Player Matchup

Hercules
Hercules
Lynx2trappy
Hercules
Level 117
God Stats
2W - 9L
1,250 SR
Queue Stats
76W - 104L
1,462 Elo+
Party 1
Bakasura
Bakasura
Peasant4366
Bakasura
Level 90
God Stats
5W - 4L
1,285 SR
Queue Stats
70W - 89L
1,373 Elo+
Party 1
Merlin
Merlin
zsoltimagaazene
Merlin
Level 65
God Stats
26W - 24L
1,543 SR
Queue Stats
336W - 461L
1,397 Elo+
Solo
Team Averages
Level 91
1,359 SR
1,411 Elo+

VS

Team Averages
Level 100
1,495 SR
1,402 Elo+
Bacchus
Bacchus
 
Bacchus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
BestTobbi
Danzaburou
Level 53
God Stats
37W - 47L
1,485 SR
Queue Stats
93W - 157L
1,320 Elo+
Party 2
Hel
Hel
Grosefürt
Hel
Level 88
God Stats
1W - 2L
1,500 SR
Queue Stats
105W - 178L
1,385 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Lynx2trappy
Hercules
12
2 / 3 / 1
7,171
652
8,569
12,578
9,302
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bakasura
Peasant4366
Bakasura
10
0 / 2 / 2
6,514
592
4,319
7,719
5,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
1 / 4 / 2
7,126
648
7,829
6,720
2,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
4 / 1 / 5
8,498
773
9,959
8,909
8,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
BestTobbi
Danzaburou
13
3 / 0 / 6
8,218
747
7,528
5,245
2,015
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
2 / 2 / 6
7,753
705
5,583
10,169
3,608
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
3
Kills
9
9
Deaths
3
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
4
1
5
6.5
W
Danzaburou
BestTobbi
Danzaburou
3
0
6
6
W
2
2
6
2.5
L
Hercules
Lynx2trappy
Hercules
2
3
1
0.83
L
Bakasura
Peasant4366
Bakasura
0
2
2
0.5
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,717
Damage
23,070
27,017
Taken
24,323
17,380
Mitigated
14,031
6,850
Healing
12,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
9,959
976
0
1,737
8,909
8,408
235
1,533
6,177
24,411
0
W
Danzaburou
BestTobbi
Danzaburou
7,528
2,893
0
1,309
5,245
2,015
725
2,330
2,460
0
22,153
W
5,583
649
4,378
4,941
10,169
3,608
531
3,459
5,836
24,660
0
L
Hercules
Lynx2trappy
Hercules
8,569
2,563
0
4,828
12,578
9,302
0
7,221
5,357
0
15,781
L
Bakasura
Peasant4366
Bakasura
4,319
2,612
0
785
7,719
5,103
0
4,930
2,789
0
11,653
L
7,829
733
356
881
6,720
2,975
0
3,624
3,096
25,223
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,811
Gold Earned
24,469
100
Minions Killed
118
5
Camps Cleared
5
575,100
Distance Traveled
600,432
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,498
773
35
3
1
216,879
5
W
Danzaburou
8,218
747
36
3
0
180,082
0
W
Hel
7,753
705
47
4
4
203,471
2
L
Hercules
7,171
652
21
2
1
201,535
2
L
Bakasura
6,514
592
26
2
4
195,521
3
L
Merlin
7,126
648
53
5
0
178,044
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role