Player Matchup

Artemis
Artemis
MagicMoi
Artemis
Level 52
God Stats
18W - 19L
1,593 SR
Queue Stats
98W - 141L
1,380 Elo+
Solo
Nemesis
Nemesis
dan-i_06
Nemesis
Level 38
God Stats
0W - 3L
1,239 SR
Queue Stats
21W - 43L
1,130 Elo+
Solo
Ao Kuang
Ao Kuang
trashpandadeclan
Ao Kuang
Level 84
God Stats
1W - 1L
1,740 SR
Queue Stats
110W - 159L
1,355 Elo+
Solo
Team Averages
Level 58
1,524 SR
1,288 Elo+

VS

Team Averages
Level 106
1,514 SR
1,448 Elo+
Janus
Janus
Nanou8201
Janus
Level 85
God Stats
13W - 31L
1,355 SR
Queue Stats
75W - 102L
1,436 Elo+
Party 1
Ymir
Ymir
xATC MisterFun
Ymir
Level 125
God Stats
6W - 6L
1,618 SR
Queue Stats
135W - 203L
1,438 Elo+
Party 1
Gilgamesh
Gilgamesh
xATC NanoWeapon
Gilgamesh
Level 107
God Stats
8W - 5L
1,571 SR
Queue Stats
128W - 188L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
MagicMoi
Artemis
7
1 / 1 / 0
6,415
583
3,728
4,285
1,810
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nemesis
dan-i_06
Nemesis
11
1 / 4 / 1
7,085
644
4,529
12,855
8,777
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

6
0 / 1 / 1
6,003
546
1,267
2,733
1,019
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Nanou8201
Janus
12
2 / 1 / 4
7,875
716
6,205
3,757
1,254
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 0 / 4
7,864
715
2,477
8,264
6,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
xATC NanoWeapon
Gilgamesh
12
3 / 1 / 3
8,317
756
5,245
9,431
5,499
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
2
Kills
6
6
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Artemis
MagicMoi
Artemis
1
1
0
1
W
Janus
Nanou8201
Janus
2
1
4
4
L
Nemesis
dan-i_06
Nemesis
1
4
1
0.38
L
0
1
1
0.5
W
1
0
4
3
W
Gilgamesh
xATC NanoWeapon
Gilgamesh
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,524
Damage
13,927
19,873
Taken
21,452
11,606
Mitigated
13,723
1,698
Healing
5,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
MagicMoi
Artemis
3,728
637
0
166
4,285
1,810
0
3,151
1,134
0
9,219
W
Janus
Nanou8201
Janus
6,205
235
277
283
3,757
1,254
1,355
141
3,616
32,441
0
L
Nemesis
dan-i_06
Nemesis
4,529
328
45
594
12,855
8,777
0
5,351
7,504
0
26,482
L
1,267
371
0
893
2,733
1,019
0
855
1,878
3,180
0
W
2,477
488
0
2,936
8,264
6,970
373
658
7,606
15,508
0
W
Gilgamesh
xATC NanoWeapon
Gilgamesh
5,245
1,607
806
869
9,431
5,499
408
964
8,467
0
19,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,503
Gold Earned
24,056
41
Minions Killed
115
3
Camps Cleared
7
361,251
Distance Traveled
540,521
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,415
583
10
1
0
93,358
3
W
Janus
7,875
716
64
6
4
176,712
0
L
Nemesis
7,085
644
26
2
2
223,501
2
L
Ao Kuang
6,003
546
5
0
1
44,392
0
W
Ymir
7,864
715
20
2
1
156,449
0
W
Gilgamesh
8,317
756
31
3
2
207,360
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role