556
621
18,311
10,889
5,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
cebot
Skadi
15
1 / 2 / 4
9,250
544
10,064
7,219
3,048
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
53
9
Kills
25
25
Deaths
9
9
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
CASTIGATORY
Cthulhu
4
0
9
8.5
L
3
4
2
1
W
Arachne
Meraxeez
Arachne
9
1
5
11.5
W
2
5
3
0.7
L
Kumbhakarna
RAMBOMACHO
Kumbhakarna
0
4
3
0.38
W
9
1
7
12.5
L
Hun Batz
3
8
2
0.5
L
3
2
0
1.5
L
0
7
2
0.14
W
Skadi
cebot
Skadi
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,745
Damage
54,406
73,025
Taken
62,740
46,327
Mitigated
37,278
13,133
Healing
18,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
CASTIGATORY
Cthulhu
5,739
454
752
2,547
9,627
9,996
324
2,218
7,311
42,280
0
L
9,243
1,153
260
2,376
14,588
17,104
582
1,542
12,546
49,740
0
W
Arachne
Meraxeez
Arachne
12,941
8,976
0
7,920
20,712
9,562
14
4,073
16,412
0
96,880
W
7,351
3,764
0
4,224
14,293
9,564
774
6,838
6,784
0
60,771
L
Kumbhakarna
RAMBOMACHO
Kumbhakarna
3,745
595
0
3,327
19,935
14,264
0
9,675
10,260
22,067
0
W
18,311
741
1,073
1,783
10,889
5,108
373
3,796
6,973
77,104
0
L
Hun Batz
8,920
3,466
0
2,462
16,423
7,089
0
4,256
12,091
0
42,956
L
4,396
1,725
480
2,798
9,881
3,515
0
3,443
6,438
0
51,889
L
3,441
591
0
1,430
12,198
4,355
159
5,134
7,064
42,744
0
W
Skadi
cebot
Skadi
10,064
3,787
0
182
7,219
3,048
999
1,587
5,594
0
80,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,699
Gold Earned
49,324
372
Minions Killed
502
0
Camps Cleared
0
1,528,344
Distance Traveled
1,649,414
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,747
573
55
3
0
349,709
2
L
Cthulhu
7,960
468
83
5
0
279,247
0
W
Arachne
10,720
631
123
7
0
359,693
0
W
Set
9,051
532
80
5
0
313,099
0
L
Kumbhakarna
6,617
389
26
2
0
315,836
2
W
Eset
10,556
621
118
7
0
344,502
3
L
Hun Batz
7,914
466
69
4
0
343,559
2
L
Anhur
8,064
474
96
6
0
287,487
2
L
Janus
7,144
420
98
6
0
302,215
1
W
Skadi
9,250
544
126
7
0
282,411
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role