Player Matchup

Hun Batz
Hun Batz
Lazin
Hun Batz
Level 44
God Stats
3W - 1L
1,573 SR
Queue Stats
123W - 124L
1,492 Elo+
Party 2
Baron Samedi
Baron Samedi
Moewhaha
Baron Samedi
Level 152
God Stats
592W - 502L
1,639 SR
Queue Stats
833W - 887L
1,577 Elo+
Solo
Neith
Neith
RaiNMan666
Neith
Level 142
God Stats
30W - 24L
1,626 SR
Queue Stats
103W - 97L
1,524 Elo+
Solo
Sun Wukong
Sun Wukong
Zeffiirr
Sun Wukong
Level 38
God Stats
1W - 3L
1,011 SR
Queue Stats
102W - 106L
1,511 Elo+
Party 2
Lancelot
Lancelot
frol47
Lancelot
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 106L
1,512 Elo+
Party 2
Team Averages
Level 85
1,470 SR
1,523 Elo+

VS

Team Averages
Level 63
1,548 SR
1,431 Elo+
Thanatos
Thanatos
 
Thanatos
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
AdrianaOR
Morgan Le Fay
Level 27
God Stats
4W - 3L
1,473 SR
Queue Stats
64W - 77L
1,382 Elo+
Party 1
Khepri
Khepri
Carnage23
Khepri
Level 36
God Stats
6W - 5L
1,545 SR
Queue Stats
48W - 72L
1,353 Elo+
Party 1
Cernunnos
Cernunnos
Euryon
Cernunnos
Level 43
God Stats
0W - 2L
1,500 SR
Queue Stats
51W - 55L
1,426 Elo+
Party 3
Sol
Sol
PureHatred
Sol
Level 123
God Stats
1W - 1L
1,723 SR
Queue Stats
46W - 35L
1,495 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Lazin
Hun Batz
20
1 / 5 / 22
13,583
1,045
21,612
16,866
7,517
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Moewhaha
Baron Samedi
20
5 / 1 / 21
15,506
1,193
33,646
22,177
18,495
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
20
18 / 1 / 12
17,690
1,361
49,404
16,858
7,883
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
Zeffiirr
Sun Wukong
20
3 / 6 / 22
13,612
1,047
20,114
28,960
26,268
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lancelot
frol47
Lancelot
20
6 / 7 / 14
13,798
1,061
14,753
22,586
10,042
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

123

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
20
5 / 6 / 11
14,090
1,084
26,817
34,214
20,445
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
AdrianaOR
Morgan Le Fay
19
1 / 12 / 13
13,002
1,000
17,521
32,524
19,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
Carnage23
Khepri
20
1 / 5 / 15
14,405
1,108
4,856
27,737
46,037
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cernunnos
Euryon
Cernunnos
19
6 / 4 / 13
14,557
1,120
27,621
24,591
14,189
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
7 / 6 / 8
14,511
1,116
23,714
25,238
12,848
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
80
33
Kills
20
20
Deaths
33
91
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
5
6
11
1.75
L
Morgan Le Fay
AdrianaOR
Morgan Le Fay
1
12
13
0.63
L
Khepri
Carnage23
Khepri
1
5
15
1.7
L
Cernunnos
Euryon
Cernunnos
6
4
13
3.13
W
Hun Batz
Lazin
Hun Batz
1
5
22
2.4
W
Baron Samedi
Moewhaha
Baron Samedi
5
1
21
15.5
L
7
6
8
1.83
W
Neith
18
1
12
24
W
Sun Wukong
Zeffiirr
Sun Wukong
3
6
22
2.33
W
Lancelot
frol47
Lancelot
6
7
14
1.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

139,529
Damage
100,529
107,447
Taken
144,304
70,205
Mitigated
112,676
31,568
Healing
25,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
26,817
5,605
0
15,240
34,214
20,445
0
14,768
19,446
0
46,826
L
Morgan Le Fay
AdrianaOR
Morgan Le Fay
17,521
1,565
165
2,946
32,524
19,157
0
5,580
26,944
49,813
0
L
Khepri
Carnage23
Khepri
4,856
411
0
1,643
27,737
46,037
0
4,375
23,362
8,953
0
L
Cernunnos
Euryon
Cernunnos
27,621
13,258
0
1,765
24,591
14,189
0
5,975
18,616
0
60,083
W
Hun Batz
Lazin
Hun Batz
21,612
5,201
0
0
16,866
7,517
0
9,243
7,623
0
40,371
W
Baron Samedi
Moewhaha
Baron Samedi
33,646
1,382
10,089
12,449
22,177
18,495
0
7,753
14,424
62,252
0
L
23,714
7,984
0
3,263
25,238
12,848
0
2,948
22,290
62,436
0
W
Neith
49,404
35,519
0
3,819
16,858
7,883
0
9,985
6,873
0
99,239
W
Sun Wukong
Zeffiirr
Sun Wukong
20,114
3,151
0
5,052
28,960
26,268
0
11,814
17,146
0
30,673
W
Lancelot
frol47
Lancelot
14,753
4,474
0
159
22,586
10,042
0
7,296
15,290
0
32,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,189
Gold Earned
70,565
281
Minions Killed
269
8
Camps Cleared
9
1,443,894
Distance Traveled
1,264,418
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
14,090
1,084
39
3
6
296,555
3
L
Morgan Le Fay
13,002
1,000
69
5
0
222,688
0
L
Khepri
14,405
1,108
3
0
0
238,688
0
L
Cernunnos
14,557
1,120
60
5
1
258,659
0
W
Hun Batz
13,583
1,045
51
4
2
291,558
5
W
Baron Samedi
15,506
1,193
69
5
0
304,255
4
L
Sol
14,511
1,116
98
8
2
247,828
1
W
Neith
17,690
1,361
102
8
1
271,428
3
W
Sun Wukong
13,612
1,047
18
1
0
281,742
0
W
Lancelot
13,798
1,061
41
3
5
294,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role