Player Matchup

Morgan Le Fay
Morgan Le Fay
BDxBanditx
Morgan Le Fay
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,426 Elo+
Solo
Ravana
Ravana
Stoic-Saber
Ravana
Level 78
God Stats
11W - 9L
1,253 SR
Queue Stats
188W - 162L
1,531 Elo+
Solo
Cthulhu
Cthulhu
joelneguev
Cthulhu
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,618 Elo+
Solo
Team Averages
Level 85
1,418 SR
1,525 Elo+

VS

Team Averages
Level 94
1,426 SR
1,421 Elo+
Hou Yi
Hou Yi
GandalfIlverde20
Hou Yi
Level 119
God Stats
6W - 6L
1,560 SR
Queue Stats
80W - 105L
1,424 Elo+
Party 1
Bellona
Bellona
Savino_IL_POWA
Bellona
Level 147
God Stats
3W - 2L
1,408 SR
Queue Stats
42W - 50L
1,421 Elo+
Party 1
Hades
Hades
erick_Demons
Hades
Level 17
God Stats
4W - 8L
1,310 SR
Queue Stats
17W - 15L
1,418 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BDxBanditx
Morgan Le Fay
10
1 / 5 / 3
6,442
716
6,716
8,696
4,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ravana
11
3 / 7 / 1
6,902
767
3,761
9,132
5,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
joelneguev
Cthulhu
9
2 / 4 / 2
7,026
781
3,902
10,887
9,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 1 / 6
8,816
980
10,265
6,703
3,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

13
3 / 1 / 13
7,692
855
6,242
11,089
8,965
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
4 / 4 / 11
7,870
874
9,267
11,127
5,704
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
46
6
Kills
16
16
Deaths
6
6
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
BDxBanditx
Morgan Le Fay
1
5
3
0.5
W
9
1
6
12
W
3
1
13
9.5
L
Ravana
3
7
1
0.5
W
4
4
11
2.38
L
Cthulhu
joelneguev
Cthulhu
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,379
Damage
25,774
28,715
Taken
28,919
18,769
Mitigated
17,746
3,808
Healing
6,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
BDxBanditx
Morgan Le Fay
6,716
839
31
1,519
8,696
4,013
0
2,882
5,814
17,906
0
W
10,265
4,411
527
1,431
6,703
3,077
1,858
4,331
2,312
0
37,594
W
6,242
988
269
1,408
11,089
8,965
326
3,651
7,341
0
18,351
L
Ravana
3,761
309
0
890
9,132
5,079
0
2,731
6,401
0
16,662
W
9,267
1,027
378
2,841
11,127
5,704
277
3,660
7,270
27,547
0
L
Cthulhu
joelneguev
Cthulhu
3,902
139
84
1,284
10,887
9,677
0
3,736
7,151
10,965
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,370
Gold Earned
24,378
70
Minions Killed
111
1
Camps Cleared
8
439,300
Distance Traveled
498,353
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
6,442
716
27
3
0
133,656
0
W
Hou Yi
8,816
980
46
5
2
160,551
2
W
Bellona
7,692
855
27
3
1
188,234
2
L
Ravana
6,902
767
31
3
1
160,323
0
W
Hades
7,870
874
38
4
5
149,568
4
L
Cthulhu
7,026
781
12
1
0
145,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role