Player Matchup

Vamana
Vamana
Cantaloope
Vamana
Level 5
God Stats
2W - 0L
1,573 SR
Queue Stats
6W - 0L
1,872 Elo+
Party 2
Mercury
Mercury
Muzzammil
Mercury
Level 6
God Stats
4W - 1L
1,605 SR
Queue Stats
6W - 1L
1,872 Elo+
Party 2
Janus
Janus
jackiejr2308
Janus
Level 60
God Stats
2W - 0L
1,422 SR
Queue Stats
6W - 0L
1,872 Elo+
Party 2
Team Averages
Level 24
1,533 SR
1,872 Elo+

VS

Team Averages
Level 33
1,425 SR
1,109 Elo+
Ares
Ares
AfghanKush120
Ares
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,145 Elo+
Party 1
Izanami
Izanami
Genji-Ishida26
Izanami
Level 48
God Stats
0W - 2L
1,274 SR
Queue Stats
4W - 22L
1,066 Elo+
Party 1
Ra
Ra
N-J-Games
Ra
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 21L
1,117 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Cantaloope
Vamana
14
7 / 1 / 8
10,007
834
15,143
17,077
16,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
Muzzammil
Mercury
13
2 / 0 / 12
9,073
756
9,672
6,898
2,602
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
6 / 0 / 9
10,080
840
8,979
5,138
1,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 0
7,895
658
3,026
13,647
11,953
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 4 / 1
7,372
614
4,545
13,175
5,501
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
0 / 8 / 1
7,281
607
2,891
10,092
4,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
3
15
Kills
1
1
Deaths
15
29
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
Vamana
Cantaloope
Vamana
7
1
8
11
L
0
4
1
0.13
W
Mercury
Muzzammil
Mercury
2
0
12
8
L
0
8
1
0.06
W
6
0
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,794
Damage
10,462
29,113
Taken
36,914
21,496
Mitigated
21,974
7,450
Healing
1,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,026
481
0
598
13,647
11,953
0
4,506
8,431
8,185
0
W
Vamana
Cantaloope
Vamana
15,143
7,065
0
6,045
17,077
16,967
324
3,553
13,524
0
36,696
L
4,545
2,990
40
830
13,175
5,501
0
2,366
10,365
0
25,267
W
Mercury
Muzzammil
Mercury
9,672
4,397
0
584
6,898
2,602
1,315
1,627
4,529
0
36,080
L
2,891
302
223
243
10,092
4,520
0
1,559
8,262
23,486
0
W
8,979
512
0
821
5,138
1,927
805
1,188
3,950
35,186
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,160
Gold Earned
22,548
154
Minions Killed
99
9
Camps Cleared
3
744,702
Distance Traveled
590,889
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,895
658
11
1
0
216,919
0
W
Vamana
10,007
834
40
3
5
233,959
4
L
Izanami
7,372
614
52
4
2
177,242
3
W
Mercury
9,073
756
44
4
4
267,336
1
L
Ra
7,281
607
36
3
1
196,728
2
W
Janus
10,080
840
70
6
0
243,407
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role