Player Matchup

Athena
Athena
 
Athena
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
GenNub
Anhur
Level 149
God Stats
2W - 0L
1,718 SR
Queue Stats
326W - 260L
1,620 Elo+
Party 1
Chang'e
Chang'e
RoySoSuave
Chang'e
Level 127
God Stats
8W - 2L
1,797 SR
Queue Stats
239W - 164L
1,611 Elo+
Party 1
Artio
Artio
rayado3000
Artio
Level 106
God Stats
5W - 1L
1,584 SR
Queue Stats
101W - 67L
1,588 Elo+
Party 1
Sobek
Sobek
xHuuz
Sobek
Level 107
God Stats
3W - 1L
1,622 SR
Queue Stats
124W - 97L
1,576 Elo+
Party 1
Team Averages
Level 125
1,644 SR
1,579 Elo+

VS

Team Averages
Level 128
1,600 SR
1,475 Elo+
Anubis
Anubis
ArabSheriff
Anubis
Level 89
God Stats
9W - 9L
1,598 SR
Queue Stats
459W - 437L
1,473 Elo+
Solo
Gilgamesh
Gilgamesh
BelJask
Gilgamesh
Level 158
God Stats
0W - 1L
1,862 SR
Queue Stats
118W - 118L
1,494 Elo+
Party 2
Guan Yu
Guan Yu
Lobiaon
Guan Yu
Level 129
God Stats
3W - 5L
1,504 SR
Queue Stats
432W - 455L
1,431 Elo+
Solo
Anhur
Anhur
QueenRabz x
Anhur
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 19L
1,497 Elo+
Party 2
Xing Tian
Xing Tian
minimaou du 84
Xing Tian
Level 155
God Stats
11W - 11L
1,537 SR
Queue Stats
401W - 424L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
16
1 / 4 / 17
9,901
707
5,516
25,193
24,190
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anhur
GenNub
Anhur
20
17 / 3 / 7
12,600
900
30,313
14,443
7,260
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Chang'e
RoySoSuave
Chang'e
19
2 / 1 / 20
10,969
784
20,143
15,470
8,503
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Artio
17
2 / 2 / 22
10,634
760
8,508
23,090
27,388
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sobek
xHuuz
Sobek
16
3 / 3 / 21
11,030
788
10,762
21,758
26,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
19
2 / 4 / 8
10,527
752
26,428
15,183
9,144
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
BelJask
Gilgamesh
14
1 / 5 / 6
9,250
661
7,890
16,400
16,892
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Guan Yu
Lobiaon
Guan Yu
18
6 / 6 / 6
10,494
750
9,864
19,644
21,759
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
3 / 5 / 2
8,966
640
10,989
16,743
7,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Xing Tian
minimaou du 84
Xing Tian
14
0 / 6 / 6
8,321
594
9,249
17,573
16,798
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
40
25
Kills
12
13
Deaths
26
87
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
1
4
17
2.38
L
Anubis
2
4
8
1.5
L
Gilgamesh
BelJask
Gilgamesh
1
5
6
0.8
W
Anhur
GenNub
Anhur
17
3
7
6.83
L
Guan Yu
Lobiaon
Guan Yu
6
6
6
1.5
L
3
5
2
0.8
W
Chang'e
RoySoSuave
Chang'e
2
1
20
12
L
Xing Tian
minimaou du 84
Xing Tian
0
6
6
0.5
W
Artio
2
2
22
6.5
W
Sobek
xHuuz
Sobek
3
3
21
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,242
Damage
64,420
99,954
Taken
85,543
93,731
Mitigated
71,878
49,867
Healing
30,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
5,516
1,506
847
5,077
25,193
24,190
624
10,202
14,991
12,222
0
L
Anubis
26,428
614
564
5,737
15,183
9,144
540
9,044
6,139
55,543
0
L
Gilgamesh
BelJask
Gilgamesh
7,890
1,231
2,435
3,175
16,400
16,892
130
8,293
8,107
0
11,200
W
Anhur
GenNub
Anhur
30,313
17,482
627
1,692
14,443
7,260
4,985
4,230
10,213
0
47,647
L
Guan Yu
Lobiaon
Guan Yu
9,864
1,422
6,355
5,043
19,644
21,759
638
10,417
9,227
0
18,388
L
10,989
4,848
1,213
4,363
16,743
7,285
350
9,971
6,772
0
20,385
W
Chang'e
RoySoSuave
Chang'e
20,143
1,302
13,853
7,313
15,470
8,503
1,894
6,480
8,990
54,641
0
L
Xing Tian
minimaou du 84
Xing Tian
9,249
264
1,077
925
17,573
16,798
0
7,204
10,369
14,565
0
W
Artio
8,508
294
5,083
6,153
23,090
27,388
874
9,018
14,072
16,396
0
W
Sobek
xHuuz
Sobek
10,762
683
3,429
5,793
21,758
26,390
555
5,747
16,011
21,659
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,134
Gold Earned
47,558
152
Minions Killed
116
0
Camps Cleared
0
1,344,084
Distance Traveled
1,181,290
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
9,901
707
11
1
0
303,507
0
L
Anubis
10,527
752
68
5
0
215,691
1
L
Gilgamesh
9,250
661
4
0
0
246,810
0
W
Anhur
12,600
900
27
2
0
216,031
0
L
Guan Yu
10,494
750
11
1
0
259,350
0
L
Anhur
8,966
640
20
1
0
210,526
0
W
Chang'e
10,969
784
72
5
0
309,075
4
L
Xing Tian
8,321
594
13
1
0
248,913
0
W
Artio
10,634
760
22
2
0
253,894
2
W
Sobek
11,030
788
20
1
0
261,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role