Player Matchup

Zeus
Zeus
 
Zeus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
 
Sobek
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
AestheticNate
Cabrakan
Level 87
God Stats
6W - 5L
1,265 SR
Queue Stats
37W - 19L
1,500 Elo+
Solo
Set
Set
Eric44101
Set
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
234W - 252L
1,366 Elo+
Party 1
Sol
Sol
QueenByWendy
Sol
Level 63
God Stats
5W - 6L
1,480 SR
Queue Stats
198W - 219L
1,328 Elo+
Solo
Team Averages
Level 92
1,449 SR
1,439 Elo+

VS

Team Averages
Level 80
1,472 SR
1,320 Elo+
Hel
Hel
DsGodChan
Hel
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,125 Elo+
Solo
Scylla
Scylla
H3LOMYNAMEIS
Scylla
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 27L
1,512 Elo+
Solo
Hachiman
Hachiman
Johnwick2231
Hachiman
Level 45
God Stats
3W - 4L
1,344 SR
Queue Stats
40W - 41L
1,265 Elo+
Solo
Lancelot
Lancelot
inertiasc
Lancelot
Level 106
God Stats
5W - 6L
1,648 SR
Queue Stats
69W - 75L
1,375 Elo+
Solo
Tyr
Tyr
xAculous
Tyr
Level 121
God Stats
1W - 5L
1,367 SR
Queue Stats
140W - 151L
1,320 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
17
9 / 0 / 1
10,040
528
13,873
8,205
3,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sobek
 
Sobek
13
2 / 0 / 7
8,590
452
6,047
14,431
18,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cabrakan
AestheticNate
Cabrakan
13
2 / 3 / 4
8,157
429
9,350
12,577
18,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
3 / 1 / 8
8,739
460
5,786
14,758
7,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
3 / 4 / 6
9,162
482
9,582
16,414
7,021
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 2
6,596
347
4,672
5,826
2,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
14
2 / 2 / 1
8,697
458
9,789
10,459
4,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
Johnwick2231
Hachiman
11
2 / 7 / 1
7,523
396
7,609
14,511
5,542
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
inertiasc
Lancelot
13
1 / 5 / 2
8,385
441
6,878
13,443
5,739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 3 / 1
9,889
520
8,523
19,301
19,941
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
14
19
Kills
7
8
Deaths
19
26
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
9
0
1
9.5
W
Sobek
 
Sobek
2
0
7
5.5
W
Cabrakan
AestheticNate
Cabrakan
2
3
4
1.33
L
0
2
2
0.5
W
3
1
8
7
L
Scylla
2
2
1
1.25
L
Hachiman
Johnwick2231
Hachiman
2
7
1
0.36
W
3
4
6
1.5
L
Lancelot
inertiasc
Lancelot
1
5
2
0.4
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,638
Damage
37,471
66,385
Taken
63,540
54,907
Mitigated
37,955
16,970
Healing
13,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
13,873
1,857
0
620
8,205
3,282
405
2,593
5,612
61,697
0
W
Sobek
 
Sobek
6,047
461
0
3,858
14,431
18,114
450
3,429
11,002
24,930
0
W
Cabrakan
AestheticNate
Cabrakan
9,350
2,600
0
782
12,577
18,898
50
84
12,493
34,915
5,290
L
4,672
537
666
2,534
5,826
2,350
0
4,161
1,665
20,214
0
W
5,786
1,789
0
3,222
14,758
7,592
153
3,748
11,010
0
58,018
L
Scylla
9,789
558
0
500
10,459
4,383
0
5,343
4,790
69,765
0
L
Hachiman
Johnwick2231
Hachiman
7,609
4,707
0
2,794
14,511
5,542
261
10,569
3,848
0
33,774
W
9,582
2,967
57
8,431
16,414
7,021
3,556
4,607
11,807
79,982
0
L
Lancelot
inertiasc
Lancelot
6,878
1,230
0
500
13,443
5,739
0
6,299
6,898
0
55,659
L
8,523
911
0
6,662
19,301
19,941
96
10,649
8,508
0
67,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,688
Gold Earned
41,090
367
Minions Killed
382
0
Camps Cleared
0
1,726,987
Distance Traveled
1,653,872
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,040
528
101
5
0
366,719
2
W
Sobek
8,590
452
20
1
0
382,487
0
W
Cabrakan
8,157
429
44
2
0
318,883
5
L
Hel
6,596
347
25
1
0
210,260
1
W
Set
8,739
460
75
4
0
350,226
0
L
Scylla
8,697
458
102
5
0
376,046
4
L
Hachiman
7,523
396
48
3
0
285,791
3
W
Sol
9,162
482
127
7
0
308,672
3
L
Lancelot
8,385
441
99
5
0
407,110
0
L
Tyr
9,889
520
108
6
0
374,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role