Player Matchup

Zeus
Zeus
GearsRAM24V
Zeus
Level 43
God Stats
3W - 6L
1,500 SR
Queue Stats
11W - 11L
1,618 Elo+
Solo
Cthulhu
Cthulhu
JayB-Smoove
Cthulhu
Level 25
God Stats
1W - 0L
1,332 SR
Queue Stats
13W - 11L
1,274 Elo+
Party 2
Loki
Loki
SLACKER__007
Loki
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,250 Elo+
Party 2
Team Averages
Level 43
1,444 SR
1,381 Elo+

VS

Team Averages
Level 36
1,434 SR
1,117 Elo+
Ra
Ra
Black Jesus6921
Ra
Level 16
God Stats
3W - 3L
1,500 SR
Queue Stats
178W - 282L
1,158 Elo+
Party 1
Fenrir
Fenrir
HumbleBeast9079
Fenrir
Level 55
God Stats
1W - 5L
1,083 SR
Queue Stats
141W - 232L
1,051 Elo+
Party 1
Nike
Nike
PhoticSkarz
Nike
Level 36
God Stats
0W - 1L
1,718 SR
Queue Stats
4W - 12L
1,142 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 5
9,487
678
11,518
8,652
3,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cthulhu
JayB-Smoove
Cthulhu
15
3 / 0 / 7
10,639
760
7,300
9,903
15,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
5 / 0 / 5
10,001
714
8,333
7,275
3,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 2
7,656
547
1,847
3,836
1,347
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 8 / 3
7,775
555
6,135
16,583
7,127
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 2 / 0
8,725
623
7,743
15,431
11,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
11
Kills
3
3
Deaths
11
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
1
2
1
W
3
3
5
1.83
L
0
8
3
0.19
W
Cthulhu
JayB-Smoove
Cthulhu
3
0
7
6.5
L
3
2
0
1.5
W
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,151
Damage
15,725
25,830
Taken
35,850
22,794
Mitigated
19,614
7,825
Healing
5,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,847
146
108
112
3,836
1,347
0
2,400
1,436
16,771
0
W
11,518
3,214
0
3,153
8,652
3,361
141
766
7,721
42,999
0
L
6,135
1,952
452
2,487
16,583
7,127
0
7,392
9,191
0
17,076
W
Cthulhu
JayB-Smoove
Cthulhu
7,300
395
128
3,220
9,903
15,443
366
1,050
8,470
22,035
0
L
7,743
1,160
0
2,200
15,431
11,140
0
9,560
5,871
0
32,291
W
8,333
1,453
0
1,324
7,275
3,990
2,544
713
6,459
0
37,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,127
Gold Earned
24,156
142
Minions Killed
108
4
Camps Cleared
6
704,926
Distance Traveled
623,411
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,656
547
24
2
1
139,015
0
W
Zeus
9,487
678
61
4
3
208,701
2
L
Fenrir
7,775
555
28
2
2
231,272
0
W
Cthulhu
10,639
760
26
2
0
245,820
3
L
Nike
8,725
623
56
4
3
253,124
4
W
Loki
10,001
714
55
4
1
250,405
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role