Player Matchup

Odin
Odin
Calesface
Odin
Level 119
God Stats
19W - 9L
1,661 SR
Queue Stats
403W - 252L
1,664 Elo+
Party 3
Ah Puch
Ah Puch
EpicEggo
Ah Puch
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 17L
1,629 Elo+
Party 2
Jing Wei
Jing Wei
SimpleHorse
Jing Wei
Level 121
God Stats
38W - 20L
1,645 SR
Queue Stats
415W - 267L
1,676 Elo+
Party 3
Da Ji
Da Ji
bigchief2149252
Da Ji
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
152W - 141L
1,582 Elo+
Party 2
Chaac
Chaac
darthtaco1
Chaac
Level 108
God Stats
11W - 9L
1,608 SR
Queue Stats
331W - 183L
1,679 Elo+
Party 3
Team Averages
Level 126
1,583 SR
1,646 Elo+

VS

Team Averages
Level 123
1,543 SR
1,624 Elo+
Heimdallr
Heimdallr
AsianNash642
Heimdallr
Level 129
God Stats
11W - 5L
1,800 SR
Queue Stats
549W - 386L
1,644 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Drcoconut77
Tsukuyomi
Level 104
God Stats
0W - 1L
1,308 SR
Queue Stats
25W - 24L
1,655 Elo+
Party 1
Athena
Athena
IrvinWarfare
Athena
Level 156
God Stats
0W - 2L
1,316 SR
Queue Stats
37W - 30L
1,626 Elo+
Solo
Janus
Janus
WashedUpOldMan
Janus
Level 120
God Stats
3W - 4L
1,519 SR
Queue Stats
153W - 141L
1,544 Elo+
Solo
Hercules
Hercules
xx2noob4youxxx
Hercules
Level 107
God Stats
82W - 64L
1,772 SR
Queue Stats
506W - 352L
1,651 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
18
4 / 1 / 11
11,902
700
10,905
20,966
25,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Puch
EpicEggo
Ah Puch
20
7 / 1 / 8
12,360
727
28,895
10,862
5,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jing Wei
SimpleHorse
Jing Wei
20
4 / 2 / 12
12,009
706
17,392
15,805
8,127
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
6 / 5 / 4
11,924
701
17,389
20,294
10,094
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
19
2 / 3 / 16
11,500
676
17,542
30,199
30,280
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AsianNash642
Heimdallr
19
2 / 5 / 3
11,400
671
24,180
19,201
11,202
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Tsukuyomi
Drcoconut77
Tsukuyomi
16
1 / 9 / 2
10,154
597
11,389
21,910
10,165
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
17
2 / 6 / 5
10,864
639
9,443
21,883
26,704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

20
4 / 2 / 4
12,722
748
20,688
18,110
8,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
18
3 / 1 / 4
11,090
652
10,930
26,994
26,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
30
23
Kills
12
12
Deaths
23
51
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
AsianNash642
Heimdallr
2
5
3
0.7
W
Odin
4
1
11
9.5
L
Tsukuyomi
Drcoconut77
Tsukuyomi
1
9
2
0.22
W
Ah Puch
EpicEggo
Ah Puch
7
1
8
11
L
Athena
2
6
5
0.75
W
Jing Wei
SimpleHorse
Jing Wei
4
2
12
5
L
4
2
4
3
W
6
5
4
1.6
W
Chaac
2
3
16
3.33
L
Hercules
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,123
Damage
76,630
98,126
Taken
108,098
79,692
Mitigated
83,656
32,445
Healing
19,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
AsianNash642
Heimdallr
24,180
16,724
0
4,981
19,201
11,202
1,472
5,018
14,183
0
77,721
W
Odin
10,905
1,688
795
6,946
20,966
25,476
0
6,236
14,413
3,238
13,806
L
Tsukuyomi
Drcoconut77
Tsukuyomi
11,389
2,474
0
832
21,910
10,165
0
5,454
16,456
0
34,176
W
Ah Puch
EpicEggo
Ah Puch
28,895
1,062
0
3,896
10,862
5,715
96
6,550
4,202
72,865
0
L
Athena
9,443
3,021
0
790
21,883
26,704
0
6,230
15,653
22,007
0
W
Jing Wei
SimpleHorse
Jing Wei
17,392
14,369
0
5,330
15,805
8,127
321
4,481
11,065
0
68,997
L
20,688
1,849
98
3,317
18,110
8,638
0
4,203
13,907
70,977
0
W
17,389
4,718
0
5,039
20,294
10,094
0
5,994
14,128
0
46,737
W
Chaac
17,542
3,297
486
9,953
30,199
30,280
312
6,870
23,206
0
43,010
L
Hercules
10,930
2,368
812
8,826
26,994
26,947
0
9,790
17,204
0
21,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,695
Gold Earned
56,230
343
Minions Killed
340
0
Camps Cleared
0
1,868,005
Distance Traveled
1,637,883
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
11,400
671
110
6
0
292,368
1
W
Odin
11,902
700
11
1
0
364,951
3
L
Tsukuyomi
10,154
597
43
3
0
315,446
2
W
Ah Puch
12,360
727
123
7
0
343,519
1
L
Athena
10,864
639
18
1
0
296,729
3
W
Jing Wei
12,009
706
103
6
0
349,541
3
L
Janus
12,722
748
138
8
0
372,048
4
W
Da Ji
11,924
701
52
3
0
385,543
2
W
Chaac
11,500
676
54
3
0
424,451
2
L
Hercules
11,090
652
31
2
0
361,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role