Player Matchup

Chaac
Chaac
 
Chaac
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
CHES_DEATHQ8
Rama
Level 76
God Stats
2W - 2L
1,723 SR
Queue Stats
67W - 71L
1,460 Elo+
Party 1
Bacchus
Bacchus
Darkiii94
Bacchus
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
28W - 50L
1,335 Elo+
Party 1
Hel
Hel
Faitem
Hel
Level 40
God Stats
4W - 3L
1,213 SR
Queue Stats
47W - 58L
1,452 Elo+
Solo
Ymir
Ymir
MK_Q82
Ymir
Level 64
God Stats
4W - 5L
1,435 SR
Queue Stats
58W - 52L
1,533 Elo+
Party 1
Team Averages
Level 45
1,474 SR
1,456 Elo+

VS

Team Averages
Level 55
1,481 SR
1,440 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Herggop
Chang'e
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
Ivano_Br0
Sylvanus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,397 Elo+
Party 2
Hun Batz
Hun Batz
Juha88
Hun Batz
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 20L
1,407 Elo+
Party 3
Hera
Hera
ljutak
Hera
Level 49
God Stats
0W - 4L
1,407 SR
Queue Stats
7W - 8L
1,398 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
0 / 3 / 0
5,123
512
2,154
7,312
4,762
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

8
0 / 0 / 0
4,615
462
2,981
6,429
1,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bacchus
Darkiii94
Bacchus
7
0 / 0 / 1
4,853
485
3,778
4,381
3,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hel
Faitem
Hel
10
2 / 0 / 2
6,053
605
3,276
3,943
1,382
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
MK_Q82
Ymir
9
3 / 0 / 0
5,695
570
3,474
6,653
3,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
8
0 / 1 / 0
4,659
466
3,526
6,372
2,391
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Chang'e
Herggop
Chang'e
8
0 / 2 / 0
4,570
457
1,609
4,726
1,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Ivano_Br0
Sylvanus
7
0 / 0 / 0
4,546
455
2,584
7,255
3,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
Juha88
Hun Batz
8
0 / 1 / 0
4,803
480
2,292
6,487
2,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hera
ljutak
Hera
10
3 / 1 / 0
6,014
601
4,517
4,601
1,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
3
5
Kills
3
3
Deaths
5
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
0
3
0
0
L
Jing Wei
 
Jing Wei
0
1
0
0
W
0
0
0
0
W
Bacchus
Darkiii94
Bacchus
0
0
1
0.5
W
Hel
Faitem
Hel
2
0
2
3
L
Chang'e
Herggop
Chang'e
0
2
0
0
L
Sylvanus
Ivano_Br0
Sylvanus
0
0
0
0
L
Hun Batz
Juha88
Hun Batz
0
1
0
0
W
Ymir
MK_Q82
Ymir
3
0
0
3
L
Hera
ljutak
Hera
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,663
Damage
14,528
28,718
Taken
29,441
14,448
Mitigated
11,623
10,779
Healing
9,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
2,154
762
0
1,139
7,312
4,762
0
4,256
3,056
0
32,645
L
Jing Wei
 
Jing Wei
3,526
2,664
0
1,360
6,372
2,391
36
3,297
3,075
0
26,212
W
2,981
2,514
293
3,187
6,429
1,889
0
1,798
4,631
0
29,456
W
Bacchus
Darkiii94
Bacchus
3,778
484
0
1,566
4,381
3,301
0
703
3,678
11,886
0
W
Hel
Faitem
Hel
3,276
450
90
1,692
3,943
1,382
0
1,248
2,695
44,240
0
L
Chang'e
Herggop
Chang'e
1,609
477
99
1,021
4,726
1,749
0
2,530
2,196
21,223
0
L
Sylvanus
Ivano_Br0
Sylvanus
2,584
1,296
590
3,022
7,255
3,525
50
1,773
5,482
15,987
0
L
Hun Batz
Juha88
Hun Batz
2,292
1,247
0
2,606
6,487
2,488
0
2,347
4,140
0
31,856
W
Ymir
MK_Q82
Ymir
3,474
1,060
0
2,812
6,653
3,114
0
705
5,948
29,099
0
L
Hera
ljutak
Hera
4,517
1,730
0
818
4,601
1,470
39
581
4,020
43,044
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,339
Gold Earned
24,592
284
Minions Killed
236
0
Camps Cleared
0
905,889
Distance Traveled
875,132
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
5,123
512
66
7
0
164,947
1
L
Jing Wei
4,659
466
47
5
0
179,336
4
W
Rama
4,615
462
57
6
0
171,155
0
W
Bacchus
4,853
485
16
2
0
177,881
0
W
Hel
6,053
605
80
8
0
190,778
3
L
Chang'e
4,570
457
36
4
0
160,866
3
L
Sylvanus
4,546
455
27
3
0
149,413
1
L
Hun Batz
4,803
480
60
6
0
223,409
3
W
Ymir
5,695
570
65
7
0
201,128
3
L
Hera
6,014
601
66
7
0
162,108
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role