Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
BreadHobo
Odin
Level 160
God Stats
4W - 1L
1,596 SR
Queue Stats
194W - 229L
1,460 Elo+
Party 2
Freya
Freya
Godziee
Freya
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
284W - 325L
1,496 Elo+
Solo
Lancelot
Lancelot
ItalianBrotato
Lancelot
Level 155
God Stats
10W - 7L
1,646 SR
Queue Stats
208W - 240L
1,510 Elo+
Party 2
Skadi
Skadi
McYellowBird
Skadi
Level 106
God Stats
16W - 12L
1,639 SR
Queue Stats
214W - 233L
1,536 Elo+
Solo
Team Averages
Level 141
1,576 SR
1,500 Elo+

VS

Team Averages
Level 86
1,541 SR
1,471 Elo+
Athena
Athena
CrimsonXx47
Athena
Level 68
God Stats
8W - 7L
1,514 SR
Queue Stats
20W - 34L
1,314 Elo+
Party 1
Tiamat
Tiamat
Dagnyt
Tiamat
Level 158
God Stats
7W - 5L
1,663 SR
Queue Stats
626W - 240L
1,671 Elo+
Party 3
King Arthur
King Arthur
Huskkiii_
King Arthur
Level 28
God Stats
4W - 5L
1,381 SR
Queue Stats
18W - 30L
1,277 Elo+
Party 1
Lancelot
Lancelot
Marking
Lancelot
Level 125
God Stats
10W - 5L
1,688 SR
Queue Stats
470W - 177L
1,719 Elo+
Party 3
Izanami
Izanami
iReeeapz_
Izanami
Level 49
God Stats
46W - 43L
1,458 SR
Queue Stats
232W - 316L
1,371 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
15
2 / 0 / 6
10,451
523
7,338
16,177
16,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Odin
18
4 / 0 / 4
11,620
581
11,626
10,905
11,538
Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Freya
Godziee
Freya
19
11 / 5 / 3
12,345
617
20,409
21,337
9,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lancelot
20
6 / 1 / 5
12,003
600
12,582
15,836
8,896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
3 / 0 / 5
10,425
521
15,537
10,898
5,212
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
11
1 / 6 / 2
7,755
388
6,205
21,669
19,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tiamat
Dagnyt
Tiamat
16
0 / 3 / 2
9,109
455
8,615
14,515
12,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Huskkiii_
King Arthur
12
0 / 4 / 0
7,581
379
5,130
14,146
10,779
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Lancelot
Marking
Lancelot
17
4 / 2 / 0
10,532
527
12,350
17,538
9,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
iReeeapz_
Izanami
14
1 / 11 / 2
8,053
403
8,075
17,355
7,288
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
12
26
Kills
6
6
Deaths
26
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
0
6
5
W
Odin
4
0
4
6
L
Athena
1
6
2
0.33
L
Tiamat
Dagnyt
Tiamat
0
3
2
0.33
W
Freya
Godziee
Freya
11
5
3
2.5
L
King Arthur
Huskkiii_
King Arthur
0
4
0
0
W
Lancelot
6
1
5
8.5
L
Lancelot
Marking
Lancelot
4
2
0
2
W
3
0
5
5.5
L
Izanami
iReeeapz_
Izanami
1
11
2
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,492
Damage
40,375
75,153
Taken
85,223
51,025
Mitigated
59,090
32,932
Healing
13,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
7,338
1,268
910
5,437
16,177
16,067
815
3,701
12,476
55,691
0
W
Odin
11,626
2,261
0
2,259
10,905
11,538
468
933
9,972
0
80,255
L
Athena
6,205
1,500
0
3,301
21,669
19,174
0
8,579
13,090
22,898
0
L
Tiamat
Dagnyt
Tiamat
8,615
831
59
2,961
14,515
12,001
216
2,648
11,867
77,866
0
W
Freya
Godziee
Freya
20,409
6,666
0
11,871
21,337
9,312
779
3,430
17,907
98,372
0
L
King Arthur
Huskkiii_
King Arthur
5,130
367
0
1,324
14,146
10,779
0
648
13,498
0
45,170
W
Lancelot
12,582
2,316
0
9,589
15,836
8,896
1,940
3,375
12,461
0
124,420
L
Lancelot
Marking
Lancelot
12,350
3,673
0
4,863
17,538
9,848
0
3,126
14,412
0
94,146
W
15,537
7,272
0
2,866
10,898
5,212
3,979
3,990
6,908
0
87,996
L
Izanami
iReeeapz_
Izanami
8,075
4,172
0
1,129
17,355
7,288
951
12,746
4,609
0
66,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,844
Gold Earned
43,030
699
Minions Killed
483
0
Camps Cleared
0
1,999,807
Distance Traveled
1,912,238
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,451
523
80
4
0
355,349
6
W
Odin
11,620
581
149
7
0
413,019
2
L
Athena
7,755
388
32
2
0
392,242
3
L
Tiamat
9,109
455
128
6
0
401,902
5
W
Freya
12,345
617
143
7
0
329,725
3
L
King Arthur
7,581
379
75
4
0
374,633
2
W
Lancelot
12,003
600
190
10
0
484,065
3
L
Lancelot
10,532
527
167
8
0
461,440
2
W
Skadi
10,425
521
137
7
0
417,649
4
L
Izanami
8,053
403
81
4
0
282,021
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role