Player Matchup

Khepri
Khepri
ImBlem4Real
Khepri
Level 29
God Stats
16W - 1L
1,975 SR
Queue Stats
50W - 4L
1,926 Elo+
Party 1
Hercules
Hercules
ReyDaviee
Hercules
Level 157
God Stats
7W - 1L
2,004 SR
Queue Stats
41W - 5L
2,005 Elo+
Party 1
Freya
Freya
ScuffedAnt
Freya
Level 52
God Stats
13W - 1L
2,004 SR
Queue Stats
101W - 23L
1,789 Elo+
Party 1
Team Averages
Level 79
1,994 SR
1,906 Elo+

VS

Team Averages
Level 71
1,594 SR
1,566 Elo+
Zeus
Zeus
WeaselMalone
Zeus
Level 42
God Stats
2W - 2L
1,950 SR
Queue Stats
8W - 15L
1,330 Elo+
Solo
Sylvanus
Sylvanus
ZxerkZy
Sylvanus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 5L
1,708 Elo+
Party 2
Mercury
Mercury
ajsMKK
Mercury
Level 145
God Stats
0W - 1L
1,332 SR
Queue Stats
17W - 9L
1,659 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
11
0 / 0 / 10
7,356
736
2,801
6,737
6,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hercules
ReyDaviee
Hercules
12
2 / 0 / 11
7,222
722
7,206
7,942
7,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Freya
14
11 / 0 / 2
8,682
868
11,031
6,314
3,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 0
5,778
578
5,045
7,144
2,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
ZxerkZy
Sylvanus
9
0 / 5 / 0
5,776
578
6,563
10,885
6,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Mercury
ajsMKK
Mercury
10
0 / 2 / 0
5,931
593
2,446
5,497
2,581
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
0
13
Kills
0
0
Deaths
13
23
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Khepri
0
0
10
5
W
Hercules
ReyDaviee
Hercules
2
0
11
7.5
W
Freya
11
0
2
12
L
0
6
0
0
L
Sylvanus
ZxerkZy
Sylvanus
0
5
0
0
L
Mercury
ajsMKK
Mercury
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,038
Damage
14,054
20,993
Taken
23,526
17,298
Mitigated
12,144
9,028
Healing
5,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
2,801
294
0
2,235
6,737
6,553
296
2,683
4,054
11,322
0
W
Hercules
ReyDaviee
Hercules
7,206
2,699
0
3,826
7,942
7,381
427
4,154
3,788
0
16,871
W
Freya
11,031
3,651
0
2,967
6,314
3,364
1,022
4,210
2,104
30,749
2,755
L
5,045
1,200
0
360
7,144
2,812
0
3,941
3,030
11,786
0
L
Sylvanus
ZxerkZy
Sylvanus
6,563
1,550
1,388
2,984
10,885
6,751
0
5,977
4,718
17,436
3,551
L
Mercury
ajsMKK
Mercury
2,446
948
0
321
5,497
2,581
0
2,973
2,408
0
17,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,260
Gold Earned
17,485
96
Minions Killed
84
5
Camps Cleared
3
534,589
Distance Traveled
495,121
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
7,356
736
10
1
1
173,954
0
W
Hercules
7,222
722
29
3
0
190,386
3
W
Freya
8,682
868
57
6
4
170,249
0
L
Zeus
5,778
578
16
2
0
143,678
3
L
Sylvanus
5,776
578
38
4
1
140,046
1
L
Mercury
5,931
593
30
3
2
211,397
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role