Player Matchup

Horus
Horus
 
Horus
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
DrivingM3Nuts
Hachiman
Level 86
God Stats
2W - 1L
1,573 SR
Queue Stats
54W - 37L
1,601 Elo+
Party 2
Ra
Ra
NMAK Kenzo
Ra
Level 87
God Stats
1W - 0L
1,591 SR
Queue Stats
13W - 11L
1,498 Elo+
Party 2
Team Averages
Level 105
1,555 SR
1,533 Elo+

VS

Team Averages
Level 80
1,475 SR
1,400 Elo+
Fenrir
Fenrir
CPLH0RN knee
Fenrir
Level 88
God Stats
2W - 5L
1,463 SR
Queue Stats
90W - 106L
1,462 Elo+
Party 1
Khepri
Khepri
SkeletonMan813
Khepri
Level 108
God Stats
17W - 16L
1,587 SR
Queue Stats
299W - 345L
1,497 Elo+
Party 1
Ra
Ra
The Sk00n D
Ra
Level 43
God Stats
101W - 208L
1,375 SR
Queue Stats
142W - 334L
1,240 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
2 / 0 / 2
7,948
795
4,735
8,493
6,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Hachiman
DrivingM3Nuts
Hachiman
12
1 / 1 / 5
7,577
758
9,734
6,438
2,624
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
3 / 1 / 3
7,649
765
4,559
5,213
2,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
2 / 2 / 0
7,124
712
4,687
10,373
6,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 3 / 1
6,809
681
5,750
11,126
6,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

8
0 / 1 / 0
6,029
603
3,459
2,311
924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
3
6
Kills
2
2
Deaths
6
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
0
2
3
L
Fenrir
2
2
0
1
W
Hachiman
DrivingM3Nuts
Hachiman
1
1
5
3.5
W
3
1
3
4.5
L
0
3
1
0.17
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,028
Damage
13,896
20,144
Taken
23,810
11,408
Mitigated
13,906
8,818
Healing
4,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
4,735
2,730
2,264
3,986
8,493
6,529
340
3,368
4,680
0
9,913
L
Fenrir
4,687
1,916
215
1,560
10,373
6,085
0
2,140
8,233
0
13,108
W
Hachiman
DrivingM3Nuts
Hachiman
9,734
8,131
0
690
6,438
2,624
1,945
2,706
3,516
0
27,680
W
4,559
656
870
1,008
5,213
2,255
252
2,937
2,028
30,297
0
L
5,750
472
0
2,379
11,126
6,897
0
2,098
9,028
19,716
0
L
3,459
141
461
114
2,311
924
0
562
1,749
13,117
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,174
Gold Earned
19,962
112
Minions Killed
79
7
Camps Cleared
3
522,738
Distance Traveled
485,280
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,948
795
16
2
2
182,683
2
L
Fenrir
7,124
712
34
3
3
192,834
1
W
Hachiman
7,577
758
54
5
4
169,863
2
W
Ra
7,649
765
42
4
1
170,192
0
L
Khepri
6,809
681
19
2
0
157,940
3
L
Ra
6,029
603
26
3
0
134,506
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role