Player Matchup

Ullr
Ullr
Platinum I
FLACOTACO3
Ullr
Platinum I
Level 106
God Stats
2W - 1L
1,689 SR
Queue Stats
57W - 17L
2,299 MMR
Party 2
Sobek
Sobek
Platinum III
Lmaozer
Sobek
Platinum III
Level 126
God Stats
37W - 10L
1,953 SR
Queue Stats
49W - 18L
2,184 MMR
Party 2
Baba Yaga
Baba Yaga
Diamond III
ResidualCrane37
Baba Yaga
Diamond III
Level 48
God Stats
2W - 1L
1,618 SR
Queue Stats
32W - 9L
2,615 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 93
1,753 SR
2,366 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 160
1,833 SR
2,514 MMR
Lancelot
Lancelot
Diamond III
HEAVENS_KNIGHT_-
Lancelot
Diamond III
Level 160
God Stats
4W - 1L
1,828 SR
Queue Stats
535W - 731L
2,352 MMR
Solo
Shiva
Shiva
Diamond I
Humberto2894
Shiva
Diamond I
Level 160
God Stats
11W - 5L
1,764 SR
Queue Stats
329W - 142L
2,595 MMR
Party 1
Persephone
Persephone
Diamond I
SpeedCurry26
Persephone
Diamond I
Level 160
God Stats
10W - 3L
1,907 SR
Queue Stats
271W - 126L
2,595 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 3
11,782
655
15,462
21,952
11,666
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sobek
Lmaozer
Sobek
17
2 / 2 / 6
12,657
703
10,955
25,475
41,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Baba Yaga
ResidualCrane37
Baba Yaga
16
2 / 3 / 4
11,362
631
11,545
17,743
9,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
Ah Muzen CabBastetThothOdinFreya

VS

Bans
SerqetBacchusFenrirCabrakanHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 4
12,239
680
13,529
17,679
16,361
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
2 / 1 / 4
11,753
653
20,133
24,288
28,526
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Persephone
SpeedCurry26
Persephone
18
3 / 4 / 4
13,480
749
23,094
14,513
6,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
20
8
Kills
8
8
Deaths
8
13
Assists
12
Player
Kills
Deaths
Assists
KDA
L
4
3
3
1.83
W
3
3
4
1.67
W
2
1
4
4
L
Sobek
Lmaozer
Sobek
2
2
6
2.5
L
Baba Yaga
ResidualCrane37
Baba Yaga
2
3
4
1.33
W
Persephone
SpeedCurry26
Persephone
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,962
Damage
56,756
65,170
Taken
56,480
63,412
Mitigated
51,001
16,829
Healing
9,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,462
8,543
0
5,972
21,952
11,666
637
7,564
13,856
0
60,743
W
13,529
2,257
0
2,182
17,679
16,361
703
5,473
12,206
0
37,044
W
20,133
4,255
1,049
3,553
24,288
28,526
173
9,332
14,956
0
48,402
L
Sobek
Lmaozer
Sobek
10,955
2,051
66
7,314
25,475
41,826
1,219
7,564
17,357
24,978
0
L
Baba Yaga
ResidualCrane37
Baba Yaga
11,545
451
0
3,477
17,743
9,920
0
6,915
10,498
51,747
0
W
Persephone
SpeedCurry26
Persephone
23,094
1,343
0
2,778
14,513
6,114
1,445
8,357
6,152
75,674
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,801
Gold Earned
37,472
203
Minions Killed
211
9
Camps Cleared
7
1,048,982
Distance Traveled
1,109,057
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
11,782
655
87
5
2
344,975
3
W
Lancelot
12,239
680
43
2
0
395,298
8
W
Shiva
11,753
653
51
3
1
390,989
5
L
Sobek
12,657
703
18
1
2
364,373
4
L
Baba Yaga
11,362
631
98
5
5
339,634
3
W
Persephone
13,480
749
117
7
6
322,770
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role