Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
JustSchwi
Persephone
Level 88
God Stats
8W - 4L
1,500 SR
Queue Stats
275W - 187L
1,670 Elo+
Party 1
Gilgamesh
Gilgamesh
Soprano978
Gilgamesh
Level 77
God Stats
2W - 3L
1,699 SR
Queue Stats
121W - 90L
1,547 Elo+
Party 1
Team Averages
Level 91
1,566 SR
1,572 Elo+

VS

Team Averages
Level 102
1,486 SR
1,496 Elo+
Odin
Odin
DannyLC21
Odin
Level 155
God Stats
1W - 3L
1,899 SR
Queue Stats
112W - 55L
1,810 Elo+
Party 2
Janus
Janus
JaySwae
Janus
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,329 Elo+
Party 2
Medusa
Medusa
Mr Mooty7076
Medusa
Level 28
God Stats
0W - 3L
1,060 SR
Queue Stats
105W - 119L
1,349 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
9 / 1 / 5
8,792
879
10,441
8,332
3,749
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Persephone
JustSchwi
Persephone
12
2 / 2 / 11
7,818
782
7,821
6,408
2,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
Soprano978
Gilgamesh
13
5 / 1 / 11
8,301
830
7,245
7,534
4,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
10
2 / 4 / 1
6,556
656
6,267
10,890
6,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Janus
JaySwae
Janus
11
1 / 4 / 2
7,342
734
4,088
6,090
1,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
10
1 / 8 / 2
6,573
657
4,334
11,708
3,663
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
9
16
Kills
4
4
Deaths
16
27
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
9
1
5
11.5
L
Odin
2
4
1
0.63
L
Janus
JaySwae
Janus
1
4
2
0.5
W
Persephone
JustSchwi
Persephone
2
2
11
3.75
L
Medusa
1
8
2
0.25
W
Gilgamesh
Soprano978
Gilgamesh
5
1
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,507
Damage
14,689
22,274
Taken
28,688
10,673
Mitigated
11,223
3,789
Healing
1,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
10,441
3,105
0
1,105
8,332
3,749
653
1,807
6,261
0
26,054
L
Odin
6,267
1,315
0
724
10,890
6,008
0
3,395
7,267
0
11,434
L
Janus
JaySwae
Janus
4,088
74
0
620
6,090
1,552
0
1,035
4,999
27,623
0
W
Persephone
JustSchwi
Persephone
7,821
661
0
1,560
6,408
2,236
451
1,556
4,491
24,338
0
L
Medusa
4,334
1,974
0
0
11,708
3,663
0
3,039
8,387
0
9,847
W
Gilgamesh
Soprano978
Gilgamesh
7,245
2,056
268
856
7,534
4,688
480
623
6,695
0
18,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,911
Gold Earned
20,471
101
Minions Killed
99
4
Camps Cleared
3
532,290
Distance Traveled
512,587
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,792
879
37
4
1
175,580
1
L
Odin
6,556
656
14
1
0
182,556
3
L
Janus
7,342
734
72
7
3
177,873
0
W
Persephone
7,818
782
33
3
2
173,060
1
L
Medusa
6,573
657
13
1
0
152,158
0
W
Gilgamesh
8,301
830
31
3
1
183,650
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role