Player Matchup

Hel
Hel
Chynalove81
Hel
Level 83
God Stats
1W - 4L
1,396 SR
Queue Stats
5W - 14L
1,298 Elo+
Party 1
Xing Tian
Xing Tian
RedXArgyle
Xing Tian
Level 29
God Stats
0W - 2L
1,312 SR
Queue Stats
65W - 90L
1,195 Elo+
Party 2
Fenrir
Fenrir
Thedwarfmage254
Fenrir
Level 23
God Stats
12W - 17L
1,033 SR
Queue Stats
34W - 46L
1,212 Elo+
Party 2
Jing Wei
Jing Wei
TimingFawn70363
Jing Wei
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 132L
1,252 Elo+
Party 2
Poseidon
Poseidon
greenforesthero
Poseidon
Level 160
God Stats
17W - 13L
1,465 SR
Queue Stats
652W - 657L
1,453 Elo+
Party 1
Team Averages
Level 72
1,341 SR
1,282 Elo+

VS

Team Averages
Level 77
1,548 SR
1,352 Elo+
Neith
Neith
ALEJANDROVGJ
Neith
Level 101
God Stats
7W - 8L
1,555 SR
Queue Stats
103W - 123L
1,384 Elo+
Solo
Olorun
Olorun
Benchol
Olorun
Level 110
God Stats
2W - 0L
1,502 SR
Queue Stats
182W - 180L
1,378 Elo+
Solo
Lancelot
Lancelot
Cloaca420
Lancelot
Level 39
God Stats
10W - 8L
1,500 SR
Queue Stats
152W - 162L
1,309 Elo+
Solo
Horus
Horus
Papii-x-Senseii
Horus
Level 85
God Stats
8W - 5L
1,685 SR
Queue Stats
167W - 176L
1,429 Elo+
Solo
Terra
Terra
Simuerosxlag101
Terra
Level 50
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,258 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 0
7,627
587
4,503
7,637
2,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xing Tian
RedXArgyle
Xing Tian
10
1 / 2 / 3
6,350
488
6,272
12,010
6,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 3 / 1
6,503
500
4,597
12,494
4,754
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jing Wei
10
1 / 1 / 2
5,879
452
7,211
9,595
2,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
11
2 / 4 / 1
6,973
536
8,705
10,161
3,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 3
6,679
514
11,699
13,031
4,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Olorun
Benchol
Olorun
13
1 / 2 / 5
7,743
596
8,321
9,526
4,552
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Lancelot
Cloaca420
Lancelot
12
6 / 1 / 0
7,535
580
5,748
7,885
3,440
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 1 / 0
7,881
606
4,072
8,011
5,153
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 1 / 3
6,262
482
4,569
11,657
7,433
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
21
7
Kills
10
10
Deaths
7
7
Assists
11
Player
Kills
Deaths
Assists
KDA
W
2
2
3
1.75
W
Olorun
Benchol
Olorun
1
2
5
1.75
L
1
0
0
1
W
Lancelot
Cloaca420
Lancelot
6
1
0
6
W
0
1
0
0
L
Xing Tian
RedXArgyle
Xing Tian
1
2
3
1.25
W
1
1
3
2.5
L
2
3
1
0.83
L
Jing Wei
1
1
2
2
L
Poseidon
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,288
Damage
34,409
51,897
Taken
50,110
19,288
Mitigated
25,097
20,289
Healing
21,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,699
5,720
467
5,887
13,031
4,519
1,437
3,727
9,304
0
48,666
W
Olorun
Benchol
Olorun
8,321
4,894
202
3,968
9,526
4,552
0
5,869
3,657
63,413
0
L
4,503
193
0
5,410
7,637
2,241
0
0
7,248
55,148
0
W
Lancelot
Cloaca420
Lancelot
5,748
694
0
500
7,885
3,440
192
2,352
5,533
0
37,867
W
4,072
1,971
0
4,048
8,011
5,153
0
4,151
3,508
0
58,763
L
Xing Tian
RedXArgyle
Xing Tian
6,272
938
559
3,355
12,010
6,199
0
2,132
9,878
20,794
0
W
4,569
1,221
2,800
3,431
11,657
7,433
26
3,029
8,628
11,238
0
L
4,597
776
0
3,050
12,494
4,754
0
3,206
9,288
0
34,507
L
Jing Wei
7,211
4,025
0
4,005
9,595
2,450
517
3,036
6,559
0
37,653
L
Poseidon
8,705
1,539
58
3,852
10,161
3,644
0
4,516
5,645
55,559
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,332
Gold Earned
36,100
358
Minions Killed
361
0
Camps Cleared
0
1,265,906
Distance Traveled
1,239,449
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,679
514
68
5
0
210,512
3
W
Olorun
7,743
596
104
8
0
250,230
4
L
Hel
7,627
587
117
9
0
239,459
0
W
Lancelot
7,535
580
67
5
0
319,659
0
W
Horus
7,881
606
111
9
0
225,656
5
L
Xing Tian
6,350
488
32
2
0
261,713
3
W
Terra
6,262
482
11
1
0
233,392
3
L
Fenrir
6,503
500
56
4
0
284,041
0
L
Jing Wei
5,879
452
56
4
0
251,347
1
L
Poseidon
6,973
536
97
7
0
229,346
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role