Player Matchup

Neith
Neith
Silver II
JeremyWIA
Neith
Silver II
Level 77
God Stats
35W - 37L
1,540 SR
Queue Stats
188W - 207L
1,229 MMR
Party 1
Achilles
Achilles
Silver III
JimmyTwigs
Achilles
Silver III
Level 84
God Stats
2W - 5L
1,264 SR
Queue Stats
110W - 138L
860 MMR
Party 1
Cerberus
Cerberus
Silver II
The_Lancer08
Cerberus
Silver II
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,519 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 82
1,435 SR
1,203 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 69
1,234 SR
823 MMR
Set
Set
Bronze I
DeadDog6945
Set
Bronze I
Level 68
God Stats
0W - 1L
1,213 SR
Queue Stats
6W - 24L
1,000 MMR
Solo
Gilgamesh
Gilgamesh
Silver V
Quint Steel
Gilgamesh
Silver V
Level 41
God Stats
0W - 4L
1,090 SR
Queue Stats
16W - 29L
1,006 MMR
Solo
Tiamat
Tiamat
Bronze II
xXNoahXx8619
Tiamat
Bronze II
Level 98
God Stats
0W - 1L
1,397 SR
Queue Stats
18W - 32L
462 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
JeremyWIA
Neith
19
13 / 0 / 3
13,554
797
28,979
15,777
7,928
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
JimmyTwigs
Achilles
17
2 / 1 / 12
11,432
672
11,991
17,946
23,763
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cerberus
The_Lancer08
Cerberus
15
2 / 2 / 11
12,069
710
16,043
20,159
20,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
BastetChaacLancelotKukulkanBaron Samedi

VS

Bans
ThanatosPoseidonBacchusAnubisScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 2
9,801
577
12,777
20,902
16,633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
Quint Steel
Gilgamesh
13
1 / 7 / 1
9,509
559
8,908
30,033
16,703
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Tiamat
15
1 / 3 / 2
10,205
600
15,434
16,001
8,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
8
17
Kills
3
3
Deaths
17
26
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
7
2
0.29
W
Neith
JeremyWIA
Neith
13
0
3
14.5
W
Achilles
JimmyTwigs
Achilles
2
1
12
8
L
Gilgamesh
Quint Steel
Gilgamesh
1
7
1
0.21
W
Cerberus
The_Lancer08
Cerberus
2
2
11
3.75
L
Tiamat
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,013
Damage
37,119
53,882
Taken
66,936
52,189
Mitigated
42,054
20,364
Healing
13,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,777
4,642
0
1,482
20,902
16,633
0
6,605
14,297
0
34,166
W
Neith
JeremyWIA
Neith
28,979
14,454
0
9,718
15,777
7,928
2,033
4,730
11,047
0
89,845
W
Achilles
JimmyTwigs
Achilles
11,991
2,579
1,014
2,895
17,946
23,763
539
5,424
12,522
0
31,423
L
Gilgamesh
Quint Steel
Gilgamesh
8,908
1,638
384
7,054
30,033
16,703
0
6,118
23,915
0
28,702
W
Cerberus
The_Lancer08
Cerberus
16,043
644
0
6,737
20,159
20,498
166
5,731
14,428
34,521
0
L
Tiamat
15,434
1,425
0
4,672
16,001
8,718
0
3,759
12,242
50,660
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,055
Gold Earned
29,515
242
Minions Killed
155
9
Camps Cleared
3
949,464
Distance Traveled
816,020
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
9,801
577
49
3
1
262,257
2
W
Neith
13,554
797
129
8
8
309,911
1
W
Achilles
11,432
672
39
2
1
338,490
2
L
Gilgamesh
9,509
559
29
2
1
273,191
0
W
Cerberus
12,069
710
74
4
0
301,063
0
L
Tiamat
10,205
600
77
5
1
280,572
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role