Player Matchup

Scylla
Scylla
op IeveIs
Scylla
Level 11
God Stats
3W - 4L
1,036 SR
Queue Stats
10W - 17L
1,147 Elo+
Party 2
Jing Wei
Jing Wei
op massacre2967
Jing Wei
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
44W - 69L
1,221 Elo+
Party 2
Danzaburou
Danzaburou
smokenclowns
Danzaburou
Level 156
God Stats
18W - 25L
1,221 SR
Queue Stats
808W - 793L
1,458 Elo+
Party 2
Team Averages
Level 58
1,252 SR
1,275 Elo+

VS

Team Averages
Level 38
1,405 SR
1,249 Elo+
Merlin
Merlin
AdaptRanger220
Merlin
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 31L
1,168 Elo+
Party 1
Hou Yi
Hou Yi
Bigblack2700
Hou Yi
Level 61
God Stats
0W - 1L
1,308 SR
Queue Stats
1W - 3L
1,299 Elo+
Solo
Lancelot
Lancelot
Silent Playz334
Lancelot
Level 46
God Stats
2W - 4L
1,408 SR
Queue Stats
119W - 165L
1,278 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
op IeveIs
Scylla
14
2 / 1 / 15
9,004
750
6,947
6,319
2,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
13
6 / 3 / 10
9,426
786
9,521
11,560
4,390
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
smokenclowns
Danzaburou
15
12 / 1 / 8
11,101
925
18,403
12,283
5,103
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 5
7,542
629
5,239
12,441
4,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hou Yi
11
2 / 7 / 1
7,895
658
7,437
12,163
4,955
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Lancelot
12
3 / 7 / 2
8,445
704
6,707
14,360
6,685
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
13
20
Kills
5
5
Deaths
20
33
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
6
5
0.42
L
Hou Yi
2
7
1
0.36
L
Lancelot
3
7
2
0.57
W
Scylla
op IeveIs
Scylla
2
1
15
9.5
W
Jing Wei
6
3
10
3.67
W
Danzaburou
smokenclowns
Danzaburou
12
1
8
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,871
Damage
19,383
30,162
Taken
38,964
11,549
Mitigated
16,031
5,953
Healing
1,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,239
642
0
240
12,441
4,391
0
2,325
10,116
15,047
0
L
Hou Yi
7,437
2,782
198
968
12,163
4,955
0
3,764
8,399
0
24,162
L
Lancelot
6,707
1,403
0
0
14,360
6,685
0
1,374
12,986
0
19,005
W
Scylla
op IeveIs
Scylla
6,947
493
0
320
6,319
2,056
535
1,397
4,922
21,830
0
W
Jing Wei
9,521
7,105
0
1,714
11,560
4,390
1,294
1,880
9,680
0
28,995
W
Danzaburou
smokenclowns
Danzaburou
18,403
10,254
0
3,919
12,283
5,103
697
2,338
9,945
0
46,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,531
Gold Earned
23,882
144
Minions Killed
90
7
Camps Cleared
2
607,008
Distance Traveled
587,152
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,542
629
16
1
1
188,942
2
L
Hou Yi
7,895
658
42
4
0
179,507
1
L
Lancelot
8,445
704
32
3
1
218,703
0
W
Scylla
9,004
750
42
4
1
220,456
0
W
Jing Wei
9,426
786
38
3
2
208,446
0
W
Danzaburou
11,101
925
64
5
4
178,106
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role