Player Matchup

Medusa
Medusa
Aogail
Medusa
Level 126
God Stats
13W - 6L
1,885 SR
Queue Stats
687W - 498L
1,553 Elo+
Party 1
Cthulhu
Cthulhu
LTenny
Cthulhu
Level 47
God Stats
13W - 9L
1,667 SR
Queue Stats
522W - 379L
1,542 Elo+
Party 1
Ganesha
Ganesha
PrincessHalo
Ganesha
Level 123
God Stats
4W - 5L
1,511 SR
Queue Stats
79W - 69L
1,509 Elo+
Party 2
Persephone
Persephone
Wazuki
Persephone
Level 82
God Stats
22W - 18L
1,585 SR
Queue Stats
691W - 496L
1,546 Elo+
Party 1
Hou Yi
Hou Yi
onyxrosemary
Hou Yi
Level 123
God Stats
2W - 0L
1,678 SR
Queue Stats
123W - 107L
1,514 Elo+
Party 2
Team Averages
Level 100
1,665 SR
1,533 Elo+

VS

Team Averages
Level 95
1,375 SR
1,522 Elo+
Sun Wukong
Sun Wukong
DarthNith
Sun Wukong
Level 108
God Stats
5W - 8L
1,536 SR
Queue Stats
337W - 328L
1,497 Elo+
Party 3
Hercules
Hercules
Ralphinat0r
Hercules
Level 112
God Stats
6W - 11L
1,404 SR
Queue Stats
485W - 486L
1,557 Elo+
Party 3
Lancelot
Lancelot
RedOdinThunder
Lancelot
Level 119
God Stats
0W - 1L
1,289 SR
Queue Stats
342W - 353L
1,486 Elo+
Party 3
Cerberus
Cerberus
Zeus2134
Cerberus
Level 120
God Stats
4W - 9L
1,149 SR
Queue Stats
544W - 535L
1,569 Elo+
Party 3
Eset
Eset
quietcoyote22
Eset
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Aogail
Medusa
16
10 / 5 / 11
10,267
933
20,710
11,597
6,149
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
LTenny
Cthulhu
14
2 / 3 / 14
9,158
833
5,840
13,323
15,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ganesha
PrincessHalo
Ganesha
16
0 / 1 / 24
9,878
898
10,514
10,774
11,282
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Persephone
Wazuki
Persephone
14
4 / 3 / 15
9,441
858
12,463
9,457
4,140
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hou Yi
18
12 / 1 / 13
10,681
971
19,131
10,458
5,601
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DarthNith
Sun Wukong
14
2 / 4 / 6
7,821
711
7,187
13,440
12,241
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hercules
Ralphinat0r
Hercules
16
3 / 4 / 8
8,767
797
9,600
17,783
19,447
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lancelot
11
1 / 8 / 4
7,198
654
5,537
13,697
5,420
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
Zeus2134
Cerberus
14
3 / 5 / 8
8,547
777
10,564
20,677
19,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
3 / 7 / 5
8,093
736
8,509
11,231
5,369
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
43
28
Kills
12
13
Deaths
28
77
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Medusa
Aogail
Medusa
10
5
11
3.1
L
Sun Wukong
DarthNith
Sun Wukong
2
4
6
1.25
W
Cthulhu
LTenny
Cthulhu
2
3
14
3
W
Ganesha
PrincessHalo
Ganesha
0
1
24
12
L
Hercules
Ralphinat0r
Hercules
3
4
8
1.75
L
Lancelot
1
8
4
0.38
W
Persephone
Wazuki
Persephone
4
3
15
3.83
L
Cerberus
Zeus2134
Cerberus
3
5
8
1.4
W
Hou Yi
12
1
13
18.5
L
3
7
5
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,658
Damage
41,397
55,609
Taken
76,828
42,448
Mitigated
61,501
18,320
Healing
21,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Aogail
Medusa
20,710
8,167
1,229
758
11,597
6,149
1,995
3,359
8,238
0
28,982
L
Sun Wukong
DarthNith
Sun Wukong
7,187
475
819
1,587
13,440
12,241
0
5,024
8,416
0
17,593
W
Cthulhu
LTenny
Cthulhu
5,840
345
1,638
1,554
13,323
15,276
389
5,881
7,442
14,242
0
W
Ganesha
PrincessHalo
Ganesha
10,514
22
1,711
2,612
10,774
11,282
474
2,897
7,877
23,490
0
L
Hercules
Ralphinat0r
Hercules
9,600
865
911
5,885
17,783
19,447
0
6,826
10,957
0
17,796
L
Lancelot
5,537
518
1,339
891
13,697
5,420
0
6,108
7,589
0
7,317
W
Persephone
Wazuki
Persephone
12,463
1,393
1,980
1,693
9,457
4,140
1,535
3,193
6,261
23,036
0
L
Cerberus
Zeus2134
Cerberus
10,564
248
1,765
6,372
20,677
19,024
0
5,872
14,805
17,974
0
W
Hou Yi
19,131
12,133
1,262
3,883
10,458
5,601
3,591
3,743
6,715
0
31,131
L
8,509
759
1,678
545
11,231
5,369
0
4,987
6,244
26,772
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,425
Gold Earned
40,426
109
Minions Killed
111
0
Camps Cleared
0
1,008,912
Distance Traveled
964,785
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,267
933
24
2
0
173,285
3
L
Sun Wukong
7,821
711
27
2
0
194,178
0
W
Cthulhu
9,158
833
19
2
0
217,515
0
W
Ganesha
9,878
898
3
0
0
235,079
2
L
Hercules
8,767
797
17
2
0
231,909
0
L
Lancelot
7,198
654
11
1
0
187,934
0
W
Persephone
9,441
858
21
2
0
177,469
3
L
Cerberus
8,547
777
23
2
0
196,135
1
W
Hou Yi
10,681
971
42
4
0
205,564
0
L
Eset
8,093
736
33
3
0
154,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role