Player Matchup

Cerberus
Cerberus
AstridSwiftaxe
Cerberus
Level 5
God Stats
0W - 2L
1,125 SR
Queue Stats
6W - 7L
1,492 Elo+
Party 3
Nu Wa
Nu Wa
ShadowDuke27
Nu Wa
Level 29
God Stats
5W - 8L
1,260 SR
Queue Stats
29W - 47L
1,273 Elo+
Party 1
Rama
Rama
SirHaterade
Rama
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,503 Elo+
Party 3
Arachne
Arachne
XemptBUGG
Arachne
Level 105
God Stats
0W - 3L
1,378 SR
Queue Stats
35W - 55L
1,267 Elo+
Party 1
Bacchus
Bacchus
keems1337
Bacchus
Level 28
God Stats
0W - 2L
1,174 SR
Queue Stats
15W - 29L
1,212 Elo+
Party 1
Team Averages
Level 53
1,287 SR
1,349 Elo+

VS

Team Averages
Level 43
1,500 SR
1,239 Elo+
Hercules
Hercules
AximusLokar
Hercules
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,278 Elo+
Party 4
Xing Tian
Xing Tian
DumbyFrog
Xing Tian
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,268 Elo+
Party 2
Heimdallr
Heimdallr
LordFuton232
Heimdallr
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,278 Elo+
Party 4
Ra
Ra
SamLikesNuggets
Ra
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
1,141 Elo+
Solo
Zhong Kui
Zhong Kui
XXXTENTÅCION
Zhong Kui
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,227 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
15
0 / 9 / 2
9,229
923
8,952
26,281
18,153
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
2 / 2 / 3
10,892
1,089
17,451
8,882
3,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
3 / 4 / 2
10,719
1,072
12,304
13,967
6,300
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
XemptBUGG
Arachne
16
0 / 5 / 4
9,840
984
8,734
18,307
12,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
keems1337
Bacchus
16
0 / 5 / 4
10,868
1,087
18,142
20,805
31,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

154

VS

Team 2 Tickets

264

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AximusLokar
Hercules
17
0 / 0 / 20
10,248
1,025
10,591
17,654
15,215
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xing Tian
DumbyFrog
Xing Tian
18
5 / 0 / 17
12,425
1,243
8,560
16,728
23,550
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heimdallr
LordFuton232
Heimdallr
18
13 / 3 / 10
12,295
1,230
28,635
14,632
7,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

18
3 / 0 / 21
11,440
1,144
12,903
4,819
2,951
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Zhong Kui
XXXTENTÅCION
Zhong Kui
17
4 / 2 / 14
10,844
1,084
22,141
16,880
13,673
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
107
5
Kills
25
25
Deaths
5
15
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Cerberus
0
9
2
0.11
W
Hercules
AximusLokar
Hercules
0
0
20
10
W
Xing Tian
DumbyFrog
Xing Tian
5
0
17
13.5
W
Heimdallr
LordFuton232
Heimdallr
13
3
10
6
W
3
0
21
13.5
L
2
2
3
1.75
L
3
4
2
1
W
Zhong Kui
XXXTENTÅCION
Zhong Kui
4
2
14
5.5
L
Arachne
XemptBUGG
Arachne
0
5
4
0.4
L
Bacchus
keems1337
Bacchus
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,583
Damage
82,830
88,242
Taken
70,713
71,996
Mitigated
63,106
14,543
Healing
18,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
8,952
509
0
6,618
26,281
18,153
0
14,205
11,822
21,526
0
W
Hercules
AximusLokar
Hercules
10,591
2,089
0
5,260
17,654
15,215
0
12,408
5,246
0
26,006
W
Xing Tian
DumbyFrog
Xing Tian
8,560
1,231
0
2,134
16,728
23,550
0
9,015
7,713
22,485
0
W
Heimdallr
LordFuton232
Heimdallr
28,635
15,921
0
1,725
14,632
7,717
0
10,149
4,483
0
49,668
W
12,903
1,013
4,106
1,144
4,819
2,951
0
3,859
960
48,133
0
L
17,451
4,313
0
755
8,882
3,775
0
3,294
5,588
43,336
0
L
12,304
10,420
0
2,460
13,967
6,300
0
7,243
6,658
0
35,974
W
Zhong Kui
XXXTENTÅCION
Zhong Kui
22,141
3,892
40
4,184
16,880
13,673
0
9,114
7,766
38,965
0
L
Arachne
XemptBUGG
Arachne
8,734
4,644
0
3,632
18,307
12,402
0
9,914
8,253
0
23,626
L
Bacchus
keems1337
Bacchus
18,142
1,120
0
1,078
20,805
31,366
0
8,948
11,564
33,519
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,548
Gold Earned
57,252
200
Minions Killed
253
7
Camps Cleared
3
938,479
Distance Traveled
979,617
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,229
923
36
4
0
184,314
0
W
Hercules
10,248
1,025
43
4
0
209,556
0
W
Xing Tian
12,425
1,243
30
3
1
211,931
2
W
Heimdallr
12,295
1,230
46
5
2
160,304
0
W
Ra
11,440
1,144
94
9
0
223,924
0
L
Nu Wa
10,892
1,089
43
4
4
174,046
1
L
Rama
10,719
1,072
61
6
1
172,437
0
W
Zhong Kui
10,844
1,084
40
4
0
173,902
0
L
Arachne
9,840
984
35
4
1
210,115
1
L
Bacchus
10,868
1,087
25
3
1
197,567
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role