Player Matchup

Kuzenbo
Kuzenbo
AddictedToGore
Kuzenbo
Level 61
God Stats
3W - 0L
1,500 SR
Queue Stats
16W - 20L
1,394 Elo+
Party 1
Izanami
Izanami
Balasdiabolicas
Izanami
Level 36
God Stats
4W - 3L
1,317 SR
Queue Stats
4W - 6L
1,223 Elo+
Party 1
Sol
Sol
monkeymmn
Sol
Level 47
God Stats
22W - 19L
1,523 SR
Queue Stats
191W - 218L
1,540 Elo+
Party 1
Team Averages
Level 48
1,447 SR
1,386 Elo+

VS

Team Averages
Level 118
1,388 SR
1,457 Elo+
Ullr
Ullr
KwissKarma
Ullr
Level 145
God Stats
1W - 3L
1,451 SR
Queue Stats
132W - 113L
1,616 Elo+
Solo
Janus
Janus
RoboTheGreat
Janus
Level 86
God Stats
1W - 5L
1,163 SR
Queue Stats
26W - 33L
1,337 Elo+
Solo
Sobek
Sobek
warcry1997
Sobek
Level 122
God Stats
1W - 6L
1,550 SR
Queue Stats
84W - 124L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 12
9,771
752
9,003
16,155
20,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
7 / 2 / 5
10,616
817
16,156
9,929
4,510
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
6 / 2 / 7
9,990
768
15,315
13,039
5,717
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 3
8,847
681
13,448
13,723
6,075
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
3 / 7 / 0
8,499
654
9,013
12,822
5,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Sobek
12
0 / 3 / 2
8,295
638
5,906
19,705
18,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
13
Kills
5
5
Deaths
13
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
0
1
12
6
W
7
2
5
4.75
L
2
3
3
1.17
L
3
7
0
0.43
W
6
2
7
4.75
L
Sobek
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,474
Damage
28,367
39,123
Taken
46,250
30,656
Mitigated
29,591
15,907
Healing
8,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,003
2,851
0
5,941
16,155
20,429
133
4,977
10,931
17,114
0
W
16,156
13,297
0
2,851
9,929
4,510
1,264
5,003
4,702
0
60,643
L
13,448
5,655
0
579
13,723
6,075
0
6,648
7,075
0
44,277
L
9,013
300
0
1,157
12,822
5,075
116
8,497
4,325
32,921
0
W
15,315
5,469
561
6,554
13,039
5,717
1,766
4,508
8,263
43,957
0
L
Sobek
5,906
542
198
6,847
19,705
18,441
0
9,794
9,911
11,681
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,377
Gold Earned
25,641
161
Minions Killed
155
9
Camps Cleared
3
724,073
Distance Traveled
665,956
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,771
752
12
1
1
252,196
3
W
Izanami
10,616
817
89
7
5
236,223
4
L
Ullr
8,847
681
84
6
0
217,806
0
L
Janus
8,499
654
67
5
3
207,489
4
W
Sol
9,990
768
60
5
3
235,654
2
L
Sobek
8,295
638
4
0
0
240,661
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role