Player Matchup

Shiva
Shiva
 
Shiva
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
BenisLov3r420
Artemis
Level 125
God Stats
18W - 13L
1,522 SR
Queue Stats
429W - 365L
1,667 Elo+
Party 2
Yu Huang
Yu Huang
WilliamTheSeed
Yu Huang
Level 18
God Stats
2W - 1L
1,645 SR
Queue Stats
50W - 28L
1,638 Elo+
Party 2
Team Averages
Level 100
1,556 SR
1,602 Elo+

VS

Team Averages
Level 87
1,524 SR
1,499 Elo+
Sol
Sol
AzureZephyr97
Sol
Level 126
God Stats
5W - 3L
1,608 SR
Queue Stats
213W - 217L
1,485 Elo+
Solo
Tyr
Tyr
Bendizz
Tyr
Level 119
God Stats
0W - 2L
1,462 SR
Queue Stats
94W - 60L
1,567 Elo+
Party 1
Medusa
Medusa
TeteDasperge
Medusa
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
12
2 / 1 / 5
8,659
787
8,263
11,747
11,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
13
5 / 2 / 3
8,283
753
8,126
7,583
3,610
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yu Huang
13
3 / 0 / 4
8,209
746
7,679
6,706
3,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 2
7,581
689
6,992
8,369
3,643
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tyr
11
2 / 4 / 0
7,216
656
9,243
12,103
8,911
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Medusa
11
0 / 3 / 2
6,795
618
4,531
8,927
3,718
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
7
10
Kills
3
3
Deaths
10
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
2
1
5
4.5
L
1
3
2
0.67
L
Tyr
2
4
0
0.5
W
Artemis
5
2
3
3.25
L
Medusa
0
3
2
0.33
W
Yu Huang
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,068
Damage
20,766
26,036
Taken
29,399
17,725
Mitigated
16,272
5,220
Healing
5,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
8,263
2,058
288
3,608
11,747
11,097
0
3,240
8,507
0
17,121
L
6,992
2,173
0
3,521
8,369
3,643
0
2,041
6,328
28,004
3,576
L
Tyr
9,243
1,489
259
1,715
12,103
8,911
71
2,216
9,887
0
15,907
W
Artemis
8,126
4,739
0
1,136
7,583
3,610
0
1,776
5,807
0
20,804
L
Medusa
4,531
1,605
0
0
8,927
3,718
23
3,631
5,296
0
15,477
W
Yu Huang
7,679
334
0
188
6,706
3,018
108
1,788
4,918
33,584
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,151
Gold Earned
21,592
113
Minions Killed
107
5
Camps Cleared
5
651,463
Distance Traveled
626,789
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,659
787
19
2
3
230,844
5
L
Sol
7,581
689
66
6
4
183,823
3
L
Tyr
7,216
656
21
2
1
229,271
1
W
Artemis
8,283
753
31
3
2
201,107
0
L
Medusa
6,795
618
20
2
0
213,695
1
W
Yu Huang
8,209
746
63
6
0
219,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role