Player Matchup

Discordia
Discordia
 
Discordia
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
Medical Mario
Arachne
Level 46
God Stats
14W - 11L
1,681 SR
Queue Stats
168W - 172L
1,451 Elo+
Party 3
Lancelot
Lancelot
ValeStark111
Lancelot
Level 112
God Stats
4W - 3L
1,637 SR
Queue Stats
27W - 31L
1,439 Elo+
Party 1
Cthulhu
Cthulhu
sssjsusks
Cthulhu
Level 27
God Stats
1W - 5L
1,731 SR
Queue Stats
2W - 7L
1,650 Elo+
Party 1
Izanami
Izanami
thatkidjuice14
Izanami
Level 81
God Stats
38W - 43L
1,492 SR
Queue Stats
319W - 358L
1,391 Elo+
Party 3
Team Averages
Level 78
1,608 SR
1,486 Elo+

VS

Team Averages
Level 85
1,511 SR
1,413 Elo+
Cupid
Cupid
Ballocito
Cupid
Level 28
God Stats
41W - 42L
1,596 SR
Queue Stats
685W - 754L
1,385 Elo+
Party 2
Aphrodite
Aphrodite
Bxnevolent
Aphrodite
Level 146
God Stats
3W - 3L
1,465 SR
Queue Stats
141W - 128L
1,583 Elo+
Party 2
Mercury
Mercury
HibachiSco
Mercury
Level 83
God Stats
9W - 6L
1,541 SR
Queue Stats
112W - 116L
1,411 Elo+
Party 2
Chaac
Chaac
Santa x God
Chaac
Level 120
God Stats
3W - 1L
1,614 SR
Queue Stats
292W - 317L
1,365 Elo+
Party 2
Scylla
Scylla
jfewzzz
Scylla
Level 49
God Stats
3W - 7L
1,339 SR
Queue Stats
252W - 236L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
15
5 / 8 / 1
10,409
416
18,767
16,371
8,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Arachne
15
1 / 8 / 3
9,329
373
10,050
23,452
11,199
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Lancelot
ValeStark111
Lancelot
17
1 / 8 / 0
10,907
436
13,764
25,033
16,920
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cthulhu
sssjsusks
Cthulhu
15
0 / 6 / 2
9,810
392
7,823
30,438
37,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

7
0 / 6 / 0
7,494
300
1,883
7,966
2,349
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Ballocito
Cupid
16
5 / 1 / 11
11,620
465
16,865
18,023
7,810
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Aphrodite
Bxnevolent
Aphrodite
20
11 / 0 / 8
13,750
550
18,820
24,564
11,674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
HibachiSco
Mercury
20
13 / 1 / 6
14,374
575
22,740
20,622
9,842
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
3 / 3 / 13
11,941
478
8,760
24,874
33,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
jfewzzz
Scylla
16
4 / 2 / 6
11,176
447
10,772
18,475
7,530
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
80
7
Kills
36
36
Deaths
7
6
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
5
8
1
0.69
W
Cupid
Ballocito
Cupid
5
1
11
10.5
W
Aphrodite
Bxnevolent
Aphrodite
11
0
8
15
W
Mercury
HibachiSco
Mercury
13
1
6
16
L
Arachne
1
8
3
0.31
W
3
3
13
3.17
L
Lancelot
ValeStark111
Lancelot
1
8
0
0.13
W
Scylla
jfewzzz
Scylla
4
2
6
3.5
L
Cthulhu
sssjsusks
Cthulhu
0
6
2
0.17
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,287
Damage
77,957
103,260
Taken
106,558
76,408
Mitigated
70,362
6,785
Healing
52,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
18,767
592
0
1,374
16,371
8,510
0
6,236
10,135
62,702
0
W
Cupid
Ballocito
Cupid
16,865
11,411
100
8,287
18,023
7,810
8,557
8,247
9,435
0
83,388
W
Aphrodite
Bxnevolent
Aphrodite
18,820
2,042
7,057
17,876
24,564
11,674
4,188
2,536
21,912
105,786
0
W
Mercury
HibachiSco
Mercury
22,740
14,009
0
2,546
20,622
9,842
1,238
2,690
17,090
0
165,357
L
Arachne
10,050
7,550
0
920
23,452
11,199
0
7,070
16,382
0
44,641
W
8,760
1,805
470
7,870
24,874
33,506
1,677
3,869
20,873
0
52,745
L
Lancelot
ValeStark111
Lancelot
13,764
1,962
0
0
25,033
16,920
798
9,234
15,799
0
109,486
W
Scylla
jfewzzz
Scylla
10,772
1,123
0
7,903
18,475
7,530
1,815
7,690
9,712
69,146
0
L
Cthulhu
sssjsusks
Cthulhu
7,823
295
163
3,240
30,438
37,430
504
6,954
23,484
51,835
0
L
1,883
1,303
0
1,088
7,966
2,349
728
98
7,868
0
24,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,949
Gold Earned
62,861
451
Minions Killed
677
0
Camps Cleared
0
1,783,073
Distance Traveled
2,500,366
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
10,409
416
92
4
0
321,799
0
W
Cupid
11,620
465
142
6
0
463,479
0
W
Aphrodite
13,750
550
153
6
0
448,529
2
W
Mercury
14,374
575
196
8
0
647,205
2
L
Arachne
9,329
373
72
3
0
454,871
2
W
Chaac
11,941
478
62
2
0
460,714
0
L
Lancelot
10,907
436
175
7
0
444,579
6
W
Scylla
11,176
447
124
5
0
480,439
3
L
Cthulhu
9,810
392
68
3
0
434,563
0
L
Izanami
7,494
300
44
2
0
127,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role