Player Matchup

Shiva
Shiva
 
Shiva
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
BlastmyA--open
Hel
Level 49
God Stats
9W - 2L
1,712 SR
Queue Stats
266W - 107L
1,857 Elo+
Party 1
Nu Wa
Nu Wa
Mazaryn
Nu Wa
Level 48
God Stats
3W - 3L
1,247 SR
Queue Stats
14W - 25L
1,424 Elo+
Solo
Chaac
Chaac
Purewells
Chaac
Level 158
God Stats
2W - 2L
1,843 SR
Queue Stats
562W - 432L
1,638 Elo+
Party 1
Horus
Horus
Squirtle_Blue_Go
Horus
Level 88
God Stats
13W - 6L
1,683 SR
Queue Stats
314W - 249L
1,643 Elo+
Party 1
Team Averages
Level 100
1,597 SR
1,612 Elo+

VS

Team Averages
Level 107
1,617 SR
1,551 Elo+
Izanami
Izanami
 
Izanami
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thanatos
Thanatos
DONWIZY
Thanatos
Level 107
God Stats
0W - 3L
1,785 SR
Queue Stats
48W - 47L
1,558 Elo+
Party 2
Zhong Kui
Zhong Kui
Kattc4
Zhong Kui
Level 110
God Stats
26W - 20L
1,613 SR
Queue Stats
269W - 232L
1,560 Elo+
Party 3
Gilgamesh
Gilgamesh
Ronnlegend
Gilgamesh
Level 126
God Stats
0W - 1L
1,406 SR
Queue Stats
81W - 89L
1,558 Elo+
Party 2
Athena
Athena
Shanchu8128
Athena
Level 45
God Stats
0W - 1L
1,779 SR
Queue Stats
8W - 7L
1,579 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
15
11 / 1 / 7
9,717
607
12,181
12,028
7,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
8 / 1 / 6
9,972
623
9,088
9,859
5,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
Mazaryn
Nu Wa
15
4 / 0 / 6
9,083
568
13,311
13,098
5,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chaac
Purewells
Chaac
15
2 / 2 / 3
9,195
575
11,012
14,583
11,124
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
2 / 0 / 9
8,076
505
3,926
12,982
10,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
0 / 7 / 0
7,493
468
7,626
15,398
5,912
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thanatos
DONWIZY
Thanatos
13
1 / 6 / 1
7,881
493
6,559
15,038
5,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
Kattc4
Zhong Kui
12
1 / 6 / 1
7,088
443
6,623
12,238
7,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Ronnlegend
Gilgamesh
12
1 / 3 / 1
6,884
430
4,559
13,902
10,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Athena
11
1 / 5 / 1
7,002
438
3,389
12,359
9,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
8
27
Kills
4
4
Deaths
27
31
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
11
1
7
14.5
L
Izanami
 
Izanami
0
7
0
0
W
8
1
6
11
L
Thanatos
DONWIZY
Thanatos
1
6
1
0.25
L
Zhong Kui
Kattc4
Zhong Kui
1
6
1
0.25
W
Nu Wa
Mazaryn
Nu Wa
4
0
6
7
W
Chaac
Purewells
Chaac
2
2
3
1.75
L
Gilgamesh
Ronnlegend
Gilgamesh
1
3
1
0.5
L
Athena
1
5
1
0.3
W
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,518
Damage
28,756
62,550
Taken
68,935
39,818
Mitigated
38,330
35,685
Healing
21,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
12,181
4,017
159
4,035
12,028
7,025
62
1,704
10,324
0
67,637
L
Izanami
 
Izanami
7,626
4,634
0
3,676
15,398
5,912
590
8,632
6,766
0
78,463
W
9,088
1,351
5,073
5,904
9,859
5,571
143
3,509
6,350
90,575
0
L
Thanatos
DONWIZY
Thanatos
6,559
2,540
0
10,727
15,038
5,652
0
2,589
12,449
0
60,667
L
Zhong Kui
Kattc4
Zhong Kui
6,623
920
0
3,760
12,238
7,179
0
4,261
7,977
46,566
0
W
Nu Wa
Mazaryn
Nu Wa
13,311
6,640
0
6,615
13,098
5,677
2,246
1,195
11,903
75,319
11,926
W
Chaac
Purewells
Chaac
11,012
4,616
0
8,496
14,583
11,124
0
738
13,845
0
77,435
L
Gilgamesh
Ronnlegend
Gilgamesh
4,559
1,939
0
3,317
13,902
10,470
0
239
13,663
0
40,833
L
Athena
3,389
1,133
0
406
12,359
9,117
0
4,849
7,510
17,477
0
W
3,926
2,382
1,496
3,907
12,982
10,421
219
2,866
9,626
0
19,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,043
Gold Earned
36,348
583
Minions Killed
408
0
Camps Cleared
0
1,619,105
Distance Traveled
1,384,711
10
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
9,717
607
106
7
0
372,639
0
L
Izanami
7,493
468
131
8
0
244,904
9
W
Hel
9,972
623
171
11
0
336,848
8
L
Thanatos
7,881
493
106
7
0
327,414
2
L
Zhong Kui
7,088
443
74
5
0
245,508
12
W
Nu Wa
9,083
568
129
8
0
276,038
0
W
Chaac
9,195
575
151
9
0
303,918
0
L
Gilgamesh
6,884
430
74
5
0
281,553
3
L
Athena
7,002
438
23
1
0
285,332
1
W
Horus
8,076
505
26
2
0
329,662
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role