Player Matchup

Awilix
Awilix
Blackl3ull97
Awilix
Level 157
God Stats
7W - 2L
1,818 SR
Queue Stats
402W - 367L
1,571 Elo+
Party 1
Izanami
Izanami
TimTheTerroriser
Izanami
Level 128
God Stats
1W - 2L
1,072 SR
Queue Stats
341W - 301L
1,533 Elo+
Party 1
Cabrakan
Cabrakan
itz_NARFMAN
Cabrakan
Level 159
God Stats
12W - 5L
1,748 SR
Queue Stats
537W - 449L
1,574 Elo+
Party 1
Vamana
Vamana
laalabumba
Vamana
Level 160
God Stats
18W - 14L
1,638 SR
Queue Stats
475W - 415L
1,578 Elo+
Party 1
Merlin
Merlin
untd_untd_wmbo_
Merlin
Level 143
God Stats
17W - 3L
1,841 SR
Queue Stats
434W - 380L
1,584 Elo+
Party 1
Team Averages
Level 149
1,623 SR
1,568 Elo+

VS

Team Averages
Level 123
1,593 SR
1,599 Elo+
Yu Huang
Yu Huang
BaldKevin
Yu Huang
Level 123
God Stats
1W - 2L
1,562 SR
Queue Stats
38W - 29L
1,642 Elo+
Party 3
Thor
Thor
Blu3rj
Thor
Level 106
God Stats
8W - 6L
1,616 SR
Queue Stats
123W - 112L
1,570 Elo+
Party 2
Cu Chulainn
Cu Chulainn
StayDying
Cu Chulainn
Level 69
God Stats
0W - 2L
1,663 SR
Queue Stats
5W - 8L
1,549 Elo+
Party 3
Rama
Rama
Virtuly
Rama
Level 158
God Stats
5W - 6L
1,678 SR
Queue Stats
588W - 508L
1,653 Elo+
Party 3
Khepri
Khepri
Vlone Amir
Khepri
Level 160
God Stats
0W - 3L
1,445 SR
Queue Stats
208W - 204L
1,582 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
16
5 / 0 / 3
9,935
552
6,161
10,634
4,609
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

15
1 / 3 / 3
9,746
541
7,192
11,819
4,879
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
itz_NARFMAN
Cabrakan
14
3 / 2 / 5
8,704
484
5,248
14,494
14,584
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Vamana
laalabumba
Vamana
15
0 / 1 / 2
9,829
546
7,389
16,388
16,461
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
6 / 0 / 4
10,718
595
12,377
6,992
3,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
BaldKevin
Yu Huang
14
0 / 4 / 1
8,459
470
5,026
11,640
5,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
Blu3rj
Thor
10
0 / 5 / 1
6,754
375
2,911
12,120
5,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cu Chulainn
StayDying
Cu Chulainn
16
1 / 1 / 0
9,360
520
9,065
14,111
14,179
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Rama
Virtuly
Rama
15
3 / 3 / 2
9,325
518
8,044
11,535
4,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Khepri
Vlone Amir
Khepri
8
2 / 2 / 1
6,373
354
2,509
9,791
4,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
15
Kills
6
6
Deaths
15
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
BaldKevin
Yu Huang
0
4
1
0.13
W
Awilix
5
0
3
6.5
L
Thor
Blu3rj
Thor
0
5
1
0.1
L
Cu Chulainn
StayDying
Cu Chulainn
1
1
0
1
W
1
3
3
0.83
L
Rama
Virtuly
Rama
3
3
2
1.33
L
Khepri
Vlone Amir
Khepri
2
2
1
1.25
W
Cabrakan
itz_NARFMAN
Cabrakan
3
2
5
2.75
W
Vamana
laalabumba
Vamana
0
1
2
1
W
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,367
Damage
27,555
60,327
Taken
59,197
43,771
Mitigated
34,373
16,138
Healing
11,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
BaldKevin
Yu Huang
5,026
527
0
625
11,640
5,336
0
6,559
4,693
68,399
0
W
Awilix
6,161
2,490
0
1,898
10,634
4,609
0
1,030
9,538
0
89,320
L
Thor
Blu3rj
Thor
2,911
957
0
2,748
12,120
5,940
0
2,667
9,222
0
44,499
L
Cu Chulainn
StayDying
Cu Chulainn
9,065
1,616
0
1,068
14,111
14,179
0
2,597
11,425
0
83,759
W
7,192
5,154
0
4,415
11,819
4,879
1,044
1,517
10,300
0
101,726
L
Rama
Virtuly
Rama
8,044
7,158
0
4,015
11,535
4,117
0
1,615
9,862
0
83,340
L
Khepri
Vlone Amir
Khepri
2,509
290
189
2,374
9,791
4,801
0
3,319
6,370
11,740
0
W
Cabrakan
itz_NARFMAN
Cabrakan
5,248
1,090
386
1,525
14,494
14,584
0
3,474
10,880
20,346
0
W
Vamana
laalabumba
Vamana
7,389
1,901
0
5,988
16,388
16,461
962
560
15,790
0
75,645
W
12,377
771
337
1,589
6,992
3,238
0
2,149
4,737
92,220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,932
Gold Earned
40,271
583
Minions Killed
538
0
Camps Cleared
0
1,763,177
Distance Traveled
1,391,205
13
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
8,459
470
143
8
0
303,777
4
W
Awilix
9,935
552
121
7
0
425,553
2
L
Thor
6,754
375
77
4
0
245,164
4
L
Cu Chulainn
9,360
520
165
9
0
350,758
8
W
Izanami
9,746
541
139
8
0
319,592
1
L
Rama
9,325
518
139
8
0
293,409
6
L
Khepri
6,373
354
14
1
0
198,097
3
W
Cabrakan
8,704
484
17
1
0
342,302
4
W
Vamana
9,829
546
148
8
0
320,665
2
W
Merlin
10,718
595
158
9
0
355,065
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role