Player Matchup

Lancelot
Lancelot
CGExAdDexsxX
Lancelot
Level 103
God Stats
24W - 20L
1,512 SR
Queue Stats
480W - 502L
1,291 Elo+
Solo
Danzaburou
Danzaburou
JoshuJoestar
Danzaburou
Level 81
God Stats
7W - 11L
1,376 SR
Queue Stats
284W - 329L
1,324 Elo+
Solo
Charybdis
Charybdis
Tedthe5head
Charybdis
Level 119
God Stats
9W - 11L
1,340 SR
Queue Stats
353W - 416L
1,290 Elo+
Solo
Ymir
Ymir
War_sismo
Ymir
Level 45
God Stats
10W - 8L
1,651 SR
Queue Stats
106W - 128L
1,254 Elo+
Solo
Zeus
Zeus
xTALLTREEx
Zeus
Level 69
God Stats
12W - 10L
1,717 SR
Queue Stats
417W - 466L
1,371 Elo+
Solo
Team Averages
Level 83
1,519 SR
1,306 Elo+

VS

Team Averages
Level 55
1,488 SR
1,178 Elo+
Mercury
Mercury
Apostlle_
Mercury
Level 58
God Stats
5W - 3L
1,731 SR
Queue Stats
122W - 151L
1,195 Elo+
Solo
Geb
Geb
Benroubaix
Geb
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 22L
1,302 Elo+
Solo
Ra
Ra
Cnr 2H
Ra
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
996 Elo+
Party 1
King Arthur
King Arthur
Gage X97
King Arthur
Level 45
God Stats
0W - 3L
1,158 SR
Queue Stats
1W - 11L
1,026 Elo+
Party 1
Neith
Neith
POLOmoreno9043
Neith
Level 109
God Stats
21W - 13L
1,550 SR
Queue Stats
71W - 59L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
CGExAdDexsxX
Lancelot
17
5 / 1 / 8
10,213
538
13,535
13,721
7,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
JoshuJoestar
Danzaburou
13
5 / 2 / 6
8,836
465
10,508
12,048
5,310
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
Tedthe5head
Charybdis
14
3 / 1 / 5
9,929
523
11,441
10,751
4,560
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Bow

Short Bow

+15%
Attack Speed

Ymir
13
3 / 3 / 8
9,023
475
8,177
18,297
13,475
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
7 / 2 / 3
10,035
528
6,701
9,332
3,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Apostlle_
Mercury
16
5 / 1 / 1
10,080
531
9,616
14,479
6,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 7 / 4
8,043
423
3,149
17,145
14,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ra
13
2 / 4 / 2
8,438
444
4,250
8,431
3,659
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Gage X97
King Arthur
13
1 / 5 / 1
8,517
448
5,120
18,903
16,772
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 6 / 4
8,382
441
12,458
16,228
7,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
20
23
Kills
8
9
Deaths
23
30
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Mercury
Apostlle_
Mercury
5
1
1
5.5
L
0
7
4
0.29
W
Lancelot
CGExAdDexsxX
Lancelot
5
1
8
9
L
Ra
2
4
2
0.75
L
King Arthur
Gage X97
King Arthur
1
5
1
0.3
W
Danzaburou
JoshuJoestar
Danzaburou
5
2
6
4
L
0
6
4
0.33
W
Charybdis
Tedthe5head
Charybdis
3
1
5
5.5
W
Ymir
3
3
8
2.33
W
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,362
Damage
34,593
64,149
Taken
75,186
34,046
Mitigated
49,315
23,386
Healing
17,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Apostlle_
Mercury
9,616
5,281
0
5,668
14,479
6,297
216
3,121
11,312
0
76,801
L
3,149
955
469
3,337
17,145
14,828
0
5,099
11,934
12,856
0
W
Lancelot
CGExAdDexsxX
Lancelot
13,535
1,963
0
6,364
13,721
7,033
0
1,668
12,053
0
102,507
L
Ra
4,250
709
616
711
8,431
3,659
678
1,041
7,298
48,735
0
L
King Arthur
Gage X97
King Arthur
5,120
95
0
250
18,903
16,772
66
1,796
17,018
0
48,083
W
Danzaburou
JoshuJoestar
Danzaburou
10,508
3,618
0
1,782
12,048
5,310
3,034
1,671
10,377
0
55,723
L
12,458
6,252
501
5,725
16,228
7,759
885
4,392
11,764
0
54,309
W
Charybdis
Tedthe5head
Charybdis
11,441
6,911
313
3,909
10,751
4,560
1,632
764
9,987
0
64,921
W
Ymir
8,177
1,576
2,460
7,158
18,297
13,475
0
4,222
14,075
39,622
0
W
6,701
1,344
0
1,400
9,332
3,668
552
740
8,592
60,825
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,036
Gold Earned
43,460
520
Minions Killed
381
0
Camps Cleared
0
1,731,511
Distance Traveled
1,723,546
18
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
10,080
531
123
6
0
450,254
2
L
Geb
8,043
423
20
1
0
357,097
0
W
Lancelot
10,213
538
151
8
0
437,911
1
L
Ra
8,438
444
94
5
0
314,576
1
L
King Arthur
8,517
448
69
4
0
346,735
0
W
Danzaburou
8,836
465
85
4
0
324,350
1
L
Neith
8,382
441
75
4
0
254,884
2
W
Charybdis
9,929
523
117
6
0
352,925
3
W
Ymir
9,023
475
52
3
0
280,742
6
W
Zeus
10,035
528
115
6
0
335,583
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role