Player Matchup

Awilix
Awilix
 
Awilix
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
 
Ganesha
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
BigBlackChicks
Danzaburou
Level 117
God Stats
1W - 1L
1,514 SR
Queue Stats
26W - 23L
1,589 Elo+
Party 1
Janus
Janus
ttvStasis
Janus
Level 46
God Stats
6W - 3L
1,447 SR
Queue Stats
73W - 58L
1,482 Elo+
Party 1
Mulan
Mulan
zLoudd
Mulan
Level 79
God Stats
31W - 13L
1,640 SR
Queue Stats
380W - 309L
1,602 Elo+
Party 1
Team Averages
Level 83
1,520 SR
1,535 Elo+

VS

Team Averages
Level 50
1,534 SR
1,523 Elo+
Artemis
Artemis
Alkamize
Artemis
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,556 Elo+
Solo
Yemoja
Yemoja
GThoppa
Yemoja
Level 46
God Stats
21W - 10L
1,589 SR
Queue Stats
133W - 97L
1,589 Elo+
Solo
Sol
Sol
TazMonk3y
Sol
Level 129
God Stats
0W - 1L
1,671 SR
Queue Stats
66W - 75L
1,518 Elo+
Party 2
Ares
Ares
Westado
Ares
Level 16
God Stats
1W - 2L
1,449 SR
Queue Stats
7W - 21L
1,347 Elo+
Party 2
Bastet
Bastet
whitewally
Bastet
Level 48
God Stats
3W - 5L
1,460 SR
Queue Stats
143W - 132L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
17
4 / 0 / 10
9,489
730
8,353
9,569
4,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
 
Ganesha
15
0 / 2 / 14
9,386
722
9,883
14,599
16,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Danzaburou
BigBlackChicks
Danzaburou
16
2 / 1 / 4
9,595
738
9,083
10,349
5,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Janus
ttvStasis
Janus
17
5 / 0 / 9
9,877
760
12,306
9,189
3,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mulan
zLoudd
Mulan
17
6 / 0 / 10
10,064
774
15,673
12,699
16,000
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Alkamize
Artemis
15
1 / 6 / 1
8,304
639
9,484
14,705
7,641
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yemoja
GThoppa
Yemoja
15
0 / 4 / 2
8,803
677
8,245
18,074
20,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
1 / 2 / 1
8,227
633
9,447
10,049
4,344
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ares
Westado
Ares
14
0 / 2 / 0
7,863
605
3,234
10,522
6,652
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bastet
whitewally
Bastet
16
1 / 3 / 0
8,994
692
10,471
13,517
6,154
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
7
17
Kills
3
3
Deaths
17
47
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
4
0
10
9
W
Ganesha
 
Ganesha
0
2
14
3.5
L
Artemis
Alkamize
Artemis
1
6
1
0.25
W
Danzaburou
BigBlackChicks
Danzaburou
2
1
4
4
L
Yemoja
GThoppa
Yemoja
0
4
2
0.25
L
1
2
1
0.75
L
Ares
Westado
Ares
0
2
0
0
W
Janus
ttvStasis
Janus
5
0
9
9.5
L
Bastet
whitewally
Bastet
1
3
0
0.33
W
Mulan
zLoudd
Mulan
6
0
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,298
Damage
40,881
56,405
Taken
66,867
46,467
Mitigated
45,665
11,053
Healing
11,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
8,353
2,606
0
1,094
9,569
4,476
371
3,604
5,965
0
23,813
W
Ganesha
 
Ganesha
9,883
616
0
1,753
14,599
16,487
296
5,139
9,460
24,715
0
L
Artemis
Alkamize
Artemis
9,484
3,053
0
2,270
14,705
7,641
30
5,515
8,920
0
31,838
W
Danzaburou
BigBlackChicks
Danzaburou
9,083
3,108
0
1,758
10,349
5,554
2,803
4,183
6,166
0
41,788
L
Yemoja
GThoppa
Yemoja
8,245
1,587
2,003
3,574
18,074
20,874
0
5,790
12,075
19,655
0
L
9,447
3,357
0
1,427
10,049
4,344
0
3,572
6,378
32,046
0
L
Ares
Westado
Ares
3,234
151
0
0
10,522
6,652
0
3,247
7,134
15,500
0
W
Janus
ttvStasis
Janus
12,306
653
0
2,510
9,189
3,950
1,241
3,051
6,138
36,080
0
L
Bastet
whitewally
Bastet
10,471
1,992
0
2,412
13,517
6,154
192
3,234
10,171
0
48,634
W
Mulan
zLoudd
Mulan
15,673
977
0
3,938
12,699
16,000
115
4,949
7,750
0
34,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,411
Gold Earned
42,191
245
Minions Killed
244
0
Camps Cleared
0
1,397,183
Distance Traveled
1,189,923
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
9,489
730
50
4
0
296,890
3
W
Ganesha
9,386
722
4
0
0
259,312
3
L
Artemis
8,304
639
69
5
0
216,231
2
W
Danzaburou
9,595
738
78
6
0
243,424
5
L
Yemoja
8,803
677
22
2
0
213,339
0
L
Sol
8,227
633
47
4
0
256,342
0
L
Ares
7,863
605
20
2
0
232,703
0
W
Janus
9,877
760
76
6
0
287,735
2
L
Bastet
8,994
692
86
7
0
271,308
1
W
Mulan
10,064
774
37
3
0
309,822
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role