Player Matchup

Horus
Horus
 
Horus
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
BammBlamm
Janus
Level 105
God Stats
1W - 4L
1,250 SR
Queue Stats
33W - 34L
1,552 Elo+
Solo
Izanami
Izanami
ChronicWiper
Izanami
Level 44
God Stats
0W - 4L
1,500 SR
Queue Stats
55W - 78L
1,413 Elo+
Party 3
Kuzenbo
Kuzenbo
CrazyyGodd
Kuzenbo
Level 119
God Stats
6W - 9L
1,576 SR
Queue Stats
173W - 179L
1,501 Elo+
Solo
Ratatoskr
Ratatoskr
cheezitBill
Ratatoskr
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,272 Elo+
Solo
Team Averages
Level 89
1,465 SR
1,448 Elo+

VS

Team Averages
Level 104
1,470 SR
1,459 Elo+
Chiron
Chiron
KsBubba
Chiron
Level 69
God Stats
1W - 0L
1,337 SR
Queue Stats
57W - 49L
1,495 Elo+
Party 2
Hera
Hera
Lumina
Hera
Level 127
God Stats
2W - 2L
1,564 SR
Queue Stats
9W - 13L
1,417 Elo+
Party 1
Ares
Ares
PeleisMommy
Ares
Level 72
God Stats
3W - 0L
1,793 SR
Queue Stats
58W - 57L
1,538 Elo+
Party 2
Geb
Geb
SkyClipz
Geb
Level 129
God Stats
2W - 0L
1,497 SR
Queue Stats
19W - 15L
1,459 Elo+
Party 1
Gilgamesh
Gilgamesh
Sourgreenchips
Gilgamesh
Level 125
God Stats
6W - 7L
1,161 SR
Queue Stats
18W - 22L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
1 / 2 / 2
8,245
485
6,235
16,210
11,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Janus
BammBlamm
Janus
13
3 / 5 / 1
8,017
472
7,141
8,989
3,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
ChronicWiper
Izanami
13
0 / 3 / 2
7,864
463
5,734
11,014
4,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kuzenbo
CrazyyGodd
Kuzenbo
12
0 / 6 / 2
7,786
458
9,865
15,318
13,409
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ratatoskr
cheezitBill
Ratatoskr
13
3 / 7 / 1
8,329
490
8,522
15,904
6,340
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
KsBubba
Chiron
14
2 / 1 / 4
8,441
497
7,945
10,277
3,742
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hera
Lumina
Hera
13
1 / 2 / 5
7,826
460
7,089
6,878
3,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
8 / 2 / 4
9,374
551
8,929
15,691
7,923
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 1 / 10
8,074
475
4,490
13,479
12,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gilgamesh
Sourgreenchips
Gilgamesh
18
12 / 1 / 4
11,145
656
19,632
16,845
12,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
50
7
Kills
23
23
Deaths
7
8
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
2
2
1
L
Janus
BammBlamm
Janus
3
5
1
0.7
L
Izanami
ChronicWiper
Izanami
0
3
2
0.33
L
Kuzenbo
CrazyyGodd
Kuzenbo
0
6
2
0.17
W
Chiron
KsBubba
Chiron
2
1
4
4
W
Hera
Lumina
Hera
1
2
5
1.75
W
8
2
4
5
W
0
1
10
5
W
Gilgamesh
Sourgreenchips
Gilgamesh
12
1
4
14
L
Ratatoskr
cheezitBill
Ratatoskr
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,497
Damage
48,085
67,435
Taken
63,170
39,406
Mitigated
39,492
14,083
Healing
21,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
6,235
3,270
1,284
5,660
16,210
11,448
0
6,692
9,518
0
34,779
L
Janus
BammBlamm
Janus
7,141
238
0
892
8,989
3,689
0
2,540
6,449
50,644
0
L
Izanami
ChronicWiper
Izanami
5,734
3,207
0
2,959
11,014
4,520
1,416
3,721
7,293
0
60,478
L
Kuzenbo
CrazyyGodd
Kuzenbo
9,865
2,690
0
250
15,318
13,409
77
4,665
10,653
55,401
0
W
Chiron
KsBubba
Chiron
7,945
2,286
1,228
2,700
10,277
3,742
1,238
1,125
9,144
0
63,853
W
Hera
Lumina
Hera
7,089
2,821
47
1,524
6,878
3,059
1,144
2,582
4,122
53,395
0
W
8,929
1,180
0
5,860
15,691
7,923
54
3,509
12,031
55,605
0
W
4,490
623
0
2,626
13,479
12,161
38
1,990
11,313
20,211
0
W
Gilgamesh
Sourgreenchips
Gilgamesh
19,632
6,332
0
7,380
16,845
12,607
648
7,163
9,554
0
94,230
L
Ratatoskr
cheezitBill
Ratatoskr
8,522
2,839
0
3,038
15,904
6,340
0
2,890
13,014
0
51,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,241
Gold Earned
44,860
421
Minions Killed
441
0
Camps Cleared
0
1,566,528
Distance Traveled
1,655,416
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,245
485
40
2
0
328,179
2
L
Janus
8,017
472
90
5
0
304,850
0
L
Izanami
7,864
463
136
8
0
277,734
4
L
Kuzenbo
7,786
458
82
5
0
302,916
2
W
Chiron
8,441
497
107
6
0
289,243
4
W
Hera
7,826
460
71
4
0
310,964
3
W
Ares
9,374
551
86
5
0
365,683
3
W
Geb
8,074
475
34
2
0
342,087
2
W
Gilgamesh
11,145
656
143
8
0
347,439
2
L
Ratatoskr
8,329
490
73
4
0
352,849
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role