Player Matchup

Merlin
Merlin
 
Merlin
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
DRLS
Hercules
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 54L
1,560 Elo+
Party 1
Cu Chulainn
Cu Chulainn
GonzaloGMV
Cu Chulainn
Level 89
God Stats
2W - 6L
1,554 SR
Queue Stats
49W - 54L
1,528 Elo+
Party 1
Xbalanque
Xbalanque
JonBeeee
Xbalanque
Level 66
God Stats
13W - 7L
1,492 SR
Queue Stats
264W - 235L
1,529 Elo+
Solo
Team Averages
Level 92
1,509 SR
1,523 Elo+

VS

Team Averages
Level 116
1,499 SR
1,521 Elo+
Freya
Freya
GadOfGads
Freya
Level 117
God Stats
2W - 0L
1,500 SR
Queue Stats
205W - 204L
1,548 Elo+
Party 3
Osiris
Osiris
Lidor1221
Osiris
Level 107
God Stats
2W - 1L
1,527 SR
Queue Stats
96W - 99L
1,574 Elo+
Solo
Achilles
Achilles
SailorMunder
Achilles
Level 109
God Stats
54W - 51L
1,540 SR
Queue Stats
205W - 205L
1,548 Elo+
Party 3
Nox
Nox
TheMariWano
Nox
Level 124
God Stats
3W - 4L
1,398 SR
Queue Stats
23W - 25L
1,415 Elo+
Solo
Ravana
Ravana
kingfireslayer
Ravana
Level 122
God Stats
1W - 2L
1,531 SR
Queue Stats
75W - 72L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
1 / 3 / 0
10,053
479
6,454
12,226
5,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
 
Tsukuyomi
14
1 / 7 / 2
8,638
411
8,786
18,155
9,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
DRLS
Hercules
12
2 / 3 / 2
9,234
440
8,555
16,044
19,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cu Chulainn
GonzaloGMV
Cu Chulainn
18
1 / 2 / 0
11,175
532
17,484
21,523
27,902
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Xbalanque
JonBeeee
Xbalanque
15
2 / 7 / 3
10,080
480
10,957
15,926
7,520
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
GadOfGads
Freya
17
7 / 3 / 4
11,275
537
18,230
22,598
11,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Osiris
Lidor1221
Osiris
17
2 / 0 / 3
10,741
511
12,351
19,477
23,454
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
SailorMunder
Achilles
14
3 / 3 / 5
9,687
461
4,964
10,677
11,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
7 / 0 / 3
12,098
576
13,862
10,279
5,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
3 / 1 / 6
10,760
512
9,227
12,465
10,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
43
7
Kills
22
22
Deaths
7
7
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
3
0
0.33
L
Tsukuyomi
 
Tsukuyomi
1
7
2
0.29
L
Hercules
DRLS
Hercules
2
3
2
1
W
Freya
GadOfGads
Freya
7
3
4
3
L
Cu Chulainn
GonzaloGMV
Cu Chulainn
1
2
0
0.5
L
Xbalanque
JonBeeee
Xbalanque
2
7
3
0.5
W
Osiris
Lidor1221
Osiris
2
0
3
3.5
W
Achilles
SailorMunder
Achilles
3
3
5
1.83
W
7
0
3
8.5
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,236
Damage
58,634
83,874
Taken
75,496
69,838
Mitigated
63,045
18,056
Healing
34,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
6,454
319
0
1,634
12,226
5,847
499
6,249
5,977
96,193
0
L
Tsukuyomi
 
Tsukuyomi
8,786
2,034
2
4,669
18,155
9,118
132
5,990
12,165
0
60,944
L
Hercules
DRLS
Hercules
8,555
2,331
161
3,652
16,044
19,451
66
8,271
7,773
0
31,669
W
Freya
GadOfGads
Freya
18,230
5,406
0
13,988
22,598
11,957
363
1,559
21,039
83,420
7,320
L
Cu Chulainn
GonzaloGMV
Cu Chulainn
17,484
4,108
0
3,793
21,523
27,902
0
1,154
20,369
0
102,227
L
Xbalanque
JonBeeee
Xbalanque
10,957
6,203
0
4,145
15,926
7,520
1,134
8,869
7,057
0
83,620
W
Osiris
Lidor1221
Osiris
12,351
5,999
0
4,692
19,477
23,454
0
0
19,477
0
85,217
W
Achilles
SailorMunder
Achilles
4,964
1,377
513
3,454
10,677
11,614
151
1,535
9,142
0
19,153
W
13,862
1,211
0
2,342
10,279
5,539
412
3,064
7,215
110,750
0
W
9,227
3,292
0
9,252
12,465
10,481
0
1,114
11,351
0
100,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,180
Gold Earned
54,561
611
Minions Killed
627
0
Camps Cleared
0
1,988,804
Distance Traveled
1,970,063
25
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,053
479
166
8
0
361,861
2
L
Tsukuyomi
8,638
411
85
4
0
453,454
6
L
Hercules
9,234
440
39
2
0
404,556
6
W
Freya
11,275
537
129
6
0
398,531
5
L
Cu Chulainn
11,175
532
187
9
0
400,634
3
L
Xbalanque
10,080
480
134
6
0
368,299
8
W
Osiris
10,741
511
147
7
0
460,589
9
W
Achilles
9,687
461
31
1
0
234,102
1
W
Nox
12,098
576
179
9
0
431,803
5
W
Ravana
10,760
512
141
7
0
445,038
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role