Player Matchup

Hades
Hades
MellowBeats-
Hades
Level 128
God Stats
33W - 20L
1,618 SR
Queue Stats
342W - 370L
1,413 Elo+
Solo
Ra
Ra
Raptor_Claw01
Ra
Level 147
God Stats
2W - 2L
1,701 SR
Queue Stats
300W - 310L
1,449 Elo+
Solo
Lancelot
Lancelot
dreidphenix
Lancelot
Level 39
God Stats
1W - 1L
1,853 SR
Queue Stats
2W - 4L
1,378 Elo+
Solo
Horus
Horus
fisher408
Horus
Level 160
God Stats
1W - 7L
1,082 SR
Queue Stats
304W - 343L
1,375 Elo+
Solo
Hachiman
Hachiman
i Skeee
Hachiman
Level 81
God Stats
7W - 9L
1,501 SR
Queue Stats
114W - 142L
1,245 Elo+
Solo
Team Averages
Level 111
1,551 SR
1,372 Elo+

VS

Team Averages
Level 91
1,468 SR
1,351 Elo+
Arachne
Arachne
Bass_CrewZ
Arachne
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
170W - 218L
1,311 Elo+
Solo
Sol
Sol
HULK_1973_GR
Sol
Level 155
God Stats
42W - 43L
1,491 SR
Queue Stats
640W - 689L
1,344 Elo+
Solo
Izanami
Izanami
Nickery Noodle
Izanami
Level 121
God Stats
5W - 3L
1,686 SR
Queue Stats
123W - 117L
1,447 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Nunesbruno88
Morgan Le Fay
Level 42
God Stats
1W - 5L
1,161 SR
Queue Stats
132W - 180L
1,341 Elo+
Solo
Sylvanus
Sylvanus
juicyfruit1101
Sylvanus
Level 93
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 2L
1,309 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 2
9,892
450
17,129
22,762
15,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

15
2 / 6 / 0
9,900
450
12,756
16,507
7,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lancelot
dreidphenix
Lancelot
4
0 / 1 / 0
6,176
281
1,286
3,364
1,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
fisher408
Horus
16
4 / 4 / 1
9,485
431
12,985
30,174
32,335
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hachiman
i Skeee
Hachiman
14
0 / 8 / 4
8,538
388
13,368
19,333
5,761
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Bass_CrewZ
Arachne
17
6 / 2 / 8
11,488
522
10,303
21,947
12,279
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
1 / 1 / 10
11,254
512
16,097
20,681
10,207
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
8 / 2 / 3
11,645
529
18,548
17,296
7,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morgan Le Fay
Nunesbruno88
Morgan Le Fay
19
6 / 2 / 5
12,194
554
13,730
15,404
8,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
16
1 / 2 / 9
10,686
486
8,365
20,422
29,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
57
9
Kills
22
22
Deaths
9
7
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Arachne
Bass_CrewZ
Arachne
6
2
8
5
W
1
1
10
6
L
3
3
2
1.33
W
8
2
3
4.75
W
Morgan Le Fay
Nunesbruno88
Morgan Le Fay
6
2
5
4.25
L
2
6
0
0.33
L
Lancelot
dreidphenix
Lancelot
0
1
0
0
L
Horus
fisher408
Horus
4
4
1
1.13
L
Hachiman
i Skeee
Hachiman
0
8
4
0.25
W
Sylvanus
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,524
Damage
67,043
92,140
Taken
95,750
61,628
Mitigated
68,382
30,383
Healing
39,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Bass_CrewZ
Arachne
10,303
7,412
0
5,312
21,947
12,279
0
6,329
15,618
0
92,306
W
16,097
8,093
0
12,413
20,681
10,207
6,149
10,386
10,295
82,900
0
L
17,129
947
689
8,704
22,762
15,265
222
10,714
12,048
83,831
0
W
18,548
13,306
0
6,648
17,296
7,730
4,724
3,305
13,991
0
114,738
W
Morgan Le Fay
Nunesbruno88
Morgan Le Fay
13,730
1,202
1,415
5,118
15,404
8,565
2,513
5,292
10,112
94,583
0
L
12,756
663
1,049
3,538
16,507
7,203
261
8,937
7,570
86,415
0
L
Lancelot
dreidphenix
Lancelot
1,286
290
0
1,068
3,364
1,064
0
675
2,689
0
9,034
L
Horus
fisher408
Horus
12,985
6,778
1,704
11,413
30,174
32,335
212
10,874
19,300
354
44,884
L
Hachiman
i Skeee
Hachiman
13,368
6,259
0
2,218
19,333
5,761
594
6,992
12,341
0
68,003
W
Sylvanus
8,365
2,614
2,601
6,258
20,422
29,601
974
4,903
15,519
35,193
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,991
Gold Earned
57,267
473
Minions Killed
612
0
Camps Cleared
0
1,540,448
Distance Traveled
1,817,434
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,488
522
124
6
0
427,570
4
W
Sol
11,254
512
137
6
0
340,922
1
L
Hades
9,892
450
145
7
0
363,464
2
W
Izanami
11,645
529
167
8
0
333,833
0
W
Morgan Le Fay
12,194
554
145
7
0
397,056
7
L
Ra
9,900
450
141
6
0
382,637
1
L
Lancelot
6,176
281
26
1
0
86,221
0
L
Horus
9,485
431
58
3
0
374,484
4
L
Hachiman
8,538
388
103
5
0
333,642
0
W
Sylvanus
10,686
486
39
2
0
318,053
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role