Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Animamusik
Fenrir
Level 122
God Stats
16W - 28L
1,300 SR
Queue Stats
833W - 854L
1,512 Elo+
Party 3
Medusa
Medusa
IslamicKuzenbo
Medusa
Level 121
God Stats
1W - 4L
1,116 SR
Queue Stats
186W - 179L
1,575 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Stud94
Morgan Le Fay
Level 160
God Stats
12W - 14L
1,625 SR
Queue Stats
783W - 692L
1,580 Elo+
Party 3
Terra
Terra
brittandjb1
Terra
Level 82
God Stats
40W - 26L
1,657 SR
Queue Stats
178W - 149L
1,559 Elo+
Party 2
Team Averages
Level 106
1,440 SR
1,545 Elo+

VS

Team Averages
Level 71
1,548 SR
1,624 Elo+
Osiris
Osiris
GRALLIBOAR
Osiris
Level 87
God Stats
32W - 37L
1,513 SR
Queue Stats
234W - 209L
1,582 Elo+
Solo
Baron Samedi
Baron Samedi
Hoseberg
Baron Samedi
Level 107
God Stats
2W - 1L
1,725 SR
Queue Stats
118W - 109L
1,539 Elo+
Party 1
Ra
Ra
ImAnhurMom
Ra
Level 48
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 9L
1,694 Elo+
Solo
Chiron
Chiron
RobertGaywood
Chiron
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 1L
1,808 Elo+
Party 1
Thanatos
Thanatos
Vyndominable
Thanatos
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
0 / 3 / 0
5,516
501
2,658
8,923
6,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Fenrir
Animamusik
Fenrir
8
1 / 4 / 1
5,290
481
4,243
9,005
3,297
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 3 / 0
5,506
501
4,708
7,581
2,384
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
Stud94
Morgan Le Fay
9
1 / 4 / 1
5,425
493
6,774
7,811
3,075
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

8
0 / 2 / 0
5,380
489
1,739
9,164
5,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
GRALLIBOAR
Osiris
13
6 / 0 / 0
7,367
670
8,611
7,230
5,220
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Baron Samedi
Hoseberg
Baron Samedi
10
1 / 1 / 5
5,929
539
4,256
9,075
5,275
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

11
3 / 1 / 3
6,492
590
6,283
7,030
3,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
6 / 0 / 2
6,912
628
6,898
5,453
1,720
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thanatos
Vyndominable
Thanatos
1
0 / 1 / 0
3,585
326
208
1,031
288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
3
Kills
16
16
Deaths
3
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
3
0
0
L
Fenrir
Animamusik
Fenrir
1
4
1
0.38
W
Osiris
GRALLIBOAR
Osiris
6
0
0
6
W
Baron Samedi
Hoseberg
Baron Samedi
1
1
5
3.5
W
3
1
3
4.5
L
1
3
0
0.33
W
6
0
2
7
L
Morgan Le Fay
Stud94
Morgan Le Fay
1
4
1
0.38
W
Thanatos
Vyndominable
Thanatos
0
1
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,122
Damage
26,256
42,484
Taken
29,819
20,907
Mitigated
15,670
8,609
Healing
14,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
2,658
730
0
2,336
8,923
6,331
0
0
8,923
0
33,916
L
Fenrir
Animamusik
Fenrir
4,243
843
0
1,162
9,005
3,297
0
1,832
7,087
0
29,788
W
Osiris
GRALLIBOAR
Osiris
8,611
3,951
0
2,763
7,230
5,220
0
180
7,050
0
52,333
W
Baron Samedi
Hoseberg
Baron Samedi
4,256
611
1,510
3,372
9,075
5,275
0
3,306
5,769
16,261
0
W
6,283
1,097
296
3,136
7,030
3,167
0
4,218
2,812
53,840
0
L
4,708
2,077
0
1,868
7,581
2,384
0
1,254
6,303
0
40,460
W
6,898
3,406
364
2,408
5,453
1,720
0
554
4,899
0
49,502
L
Morgan Le Fay
Stud94
Morgan Le Fay
6,774
872
0
921
7,811
3,075
0
2,847
4,794
41,765
0
W
Thanatos
Vyndominable
Thanatos
208
119
0
293
1,031
288
0
255
776
0
958
L
1,739
184
118
2,204
9,164
5,820
0
4,223
4,838
16,697
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,117
Gold Earned
30,285
274
Minions Killed
324
0
Camps Cleared
0
998,237
Distance Traveled
857,848
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,516
501
67
6
0
205,779
0
L
Fenrir
5,290
481
49
4
0
225,732
1
W
Osiris
7,367
670
99
9
0
198,086
1
W
Baron Samedi
5,929
539
24
2
0
187,951
3
W
Ra
6,492
590
107
10
0
225,165
2
L
Medusa
5,506
501
71
6
0
194,968
2
W
Chiron
6,912
628
91
8
0
216,043
2
L
Morgan Le Fay
5,425
493
62
6
0
186,469
3
W
Thanatos
3,585
326
3
0
0
30,603
0
L
Terra
5,380
489
25
2
0
185,289
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role