Player Matchup

Arachne
Arachne
Gold V
 
Arachne
Gold V
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hades
Hades
Silver IV
KamiNoFrost
Hades
Silver IV
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Horus
Horus
Platinum V
Kross0ver
Horus
Platinum V
Level 90
God Stats
7W - 4L
1,599 SR
Queue Stats
73W - 74L
1,584 MMR
Solo
Sol
Sol
Gold III
Salastrin
Sol
Gold III
Level 87
God Stats
3W - 2L
2,052 SR
Queue Stats
22W - 22L
1,764 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
Tilfdir
Kuzenbo
Gold V
Level 113
God Stats
1W - 2L
1,595 SR
Queue Stats
20W - 13L
1,686 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 106
1,649 SR
1,607 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 122
1,632 SR
1,687 MMR
Shiva
Shiva
Gold III
ExplodingCoww
Shiva
Gold III
Level 129
God Stats
13W - 7L
1,634 SR
Queue Stats
224W - 224L
1,562 MMR
Solo
Baba Yaga
Baba Yaga
Platinum III
FraustoX
Baba Yaga
Platinum III
Level 62
God Stats
3W - 6L
1,498 SR
Queue Stats
84W - 76L
1,814 MMR
Solo
Rama
Rama
Platinum IV
JoeyNSB
Rama
Platinum IV
Level 123
God Stats
4W - 2L
1,680 SR
Queue Stats
71W - 64L
1,765 MMR
Solo
Ganesha
Ganesha
Gold III
MoodiGuru
Ganesha
Gold III
Level 155
God Stats
10W - 9L
1,629 SR
Queue Stats
127W - 110L
1,727 MMR
Solo
Da Ji
Da Ji
Gold V
Xantos1159
Da Ji
Gold V
Level 143
God Stats
4W - 5L
1,719 SR
Queue Stats
10W - 7L
1,568 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
17
7 / 6 / 2
10,845
493
13,161
23,363
14,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
2 / 4 / 3
10,132
461
8,984
14,776
10,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Horus
Kross0ver
Horus
13
1 / 3 / 4
9,060
412
6,562
21,837
20,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
0 / 6 / 3
9,763
444
10,889
17,291
5,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kuzenbo
Tilfdir
Kuzenbo
18
2 / 4 / 2
11,147
507
12,081
17,914
21,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
NemesisKaliArtioPersephone

VS

Bans
King ArthurCliodhnaUllrMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 3 / 6
12,588
572
14,058
23,134
13,261
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baba Yaga
FraustoX
Baba Yaga
19
5 / 1 / 9
12,892
586
19,994
9,338
4,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Rama
JoeyNSB
Rama
19
4 / 1 / 6
12,946
588
11,820
12,840
5,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ganesha
MoodiGuru
Ganesha
17
1 / 3 / 16
11,782
536
5,414
25,018
23,880
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Da Ji
19
8 / 4 / 6
12,864
585
15,352
22,155
11,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
65
12
Kills
22
23
Deaths
12
14
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
7
6
2
1.33
W
4
3
6
2.33
W
Baba Yaga
FraustoX
Baba Yaga
5
1
9
9.5
W
Rama
JoeyNSB
Rama
4
1
6
7
L
2
4
3
0.88
L
Horus
Kross0ver
Horus
1
3
4
1
W
Ganesha
MoodiGuru
Ganesha
1
3
16
3
L
0
6
3
0.25
L
Kuzenbo
Tilfdir
Kuzenbo
2
4
2
0.75
W
Da Ji
8
4
6
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,677
Damage
66,638
95,181
Taken
92,485
72,003
Mitigated
57,957
29,995
Healing
35,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
13,161
7,254
0
9,779
23,363
14,023
0
5,697
17,666
0
101,116
W
14,058
3,958
340
6,548
23,134
13,261
2,597
11,908
10,638
0
89,785
W
Baba Yaga
FraustoX
Baba Yaga
19,994
1,438
0
2,560
9,338
4,382
1,808
2,734
6,564
113,120
0
W
Rama
JoeyNSB
Rama
11,820
9,001
0
6,951
12,840
5,302
6,695
5,124
7,666
0
117,326
L
8,984
1,192
803
3,818
14,776
10,285
0
7,094
7,682
66,659
0
L
Horus
Kross0ver
Horus
6,562
3,676
1,549
4,737
21,837
20,242
0
8,478
13,359
0
28,711
W
Ganesha
MoodiGuru
Ganesha
5,414
271
3,193
6,831
25,018
23,880
57
9,838
15,146
37,890
0
L
10,889
4,780
0
6,577
17,291
5,565
0
1,917
15,374
101,901
0
L
Kuzenbo
Tilfdir
Kuzenbo
12,081
3,591
0
2,732
17,914
21,888
231
2,634
15,280
80,401
0
W
Da Ji
15,352
5,865
0
8,925
22,155
11,132
1,432
3,438
18,657
0
127,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,947
Gold Earned
63,072
591
Minions Killed
739
0
Camps Cleared
0
2,052,726
Distance Traveled
2,094,590
27
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
10,845
493
135
6
0
459,422
7
W
Shiva
12,588
572
158
7
0
385,489
5
W
Baba Yaga
12,892
586
194
9
0
437,720
2
W
Rama
12,946
588
216
10
0
410,676
6
L
Hades
10,132
461
112
5
0
376,512
5
L
Horus
9,060
412
35
2
0
434,679
6
W
Ganesha
11,782
536
17
1
0
432,849
4
L
Sol
9,763
444
158
7
0
368,891
0
L
Kuzenbo
11,147
507
151
7
0
413,222
9
W
Da Ji
12,864
585
154
7
0
427,856
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role