Player Matchup

Nemesis
Nemesis
AlleyGator10
Nemesis
Level 99
God Stats
1W - 2L
1,434 SR
Queue Stats
135W - 111L
1,455 Elo+
Solo
Pele
Pele
GalaxyyBluez
Pele
Level 31
God Stats
0W - 3L
1,281 SR
Queue Stats
23W - 34L
1,379 Elo+
Solo
Yu Huang
Yu Huang
Royaleous
Yu Huang
Level 87
God Stats
0W - 1L
1,400 SR
Queue Stats
11W - 6L
1,604 Elo+
Solo
Neith
Neith
eldensting
Neith
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 151L
1,364 Elo+
Solo
Ullr
Ullr
watts1182
Ullr
Level 83
God Stats
2W - 3L
1,835 SR
Queue Stats
658W - 666L
1,364 Elo+
Solo
Team Averages
Level 69
1,490 SR
1,433 Elo+

VS

Team Averages
Level 87
1,478 SR
1,407 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Chrisfusky
Bacchus
Level 115
God Stats
1W - 1L
1,267 SR
Queue Stats
362W - 382L
1,388 Elo+
Solo
Athena
Athena
Francisco Jr689
Athena
Level 129
God Stats
5W - 3L
1,431 SR
Queue Stats
725W - 733L
1,408 Elo+
Solo
Gilgamesh
Gilgamesh
Lumberjack2292
Gilgamesh
Level 120
God Stats
2W - 0L
1,691 SR
Queue Stats
63W - 55L
1,400 Elo+
Solo
Kali
Kali
davyboy8D
Kali
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,338 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AlleyGator10
Nemesis
13
7 / 3 / 6
7,129
1,018
8,025
9,131
4,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

5
0 / 1 / 0
4,912
702
475
1,224
472
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Yu Huang
Royaleous
Yu Huang
14
5 / 3 / 5
7,153
1,022
10,793
5,946
3,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Neith
14
1 / 2 / 8
7,025
1,004
7,995
7,513
4,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ullr
11
1 / 4 / 6
6,193
885
4,162
7,011
3,157
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
15
3 / 0 / 7
7,644
1,092
7,501
2,372
1,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
Chrisfusky
Bacchus
14
3 / 4 / 6
7,648
1,093
4,595
9,095
11,388
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
1 / 3 / 6
7,028
1,004
3,980
14,927
9,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gilgamesh
Lumberjack2292
Gilgamesh
13
3 / 4 / 3
7,357
1,051
4,703
11,355
7,796
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kali
13
3 / 3 / 8
7,606
1,087
5,727
10,062
4,053
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
43
14
Kills
13
13
Deaths
14
25
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
 
Yu Huang
3
0
7
6.5
L
Nemesis
AlleyGator10
Nemesis
7
3
6
3.33
W
Bacchus
Chrisfusky
Bacchus
3
4
6
1.5
W
1
3
6
1.33
L
0
1
0
0
W
Gilgamesh
Lumberjack2292
Gilgamesh
3
4
3
1.13
L
Yu Huang
Royaleous
Yu Huang
5
3
5
2.5
W
Kali
3
3
8
2.33
L
Neith
1
2
8
2.5
L
Ullr
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,450
Damage
26,506
30,825
Taken
47,811
15,520
Mitigated
33,340
9,822
Healing
14,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
 
Yu Huang
7,501
37
288
742
2,372
1,060
448
281
2,091
18,709
0
L
Nemesis
AlleyGator10
Nemesis
8,025
4,199
1,013
2,888
9,131
4,848
199
3,501
5,630
0
9,669
W
Bacchus
Chrisfusky
Bacchus
4,595
115
501
888
9,095
11,388
0
2,580
6,515
12,131
0
W
3,980
1,065
666
4,432
14,927
9,043
71
2,186
12,741
8,725
0
L
475
69
0
115
1,224
472
0
643
581
0
1,234
W
Gilgamesh
Lumberjack2292
Gilgamesh
4,703
1,280
493
1,840
11,355
7,796
623
3,853
7,502
0
11,145
L
Yu Huang
Royaleous
Yu Huang
10,793
1,583
383
348
5,946
3,020
368
3,728
2,218
19,791
0
W
Kali
5,727
2,086
161
4,384
10,062
4,053
438
1,893
8,169
0
8,686
L
Neith
7,995
3,017
1,224
3,389
7,513
4,023
520
4,024
3,489
0
19,547
L
Ullr
4,162
2,613
113
349
7,011
3,157
130
4,180
2,831
0
9,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,412
Gold Earned
37,283
67
Minions Killed
67
0
Camps Cleared
0
598,320
Distance Traveled
785,132
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
7,644
1,092
21
3
0
176,452
0
L
Nemesis
7,129
1,018
2
0
0
169,398
0
W
Bacchus
7,648
1,093
8
1
0
151,980
0
W
Athena
7,028
1,004
7
1
0
157,037
0
L
Pele
4,912
702
0
0
0
25,508
1
W
Gilgamesh
7,357
1,051
22
3
0
146,314
0
L
Yu Huang
7,153
1,022
23
3
0
144,251
0
W
Kali
7,606
1,087
9
1
0
153,349
1
L
Neith
7,025
1,004
28
4
0
134,844
2
L
Ullr
6,193
885
14
2
0
124,319
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role